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Club Champion (decay rate)


Pelinor
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I would suggest a change in the club champions decay rate to match club participation instead of the current 100% on failure which is a complete death shot to new and low level clubs.

Simply put. I think a decay rate of double the number of non-participants (as a percentage) would solve this problem and encourage all club members to participate in this feature of the game.

Extreme Example 1: A new club is started with three members. If everyone played then there would be a zero percent decay rate which would give this club multiple days to defeat the club champion. As a new club this group could never rise above a 4% decay rate (only one player trying to compete by themselves) which is fine since they need time to grow and develop as a club.

Extreme Example 2: A fully developed club with 40 members has 39 of its members refusing to play for whatever reason which results in a 78% decay rate (39*2=78). Making it obvious that this feature is intended to be a group effort.

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