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How to fix TOF Mojo Inconsistencies


MacDiddy
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The Problem

One of the problems of Tower of Fame is that there are a lot of old and inactive accounts.  And they sit where they are at because they no longer play.  This causes problems at all ranks of the ladder.

 

  • For Beginners:  Especially after the legendary item changes, old items are stronger.  Well, back when HH 2.0 was launched everyone got a full set of legendary armor which is fine if you outrank it but if you joined for the promotion and left you will have a low level account with full legendary gear (which is stronger then you could buy anyways).  Even with full item boosts and Epic gear you can't come close.  Along with the fact these accounts can offer little to no Mojo for beating because they don't play)  Now you could just remove them but if you boost their Mojo when people lose to them you can also self correct the problem.

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  •  For High Ranked Players - You get examples where a #63 player is weaker then a rank ~50,000 player.  And if they don't play then they will never drop and the problem will never self-correct.

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  •  Everyone Else - Everyone else just suffers in some way or another.  You can play someone who has higher stats and you got "lucky" to beat but just win 1 Mojo because it is inactive and low Mojo.  Or an active account that has no chance, you smash it, and win 32 Mojo.  It just doesn't make sense and you can't even guess if an opponent is worth more on stats alone until you click the match and see the Mojo reward. (I've had a 3k Ego opponent worth 32 Mojo and an 11k Ego opponent worth 2 in the same Arena pool.  )

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So how do we fix this?

I think the best way to fix this is to make your Mojo dynamic.  Earn/lose Mojo when someone plays your character and wins/loses.  To make sure it doesn't snowball out of control I would make the person who is challenged only lose/gain 25% of the Mojo.  (The challenger gets 100%).  This would force players to self correct the ladder and can be limited or accelerated in two ways.

  •  You can have this only apply to Tower of Fame challenges.  This will encourage players to seek out these "bad" accounts, challenge them, and drop them to their real rank.  It would be more limited but weed out the top accounts that don't belong there.  It would only reward the people who hunt down theses weak accounts early and then balance out (because if these people boost to high then other players will hunt them down until there is balance)
  •  If you don't want to create a penalty for targeting classes you are strong against, you can make it more random/fair by only using this in Arena.  This would also work faster as more people have fights in Arena then on TOF challenges.  This would also boost/correct those full legendary beginner accounts out of real beginners levels as well as accelerate the fixes all over ladder.  After a few weeks the ladder would be balanced out and you could implement a reward or incentive structure for TOF if you wanted. You could even make it more accurate after a few months by matching you with a Mojo range instead of level.  No more 1 MOJO matches and it would refine the ladder even more once it has balanced out.
Edited by MacDiddy
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