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Multiple solution: Mini game


Skiron
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hi everyone,

 

i think what this game needs is a mini game to offer a solution for some requests i have read around here.

my personal three favorites:

1. have something to do while waiting for a 2-3 minute timer ( i guess we all know that)

2. additional way to spend energy (not affecting me, but the advanced players at the actual end of the story mode)

3. some additional chance on random rewards (low chance on items)

 

of course i would prefer a mini game that fits to the theme of HH and keeps you busy 2-3 minutes each,

but in the end the kind of mini game is secondary at this point,

more important is the entry-fee / reward structure:

 

common mode would ask for 500 money and if you win u get one of these options:

1 hero-xp

1 girl-xp (randomly distributed)

1 girl affection (randomly distributed)

1 random common item (lowest chance to roll on)

 

rare mode would ask for 1 energy and if you win u get one of these options:

1-3 hero-xp

1-3 girl-xp (randomly distributed)

1-3 girl affection (randomly distributed)

1 random common or rare item (lowest chance to roll on)

 

epic mode would ask for 5 kobans and if you win u get one of these options:

2-5 hero-xp

2-5 girl-xp (randomly distributed)

2-5 girl affection (randomly distributed)

1 random common, rare or epic item (lowest chance to roll on)

 

i think the reward structure is low enough not to effect the gameplay to heavily,

entry fees are still discussable and the random distribution should prefer not maxed-out girls

 

yet still secondary i personally would prefer a card game,

i forgot its name, but does someone remember the Final Fantasy Mini Card Game,

where you had to flip adjacent cards by higher card stats?

i would like to see something like this.

everytime you gain a new girl for your harem you unlock her card

and raising her affection upgrades the card as well.

on a 3x3 tile field you would need 5 cards to play going first,

so you start the game with 5 zero-affection "civilian" cards and replace them with your girl cards later on.

to keep it challenging the AI always generates a deck that equals your amount of girl cards and number of affection upgrades.

 

but again, the kind of mini game is secondary,

so lets focus on the idea in general and the fee-reward-structure in specific,

what do you all think about it?

 

your Skiron

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for the reward structure, my suggestion is

  • you can buy flower (+3 aff) or magazine (+4 exp) at the same price from the market
  • if you win, you get the item. if you lost nothing gain
  • this also means player can buy infinite amount of flower/magazine but they need to spend 2-3 minutes for each game
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On 8.6.2018 at 5:20 PM, HaremHero said:

for the reward structure, my suggestion is

  • you can buy flower (+3 aff) or magazine (+4 exp) at the same price from the market
  • if you win, you get the item. if you lost nothing gain
  • this also means player can buy infinite amount of flower/magazine but they need to spend 2-3 minutes for each game

i would actually like to avoid that you could buy anything infinitely, so it cannot become a hidden P2W strategy.

in my version xp or affection wins are worth less than market items.

 

winning an item itself is the lowest chance,

but at least you could be lucky and get a bigger item than flowers or magazines,

or maybe you even get useful equipement.

 

in the end the mini-game shouldn´t become a too important part of the game,

but something nice to do while waiting and the additional option to spent energy.

 

Edited by Skiron
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