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Timing Considerations


YummyTiger
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I just want to throw out a suggestion. Given the importance of league rewards and the amount of time (and potentially kobans) that goes into leagues, I would like to suggest timing major changes with league cycle endpoints. For example, changes that increase the potency of boosters should not be release a day before the league ends. This can dramatically alter the outcome, and assuming you control the timing of patches, should be easy to avoid. Also, as was noted in a prior thread, the timing of the attraction system release in the final stages of an event was poorly executed. 

Basically, please try to implement major changes cleanly if possible and take into consideration the current game cycles in play. Thank you.

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