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Dickinson88

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  1. same... stat upgrades showing "0" on the leader boards... ?! I've spent over 2b and it says "0" points on stat upgrades... awesome... -.-
  2. ooooh, this changes everything! thx for the heads up!
  3. no she wasn't, also that question is irrelevant since after the girl reaches the player lvl you can't give her any more books. since it wasn't that big of a deal I dismissed it, it might have been my mistake selling instead of using the book since the buttons are close together... missclick is my guess since it didn't happened again since.
  4. Someone care to explain how it is possible that on a league of 101 players, with 3 encounters against each player, earning 3 points per encounter... how can someone reach 1490 points? furthermore... I've used epic boosters, but I can't seam to understand how a player lvl 87 with an ego of 57'612 can have 1'371 points... with more then 20 players above lvl 200 and some with almost 200'000 ego... is it me or this looks wrong? the math doesn't ad up, discounting the fact that the event only started yesterday and 2 players are already over 1000 points... again, there are only 900 to be made... I've attached some print screens of the 3 players stats, and another one with the end of the list to confirm the number of players... 101... so... 101 players on the list... means 100 opponents... 3 encounters against each opponent... in case of victory 3 points each encounter... 100*3= 300 encounters 300*3= 900 possible points wtf???
  5. used two epic xp items on a girl but she didn't gained any xp.
  6. Well then, if paypal is to much trouble, then why not pay safe, google pay, or any of these account related prepaid options? I mean, I understand the logistics of it, and the cost/benefit trade-offs, but at some point to be able to grow more you'll have to pay more.. like in any other business. anyway, as a business you should always be striving to grow, and to actually make a name for this kind of games, it would be advisable to milk less and evolve more, meaning making difficult game mechanics that are challenging to complete, but not completely dependable on the "pay to win" strategy! I've noticed on several occasions that events are heavily dependable on the kobans to actually gain the higher prises... or that to actually gain kobans playing, you need to spend kobans, more often then not, more then you'll make back. all in all, it's a nice concept, but milking the players will drive them away, so it would be in your interest to actually engage players, specially now that this genre is growing and a lot more options are starting to pop out!
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