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test_anon

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Everything posted by test_anon

  1. Perso je me suis régalé, mais mon stock de kobans en a pris un sacré coup. Et en plus il y a bien plus de filles que d'habitude... il aurait au moins pu augmenter le drop range... Perso, je ne sais même pas si je vais essayer d'en récupérer plus que 2 lors de cet event... Faut quand même que je me conserve quelques kobans pour l'OD qui viendra. Et abandonner l'EP aussi...
  2. I do not understand. Did you want to say "If I just switched to another tab I would not get further" ?
  3. Non, mais certaines classes sont juste supérieures aux autres par naissance, c'est tout. /s Pour ceux qui connaissent xD.
  4. À l'origine il me semble même que c'est un bug.
  5. Arrêter de faire 300 requêtes inutiles à chaque action des joueurs, et 2/3 autres trucs que j'ai mis dans un autre message.
  6. You are being ridiculous. Yeah I go all stages effortless now. But before, after I reached 13k once, I could go 10k effortless, then have to give a little more efforts to go 11k/12k, then pushing hard to go 13k, this is where the fun is. Making efforts, overcoming difficulties, improving, and seeing our progresses. Here, in the test version, you cannot push hard, you cannot improve the beginning of your run, all you have is to prepare your multiplier and it's done. Just upgrade some levels or launch some powers but that's merely all. If you don't pass a boss, its finish. You have no game. You just launch the run, and that's nearly all. It's even worst when you have to farm the first chapter... you just have this first part you do not like, when you are idle doing nothing, 30 times, without doing anything just after. You just launch it, put some level on your idle girl, and it's done. No challenge, nothing. And how do you manage your multipliers ? Through affections... so the game resume to connect twice a day to get affection, launch some runs and that's all. They removed all substances from the game.
  7. Bouhouhou, 10 minutes of idle in a 1-day or 2-day run... that's horrible ! So yeah, I may have underestimated the time, but 10 minutes is still nothing considering this is an idle part, you just have to do something in waiting. No matter what, you will still have to wait ~45 minutes for your power to be available in the end. 10k reached in 8"30 on my laggy computer. So yeah, you are still the dishonest one. Knowing that with the withdraw of the 13k limit, we could reach ~96% of skip mob + 10% of skipping bosses.
  8. Because you had good bonuses with the Free-Gacha ? I had a girl \o/, but this made my progress very hard.
  9. Ouch I am afraid that this would kill new player on the prod server. It is already hard if you do not have multipliers in the test server, so with x5 less... ouch....
  10. We go from a clicker game to a full Tamagoshi game. Or some kind of Facebook flash game when we always wait for energy (here for affection) to do useless stuff, without any actual aim or challenge.
  11. That's just being dishonnest. I am not only complaining for this particular point. The fun is to progress always quicker, always further. To upgrades your crafts to go through the first levels in a blink (skip mobs), to have this satisfaction of progress, that you completely kill what before you were blocking at. And with the new skill, you could event skip bosses. This does not takes much time, not event 2 minutes to get level 10k, so please do not be dishonnest with your strawman. But then between level 10k to 12k, you have to launch some skills, to progress, to click a little if you want. Then choosing either to reset, or to push hard. But in this new version you cannot do any of this. You can't push hard. You just come at level 12k, either you have multiplier either you don't. You can't push as leveling up girls will not give you much, they removed the fun ! And to get skills points, we have to farm chapters and do 30 times in a row the thing that you seem to not like, and passing all the girls in a blink, without any actual challenge at the end. That's not a game, that's merely an animation.
  12. Some more, We see that each levels we gain more attacks, but we have a coefficient that decrease. And I am pretty sure this coefficient converge to something. In your results, we can see that for +100 levels, we have at the end near +25%. Which is close to what I was saying.
  13. That's a clicker game... If you do not like clicker games, why playing one ?
  14. And voilà, you see that you have a coefficient that reduce over time. We thus need to see at higher levels if the coefficient converge.
  15. Ok, for the 10 first levels of Felicia : 9.2 9.74 10.19 10.58 10.93 11.26 11.57 11.87 12.16 12.44 Now I will search the formula and keep you updated.
  16. 🙄 You do not need to click to go through the 10k firsts levels just be idle... Then you launch some powers and voilà. 🙄 Level up your girls a little, then look what you gain by adding 100 levels... That's a first rough estimation, but still significant. Yeah I see that in the beginning leveling up provides a huge gain, but this gain reduce very quickly while still remaining significant even when your girl has a big level. So it seems to be something like Z => Z + e + Z*(1+Y) with e becoming negligible in comparison of Z+(1+Y). But I can look it up in more details.
  17. I just tested Transcend. This is just a way to get skill points quicker by sacrificing your crafts. In chapter 2 you gain 10 skill points instead of 1 for a reset in the chapter 1. This is not a big change. I also wonder if you can farm mojo on a chapter (e.g. first chapter). Note : does the 10% chance to skip a boss is once per runs for a given boss, or if you retry the boss you can pass it ? The real change is just that the game is splitted into chapters, an thus breaks your long runs into small ones... Just as if in the prod server you could start directly at level 12k in the office at the start of your run. This kills the fun. The other change, is the Skill Tree, nothing to say, this is just as if you had a girl with very powerful perks you upgrades with Skill points you get on resets instead of affection. This is just very superficial gameplay changes. This + the unbalanced non-fix that kills all runs... I would say they should restart all of it back to the drawing board.
  18. No, no, no, absolutely not. The literal point of test servers is to test the game in real conditions and to provide feebacks both in terms of gameplay, or in terms of bugs developer didn't see. The literal point of test servers is not to exempt developers from testing their own code. It's obvious now that developers do not test their code (cf the achievement bugs in the prod server). The literal point of test servers is not to run after each regressions on unchanged features. This is as if they just added theses bugs on purpose... Such regressions are very abnormal and worrisome. My hypothesis is that KK do not have a full team on it and use developers in temporary contracts or some trainee, thus getting only developers no ones wants. When theses developers see the horrible code, they start rewriting to make it "more beautiful" (hence the regressions), but as they are not good developers and their contract ends quickly, they leave the code worst as before and then the loop repeat. Or worst, they use a dropbox-like to share their code, hence all the regressions as versioning conflicts emerges. Or they store their versions in chaotics folders and some time picks the wrong folder. Or even better, they rewrite the game from scratch at each new version. To be more serious, such regressions demonstrate that there is an important organisational issue in the development team. Such regressions are not normal. We shouldn't be seeing this much regressions. Even I, when I do research prototypes (so very unstable), with frequent refactoring/rewriting, do not have this much regressions... and I do things way more complex than just additions and multiplications... And yeah I will finish my rent by saying that this new version is a lazy non-fix of a bug. The computation on bigs numbers, 1st year students do it in their firsts practical works... And finally, their lazy non-fix introduce a whole new system that will take them more time than the real fix, and of course with all the bugs and balancing issues... Yeah a new system is great, but is currently killing the fun because of their lazy non-fix...
  19. I had some hopes with Felicia (the best girl), but they killed her too. She gain ~20% per 100 levels. They killed the fun, we can't even push hard, trying many time to pass a boss in the same run. Now either you have enough multiplier or you don't. The max level you can reach is determined at the very beginning of your run whereas before you could redo the 5 lasts levels to gain some Ymen and gain x2, or even more by levelling up your girls. Now levelling up your girls will have little to no effects... The Office is now some kind of useless animation/waiting time ><. I will just try one Transcend then I will stop to play on the test server.
  20. Got Felicia, without even knowing it...
  21. Spend mojo on a new craft... no craft, no mojo... This is not a clicker game, this is a "where are the bugs" game ><.
  22. I got ~x30 ! in rewards with charms... not even a x2 in ! in chapter 2 ! We gain 26% ! for 100 levels. That's ridiculous. Before we gained near x2 ! for ~10/15 levels. We need 300 levels for a x2 ! And of course, the prices increases by 40% $ for 100 levels. Levelling girls gives almost no !, so even if you increase the rewards (and thus the levels you gives to girls), the gain is negligible. Your x30 $ can help you gain ~1 000 levels on your girl (1.4^10~= 30). This is ~3.33 times 300. So at most a x10 in your !. Thus rewards became at least 3 times less efficient than idle/click multipliers. But... this is at most, of course, if as in chapter 2, you gain only 12 levels per levels in the office, with the x30... you gain absolutely nothing.
  23. Changing team is not intuitive, why not use drag&drop ???
  24. How do you transcend ? I finished a chapter, but can't transcend. :?
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