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Toys4Twats

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  1. I just realized that the Daily Contest, which gives 60 points to each time you level you a girl, does not work now with the Awakening feature. To clarify, what I mean is that it works fine for each 50 level band, but if I give XP that technically exceeds the girls current level cap then those additional levels are not being counted by the Contest, even after Awakening the girl. For example, say I have a girl at level 1 and give her a book that is worth enough XP to bring her to level 60 but due to the awakening cap she only goes to level 50. I am correctly getting the 60 points for those 50 levels, but the additional 10 levels are awarding no points (would be 60*10=600 points in this case). That is true even after I awaken the girl and her new cap changes to level 100. Even then I found that I get no added contest points. This is yet another thing that is caused by Kinkoid rushing out a major change and not properly testing. It's proof that they really don't play their own game. Very frustrating considering I just leveled up literally over 100 girls and probably lost out on hundreds of thousands of points in the daily contest.
  2. Ok now this is getting ridiculous. I was annoyed when the market was nerfed, then again when pachinko was nerfed, but now they are taking away yet another great feature in dating tokens!? I mean com'on! I am beginning to feel like every good feature of the game is being taken away week after week. This is a total money grab too. In what way do dating tokens really hurt the gaming experience as Kinkoid eludes to in their patch notes? It's a good thing that they make all girls available to everyone. And let's not forget that dating tokens aren't cheap or easy to get, especially if you want to get a mythic or legendary girl for which you have very few shards. Anyways I really hope people agree that this is a terrible idea so Kinkoid rethinks it. I for one am starting to lose interest in the game after the continual regression I'm seeing in gameplay the past several weeks.
  3. I'm not certain, but I'm pretty sure adding a sticky filter would actually add complexity and slow Harem loading time further. I think they may need to add some indexes to the their database or just improve their infrastructure to improve end user performance. I'm sure they know what needs to be done though, we just need to encourage them to do it.
  4. I often experience slowness when opening my Harem as well, and as Grids pointed out it only gets worse as your Harem grows. This is definitely a problem. They need to apply some indexes to their databases or beef up server resources or something, anything. So painful.
  5. Yes, this is what I'm talking about Larry. Thank you both. Sorry I guess I didn't do the best job explaining it. But this is especially annoying since those monthly rewards are issued at inconsistent times each day.
  6. For people that purchase the monthly cards, could you Please allow us to redeem the daily rewards at a time of our choosing similar to how we can now for the daily login rewards? I'm so sick of having a couple min left on generating a new Kiss and then randomly my rewards come in and push my Kisses to 10+, resetting the timer and essentially costing me 1 kiss. By forcing the resources are inopportune times it basically takes resources from us by doing so. The same applies to combativity. Allow us to collect things when we want. Making matters worse is that the time of day that the monthly card rewards are issued is terribly inconsistent. That makes it even harder to manage.
  7. Please don't dilute the PoP rewards with 3 single green orbs. This is one of the few areas where heavy players such as myself can accrue somewhat valuable resources for free. This change significantly hampers that ability. Also, I like the mythic boosters but I am not a fan of losing a legendary booster slot. I suppose that it is minor though since it is battle related and we all have to deal with it. But it does hurt the p2p the users such as myself that enjoy punching above their weight class in PVP more than others. Not sure if that was an intended consequence or not. Overall I feel like the game is generally progressing very well with most patches, but every once in a while there are patches like today's which take away from the user experience that I think required more thought to the player. I understand Kinkoid wants to make money but the most important thing above all is to make the gameplay as enjoyable as possible.
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