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geek0

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Posts posted by geek0

  1. On the 3rd MD-day i participated 6 times and obtained 1 SP out of 38 free attempts, also 7 x 5 dating tokens, 3 MO & 1 ticket.

    I can inform you about something else that didn't come into play before, because it didn't come to such a situation (as far as i know). The leftover shards are not simply gone, they are added to the new ones. Very good solution, from my point of view!

    nike5.thumb.png.f70b982648ea71482a9abfa39a902dd7.png

  2. Thanks @Kenrae. Nice try^^. However, I do not seem to have expressed myself clearly. I'm aware that it's dependent on time. I'll stick with my 218 Koban example. I'm not waiting for it to drop from 218 to 217, but from 219 to 218. Thus the time that passes until i click, which is a few seconds at most, should be irrelevant. I think.
    But that is exactly not the case. 218 is displayed, but 219 is still subtracted. That is not what the devs intended, is it?

     

    As additional info: It doesn't matter whether you wait another half an hour or more after clicking on the refillrefill.png.e976c86d3f90c8c2ebbfb8517074437c.png, what is deducted is actually what is displayed, as long as you don't reload the refill screen, too. But not always, as i've described before, or at least tried to.

  3. I like even numbers, so i always wait until e.g. the cost to refill energy is even (i.e. displays 218Koban for 96 energy). However, these displayed values are not always correct. That's why i now have an odd Koban count. Nothing tragic, but a little misleading.

    starting count:  before.png.d9e17845ef9eb5a63a1686f15b7a2fbb.png

    now:                  now.png.638616ce582123879aba0cb06bbdab87.png

  4. 9 minutes ago, Karyia said:

    Questions about the last patch:

    a) how do we know the reward for each side quest? (example: doesn't seem worth it to me to spend energy to get an epic item/gift)

    b) do the side quests have a limited duration or will they be there until they get complete?

    Also, will sort of pre-survey and predict people will (possibly) be asking for more energy 😅😁

     

    As for Mythic Days, I would suggest 4h rounds with 18k shards available during 3 days -> 324k shards.

    a) i guess you've (somebody) to try, and hopefully share the experince with the community

    b) sounds like it to me, from the patch note #23 context (quote: Newest side quests will be displayed on top with "!".)

    My own question would be, does the energy used count towards the daily contests/competitions?

    I like the idea of "more to do".

     

  5. The 2nd MD-day was a "shards freeze game (play on words, from wage freeze)" for free playing. I participated 7 times, starting from 13GMT+2 (UTC+2) and obtained zero shards out of 40 free attempts + i went out of my way / policy and refilled 1 time 20 combativity for 206 kobans. In return i obtained 2 SP (i guess that was solely time related, 1GMT+2). All single challenges.

    Overall i also got 5-6 Mythic Orbs, 5 x 5 Dating Tokens & 7-8 Tickets (money uncounted).

    The server performance increased drastically, no more lagging (for me & for reference purpose, i'm on a 75MBs FTTH line).

    From 17GMT+2 the shards remained a little longer than the previous 3-4min. that is to say ~5min.

     

    19GMT+2 & thereafter 7-8min.

    nike0.thumb.png.d282c8f3f0f5860ba781e489164c3a8d.png

    nike1.thumb.png.d5d60b3873161a0d59fc9b2b16ad3058.png

     

    23GMT+2 ~13-14min.

    nike2.thumb.png.249d67f760478121982df727da3ec349.png

     

    1GMT+2 they even lasted ~45min.

    nike3.thumb.png.52d40c3644937d4b98f4dd4e0e37833c.png

     

    So yes, your previous assumptions that there will be less of a rush on the 3rd day seem to be proving true.

    • Like 6
    • Thanks 2
  6. I like that new 3days & every 2h new shards setup. Gives MD some kind of equality (free vs. paying members). It's really fascinating how quickly the 9000 shards were gone in the first 12 hours of the first day. Only about 3-4 minutes each time. But KK's servers can't handle that kind of heavy load properly. Each challenge takes 10-30sec. It's "annoyingly slow & stuttering", at least for me. And perhaps the amount of shards could be adjusted a little closer to the previous 75000/12h, now we've 54000/12h.

    Overall good work, with little room for improvement!!!

     

    I participated 6 times in 14 hours and got 6 shards out of 33 free attempts. That's more than fair. Plus tickets, dating tokens and mythic orbs, which I unfortunately didn't count. But the drop rate for those is fairly high.

    • Like 2
  7. 3 hours ago, windia said:

    On topic: well, retireing the judges is more or less in line with the Seasonal way of fighting: I could never see the judge before the fight started.

    Well, maybe that was up to you. The referees were everywhere (ToF, villians & arena). So maybe you could have looked at the villains before ToF or Arena fights. And they were also displayed in ToF fights after you had confirmed an opponent (challenge button) but not yet attacked (perfom button).

    Nevertheless, RIP

    On another note, would be great to know why Kinkoid decided to remove them. Just like with the one star girls in Patch Notes #20, quote: "These changes are made due to community feedback on one-star girls."

  8. 11 hours ago, Kenrae said:

    The rest of the patch is good but I don't understand taking out the judges, unless it's substituted by something else. It was a source of some strategy in battles, the least important of all but everything counts for those who want to optimize.

     

    9 hours ago, Xemnas said:

    I fully agree: i mean some times was "ah this judge is not good for me, i'll wait to fight this person". It gave some help in the fights on who was stronger than you too, sometimes i'm pretty sure i won only thank to the right judge.

    For now i don't think i like this decision, maybe are they gonna change the pvp system again as you are guessing with your first sentence ?

    Well for now (if this is definitive) thank you judges, i miss you all already (i had even some nicknames for them) 😭. Now there is (literally XD) a huge hole in the pvp (screen) that nothing can fill.

    Happy retiring 🖖

     

    I also fully agree with that!

    I even made a forum thread about it a few days ago. Perhaps not everything should be discussed.

    Nothing more from my end!

  9. The Wiki page comments as follows. Quote: "... However, with a coefficient of only 1.05 and low probabilities to have the right position, the favorite positions, and thus the judges, have almost no impact on the fight."

    https://harem-battle.club/wiki/Harem-Heroes/HH:Battle

     

    My own experience suggests that this is not quite true. E.g., Arena or ToF challenges, I've made the experience that the odds of winning are much higher, especially against much better opponents (up to 40 levels higher than oneself), if the referee matches your speciality / attribute (shagger / hardcore, expert / know-how, lover / charm).

    So I always try to avoid the attribute referee that dominates mine. It's not that easy because the order changes in a 24-hour cycle, but it's feasible and worthwhile.

    Do you've an opinion on this, or have you had other experiences?

  10. Hi there.

    I'd like to suggest a new girl, based on Arshes Ney from Bastard!!! Manga and Anime. She's a beauty in my eyes and apart from that the Manga is really good. I'm not sure if a character based on Bastard is already there, but i hope not. Unfortunately there's no way to search the wiki for it, unless you're willing and have the time to search through 753 girls and their bio. So if it's already there, please delete my post!

    Most of the pics are from a PVC figure by Orchid Seed. (I can provide better ones, from the artbook, if it's not a copyright issue.)

    arshes4.thumb.png.a03803a9bbc81711830154e07cbde20e.pngarshes5.thumb.png.2ace5ed002fba9154634df0a4dbefcfc.pngarshes6.thumb.png.dae74aacaf03d89c6e08f210672a07a8.pngarshes7.thumb.png.6525896c68650b5485a0a10cdd0ce242.pngarshes8.thumb.png.747c4d9bf0a5ef175718cdeff362ad96.pngarshes9.thumb.png.7116821d011e29e9059d2fc2421ab56f.pngarshes10.thumb.png.f227fe14587e70c9a2ddc4ce17f60f00.pngarshes11.thumb.png.17293e651afb4a17475bb62c995da2a1.pngarshes12.thumb.png.28f8f98245222e963a9fb19b05a275a7.pngarshes13.thumb.png.176727a7edf510aac85f1a01049a4908.pngarshes14.png.66ad1ae5ae1bce3fb90c22b8e7f9aa46.pngarshes2.jpg.0952e946d90b76e388e485941d3c4026.jpg

    arshes3.png.9ab2a38f8ec32ebeab4b77fc0e084401.png

     

  11. I'm still not sure what to make of the new patch.

    For those who plan ahead, it's probably more of a hindrance. Since it partly requires good club communication among each other in order to be able to implement plans. And there are always those who don't read along or aren't up to date.

    For example, the third day of the Legendary Competition. If your club is not really active, it is likely that you can no longer plan for these competition points.

    Do we at least get the sex champions orb reward back? I haven't read it.

    We will see!

  12. For me as a beginner, these 1 star girls make absolutely no sense. They inflate your harem without being of any use except for the money. And it is impossible to avoid them. You just get more and more shards, for different useless girls. My harem is at 75 girls, 3 of them are 1 star and I already got ~200 shards for 20 more 1 star girls. I don't want a single one of them.

  13. On 4/25/2021 at 12:01 AM, windia said:

    btw., on a more serious question: 

    where there previuosly bundles to buy that gave XP already?

    If so,  this marked statement is only clarification.

    If not - then there are bundles to be introduced that will offer me XP... - and I do not think that the new "daily login reward" is meant as such.

    image.png.87746d6381c8791c92f7ce91a23a9635.png

     

     

    I also have a question about this. I think that the Season XP rewards are also meant by bundles. Is that right? (see marks in pic)

    Season.png.468f8e32e3f887655162ae1f0dd2eaa7.png

  14. In "Chthugha's QA" i found this.

     Q: How long does it take for [insert villain name] to give me his girls?

    A: There is no set time for a girl to drop. It is a random process. Dark Lord and Ninja Spy give up their girls pretty fast, but from Gruntt onwards the girls will be harder to get. Every won performance will give you a ~10% chance for attraction shards, the amount of shards droppable will decrease after the first few villains.
    NOTE: Event girls have the same drop rate, independent of the villain, or the number of times you have won a performance!

    Q: I have finished world [insert world number], and I haven't gotten all girls from the villain yet. Can I still get them if I continue with the next world? Is this a normal thing to happen?

    A: Yes. You can always go back to a villain of a previous world and try to get the remaining girls from his/her harem.
    And yes, it is normal that you do not have all villain girls before completing a world. That's why you can always come back at a later moment.

    https://forum.hentaiheroes.com/index.php?/topic/6164-frequently-asked-questions-answers/

     

     

     

    But what about this?

     

     

    boss.jpg.c6fee2a41d524cc0604fafe5bf417867.jpg

    ha.jpg.c1cf89ee9c7447bcd46649d090909f5b.jpg

     

    I'm past this boss and the girl from his harem that i couldn't "rescue" (Housemaid) isn't even showing up anymore.

    So how do i "rescue" girls that aren't shown up (in "dropable content menu")?

    Only at special events?

    Or is the "menu" irrelevant?

     

    Thanks!!!

     

     

    In the Wiki you'll find this:

    "Through beating him, you can gain the 3 haremettes of his Harem (random drops).

    Keep trying and eventually he will drop, one by one, all of his haremettes.
    The drop rate is currently pretty low, don't despair, RNGod will finish by being on your side!
    If you move to the next world, you can still come back and fight him to get his haremettes."

    https://harem-battle.club/wiki/Harem-Heroes/HH:Invaded-Kingdom

  15. 5 hours ago, Bomba said:

    I hope this helps. Also, just a general tip - Legendary Boosters become relevant somewhere after 350th level and probably around 400th level. Well, when your stats grows to the point where percentage becomes relevant and bigger than the flat bonus from epic booster, but with all this information you can probably do all that math yourself now.

     

    Yes that helps a lot. That's the answer i was looking for, thanks Bomba!

  16. Hi everyone.

    Legendary Boosters only increase states per "%" and not like the others per "fixed values".  What's the reference value?


    booster.jpg.f978a5474efc501ca84dbfd9ce0c62f8.jpg

     

     

    The values shown in the Market?

     

    market.jpg.6a3f637c4cc7673701dec8acdd34dd56.jpg

     

     

    Or your Chara States without Equipment and anything else?

     

    chara.jpg.f7fa6adda63806ef51bb7e96364e4d59.jpg

     

     

    As an example, "Legendary Jujubes". If the market show a harmony value of 25000. These "Legendary Jujubes" should increase it by 5000. Is that correct?

     

    And what about combinations? You have 4 Booster slots. As an example, 1st you use "Epic Jujubes" (increase Harmony by 4900). Is this increased Harmony Value the reference if you use as 2nd Booster "Legendary Jujubes"? Or does the reference value remain the same?

     

     

    Thanks a lot in advance!

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