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kairax

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  1. I am experiencing the slowdown as well. it hasn't been so much for the 'main' tab, but the event tab basically came to a complete stop. I do not think any of the passives are working, or if they are not as they're supposed to. my passive for event is in the D3 range, but at stage 1668 it needs D4. Resetting seems to have done a small fix, as the passive was in the d2 range earlier, but it seems as soon as i hit 1668 progress stopped.
  2. x10 hasn't done a thing either. 3 x10 in a row for nothing but money, and since shards have been added, I have yet to see anything above a 5. it's pretty much always 1-3, so the idea even it can go into double digits is like fantasy land, moreso since you've only gotten it in a test server. you've also agreed that yes girls are harder to get, which kinkoid said wasn't supposed to happen, it was supposed to basically be the same sort of effort but with the ability to 'save progress' if you didn't get the girl in time. so we're still left with the exact same problem that only further enforces the entire point and message of the post: the shard system is still broken since the last time i've posted, another ~100 runs down for 10 shards...and it doesn't sound like i'm the only one with just "bad rng". the shard drop rate is just too horrifically low for this to be a system worth keeping. the old system sadly still feels vastly superior to a system that wants you to take years to get girls, instead of trying for events
  3. I have to disagree with you pity, the drop rate is way worse than that. So far on average, on each of the 12 day event things, I usually have both girls by roughly day 8 (3-4 days per girl, no kobans used). It's almost day 3 of this event, and despite going about 100 runs for Grunt, I have...8 attraction with his girl. 8. not 80. 8. As much as you can say "oh, it's just rng" no, not really. The disparity of any sort of affection shard drop rate is atrociously bad. Add to that this is a Rare quality girl, not a legendary and it's even worse, and more pathetic. Moreso, according to your numbers, I should be roughly halfway through, but 8 is not 50, in fact according to math, no where close. Honestly the biggest issue with this system is drop rate (I don't mind losing money for shards, tbh it's not that big of a deal). 1-5 on a 100 scale is minuscule and requires a rediculous amount of luck, time, chances, and most probably, koban spending. Doesn't matter if the attraction lasts to the next event if you're only going to average maybe 25 affections shards per event? Basically the new system is going to make either a koban spending spree or you're only increasing your harem through guarantee drop girls. TL:DR - The suggestion 1) Increase the chance of getting shard drops 2) Increase number of shard drop minimum based on the quality of the girl, ie: starting = 15-25, rare = 10-15, epic 5-10, legandary 1-5, or something along those lines. This further supports the rarity of girls: it's harder to get the higher quality ones. As it currently stands, it takes longer to get girls now, or you have to pray to extreme luck to not get f**ked out constantly by running and hoping in your 20+ runs you don't get only 1 set of shards, which is most likely going to be a 1.
  4. I think the issue is more just lack of amount of shards over. Way too many x1, x1, x1, x1, x1's...would be nice if it was either more shards, or the minimum was raised. such as: opposed to 1-5 per, do 3-10? that's more up to debate, just seeing a ton of x1's horribly depressing, and that's just for one girl
  5. HC hero's just hate me. 8k (after the 2 times) with levita, and now over 3k kobans spent for golden bunny. the lack of drop rate is nigh infuriating honestly. i know elites are not supposed to increase in chance the more you get nothing from them, but they honestly should. even if it's not by much, that amount spend is stupid to get nothing for it. sorry about this being ranty, but again, I hate to put in that much effort and saved kobans just to be told by RNG "f off, too bad".
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