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-MM-

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Posts posted by -MM-

  1. 4 minutes ago, Master-17 said:

    For some reason the script stopped working. After the update, everything seemed to be working, but a few minutes ago it started looking like this.

    Kinkoid reverted today's update with the new bundler. For HH++ you can use (temporarily) the old version 1.39.14 here: https://github.com/zoop0kemon/hh-plus-plus/raw/612c94e581cd3a0dceee4d447f2f759d0e785b57/dist/hh-plus-plus.dev.user.js

    (no downgrade is required for the other scripts)

    • Like 1
    • Thanks 4
  2. HH Club Chat++ v0.74 // HH Leagues++ v0.16.1 // HH Labyrinth++ v0.8.1

    Fixed

    • Popup of the hero page fixed

     

    Edit - Since I have already been asked:

    Kinkoid reverted today's update with the new bundler. You don't need to downgrade my three scripts - just use the latest ones. My scripts recognize which bundler is present. They are cross-bundler compatible 🙂

    • Thanks 2
  3. v0.16.0 released

    Added

    • Added club name to opponent view
    • Added pre-battle page link to the opponent's nickname
    • New setting "Remove Challenge Column" is available if HH++ is installed. It removes the Challenge Column ("Go" buttons) and moves the pin on the player row to the match history

    Changed

    • Compatibility update for the code with the new bundler, which is expected to be released on Wednesday
    • Like 1
    • Thanks 1
    • Hearts 1
  4. As promised, here are the updates to the three scripts 🙂

    HH Club Chat++ v0.73

    Changed

    • Compatibility update for the code with the new bundler, which is expected to be released on Wednesday



    HH Leagues++ v0.16.0

    Added

    • Added club name to opponent view
    • Added pre-battle page link to the opponent's nickname
    • New setting "Remove Challenge Column" is available if HH++ is installed. It removes the Challenge Column ("Go" buttons) and moves the pin on the player row to the match history

    Changed

    • Compatibility update for the code with the new bundler, which is expected to be released on Wednesday



    HH Labyrinth++ v0.8.0

    Changed

    • Compatibility update for the code with the new bundler, which is expected to be released on Wednesday
    • Thanks 3
    • Juicy peach 1
  5. As most have noticed, I'm back playing in the league after a 4 month absence and I'm obviously not rusty. Below is last week's league and the current week.

    Last Week - Calendar week 10
    I had the honor of fighting with @govenants. They are a very strong opponent and I thank them for the exciting fight to the end 💪. @jelom was also there and was probably watching relaxed with a bag of popcorn in his hand 😄

    image.thumb.png.33a7317a5db911fe0878fec3ce7865c5.png

    Here are the exact final results shared by govenants:

    4266159 -MM- 7,534
    77148 govenants 7,527
    197334 Tib 7,410
    4247703 hS7 7,359
    1510439 кеК 7,229
    1942956 Jeepers 7,196
    328809 jelom 7,013
    3278047 Alex 6,893
    376406 Rucifel 6,643
    62851 fodete 6,127
    360198 kairax 6,114
    3674212 Abaddon 6,111
    493823 Rizu 6,040
    6591199 bakmacska 6,033
    611231 Domeniko 6,016


    Current Week - Calendar week 11
    This week I was with @Testiclese, @Horsting and @mdnoria. The top 4 were decided pretty quickly. Based on my data, Testiclese still had 3 fights left (Update: They confirmed it). So they look weaker than they really are on this screenshot. I congratulate everyone on their placement 🥳 and for the great fight Testiclese 💪

    image.png.e194c7bbdd7c2ff7e347751dbd9d515f.png

    • Like 1
    • Thanks 1
    • GG 6
  6. 4 hours ago, Alander said:

    On Nutaku, the script gives an error when trying to start a battle in the labyrinth. I haven't checked anything else.

    (One of the script writers wrote that on Nutaku, each transition now requires a session ID or something like that.)

    Did you install HH Labyrinth++ v0.7.1? It works for me (just tested) and for the other Nutaku players I know who use this script. The Session ID was fixed 3 weeks ago (v0.5).

    Please send me a screenshot.

  7. Fixed

    • Scrollbar fixed after today's game update (Kinkoid removed NiceScroll)
    • Kinkoid bug fixed: Scrollbar in the member list
    • Kinkoid bug fixed: Chat content too small when chat is opened (if the chat window is "large")
    • Kinkoid bug fixed: Input field moves out of the chat window when the chat window is resized

     

    (As this is an important update, I am creating a post for it)

    • Like 1
    • Thanks 5
  8. v0.15.0 released

    Changed

    • The setting "Challenge x3 button enabled" will now remove the x3 button and the x1 button will be displayed larger
    • The setting "Challenge x3 button enabled" has been extended to the pre-battle page
    • Minor style changes
    • Thanks 4
  9. I was very lucky and the last piece of the mythic gear set dropped from DP on February 18 2024. Now i have a "perfect" atk/def set with charm rainbow. I didn't think I would ever see that. Time for a class change? 😄

    Does anyone else have this yet? I couldn't find anyone in the Top 100 on the pantheon leaderboard with a perfect set in any element (with the current blessings the rainbow and black sets are an advantage).

     

    PerfectCharmAtkRainbowDefHeroEquipmentSet18_02_2024.thumb.png.13cce535f084a44690dc2a7d559a2b04.png

    PerfectCharmAtkRainbowDefHeroEquipmentSet18_02.2024(Market).png.0763d46570e18e2303e66e16fd03e138.png

    • Like 2
    • Hearts 1
    • uwu 1
    • GG 5
  10. On 2/20/2024 at 1:42 PM, 430i said:

    For consistency sake - can you also disable it on the pre battle page?

    Yes, I will add that 🙂

     

    On 2/20/2024 at 1:21 PM, OmerB said:

    What's 'Objective popup'? 

    See here:

    On 2/12/2024 at 6:58 PM, -MM- said:

    v0.13.1 released

    Added

    • Objective popup (this is the popup that appears in the top left corner when you get points in other events)

     

    • Like 1
  11. v0.13.0 released
     

    Added

    • TPSH support
    • hornyheroes.com support

    Fixed

    • Kinkoid's function Reward.handlePopup(data.rewards) hides the rewards permanently when the lost screen is displayed once. A fix has been added to show the rewards on subsequent won fights
    • Like 1
    • Thanks 3
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