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JustVisitingReborn

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Posts posted by JustVisitingReborn

  1. 3 hours ago, Ravi-Sama said:

    The bad luck tries to correct itself, the more fights you do.

     

    22 minutes ago, Gartalgar said:

    As far as we know, there is no correction or whatever, you just have around 6.5% chance to get a drop from each individual fight, that's all.

    Gartalgar's correct - bad/good luck isn't corrected or balanced out. It's faded by the normal luck over time. At least as long as they haven't done anything hinky to the randomness, like triggers that improve or reduce the drop rate if you pass certain thresholds. But that would be madness in terms of overwork for a system this simple. Here's a fantastic article on the subject for those who are interested - The Denominator - Where "Due" Happens.

    • Like 2
  2. 6 minutes ago, Gotaku said:

    Only getting her because its Zelda. But what an excruciatingly bad droprate. Been at it for some time now and she so incredibly far behind on shards, and all the drops that are coming in are 1x's. Painful.

    I thought Agate was Zelda and Nomey was Super Mario?

    The drop rate for MD is 6-7% and you only ever receive 1 shard unless you're using Sandlewood Perfume (which you should be ;) )

    • Like 2
    • Haha 2
  3. 14 hours ago, JustVisitingReborn said:

    She's the ONLY Cancer Mythic so far, giving a big advantage any time that zodiac comes up.

     

    3 hours ago, JustVisitingReborn said:

    And on top of the above you've still got the reality that even the yellow Mythics are hitting blessings putting them in the top 7 on average once a month!

    I swear I have no way of influencing the blessings that come up!

    image.thumb.png.6be1be275c9d14d1cd28f9be3c50045f.png

    image.thumb.png.af9d79ed8c63d49811505cbcfe533277.png

    • Haha 5
  4. 7 hours ago, DvDivXXX said:

    I'm using my Yellow gems like crazy on my 5-stars, not piling them up. I still need tons of all of the gems, Yellow and Purple included.

    I'll go into this in greater detail in this in a few weeks when I cross 700, but I wasn't really assuming anything about how you're using gems (though admittedly I have previously). I was talking from personal experience. Right now, I have over 15k Submissive gems simply because I've no-one useful to spend them on. It's also one of only two dominances where I have only a single Mythic. Between having fewer Mythics and the lack of Sub L5s, white gems have become far lower value to me than any other colour. Though Eccentric (red) and Voyeur (purple) aren't far behind.

     

    7 hours ago, DvDivXXX said:

    I think you greatly overestimate the value of counter bonuses in general, and especially when the color that gives the bonus is weaker than the one it "counters" (and Blue vs Yellow is THE absolute extreme of that). There is no shittier color than Yellow and Blue is basically in a tie with Dark for the strongest color. Weakening your team with 3 Yellow girls even when you're facing a Blue team is basically not worth the sheer loss of stats and of three useful active bonuses.

    I'd simply go by the sim figures. Having a Playful Mythic made a significant difference to me in terms of counter teams. Sugarmama Lupa's Mom demonstrated that. Previous to picking her up, in a lot of situations what you describe would be correct. I was changing teams and finding I was better off sticking with my core team. That's been true of other dominances too. Eccentric was similar to a lesser extent any time I had to deviate too far from the core team to create a counter team. As soon as I got SLM (and Radka), it's become far more frequently beneficial to switch to a counter team. 

    Admittedly the 2nd Mythic of a colour will have deminishing returns - when looking for a counter team, a Mythic is only useful when there's a blank space where you have to start looking down the list of unblessed or weakly blessed girls to fill in. The chances of needing at least one girl in this category is reasonaly high. Two is lower. Three is lower still.

     

    7 hours ago, DvDivXXX said:

    On top of that, Yellow and Blue are in the main loop, the one that gives +10% Damage and +10% HP as the counter bonus (and, for the latter part, downside in some cases). Contrary to the second worst color, Purple, which at least counters the other strongest color, Dark, in the small loop of three. The one that gives +20% Crit Chance, a huge effect with no downside, as the counter bonus. This significantly redeems Purple girls and makes them useful more often than they would on their own merits. Conversely, it further solidifies how bad Yellow girls are most of the time, definitely including when Blue teams are blessed. But it's good that some people want counters and think all counters are worth running, especially in situations like that. A week of the Blue is already amazing, having a non-negligible number of opponents weakening themselves by tagging themselves Yellow and scoring less, not more, as a result is just an extra perk. The cherry on top is that strong players can then take further advantage of this by adding 3 Orange girls to their own attack team and picking off the Yellow "counters"  that get caught in snapshots even harder.

    You seem to be weighting intuitive assessment of the strength of different colours more heavily than the simulator's E[X]? Unless the simulator is not taking certain factors into account (like your passive bonuses, the counter bonuses etc etc), having a strong understanding of how the different bonuses help you is certainly a positive, but wouldn't give stronger information than the sim. My understanding is that the simulator takes all of this into consideration. I certainly wouldn't use a heuristic understanding over the straight improvement in expected return that the sim shows.

    As to counters weakening opponents - there's certainly some truth in that if you're talking about weaker players who leave the counter team up, but I think most decent players switch a counter team in for a relevant fight and immediately switch back to their core team afterwards. You have to get pretty unlucky to get caught out on that by the snapshot (or random updates) especially if you avoid doing so around the time that the snapshot is due.....

    If there is something that the simulator is not taking into consideration I'd certain want to expand my understanding on that front, but short of that to maximise the points scored on average going with the highest E[X] is the way to go :) 100%, yellow creates less of those improvements, but it still provides improvements in a significant number of situations and I want those gains 😈

     

    And on top of the above you've still got the reality that even the yellow Mythics are hitting blessings putting them in the top 7 on average once a month!

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  5. 8 hours ago, DvDivXXX said:

    Art aside, this is another Yellow Mythic girl, aka one that will not see play from me even after I get her up to speed, except exactly on Week of the Yellow and maybe once in a blue moon when she's otherwise strongly blessed.

    I think you might be underselling how often she will be useable. I agree that where she doesn't catch a blessing you should always select a Mythic of a stronger colour for your core team, but there are lots and lots of circumstances where either blessings or counters make Magical Nomey a substantive asset. For a start, it's not just when the Playful element is blessed that Nomey becomes really valuable. Anytime Sensual (blue) comes up as a blessing there are going to be loads of opponents showing blue teams to counter. On Nutaku this week Physical is blessed. I'm using an unblessed Druidada Titania in my team for close to all my fights. The counter teams alone become hugely important. So this alone pretty much doubles the opportunities to use Nomey over what you describe. And that only considers when the countered elements come up as a blessing - there are still regular opportunities to use counter teams even when it's not a week of [ELEMENT] and having good Mythics for those teams makes a decent difference.

    Moving on, even the worst Mythic (in terms of blessing frequency) is still landing in the top 7 over 20% of the time. That's one in every 5 weeks! The majority of those occassions won't be due to a Playful blessing. Nomey makes the 4th Column Mythic, so not great on that front (though it does mean players who have all 4 are going to be in a very strong position whenever that position comes up. She's the 2nd Blond Mythic. She's the 7th Blue eyed Mythic, meaning that when blue comes up we've now got effectively another week of the Mythic. She's the ONLY Cancer Mythic so far, giving a big advantage any time that zodiac comes up.

    And this doesn't consider that gem balance - presuming that we're getting approximately the same number of gems of each colour, by favouring Mythics in some colours and ignoring other colours you end up with a glut of gems that aren't particularly useful. In economic terms that actually artifically makes these gems less valuable and puts more demand on the higher value gems.

    Broadly speaking I do agree that she is less valuable than a Mythic of a more powerful colour. But I'm not sure I'd dismiss any girl that's going to be a top 7 girl ~once a month, and I certainly want a good cross section of Mythics to use in counter teams.

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  6. Looking likely to be a rather unpopular Mythic. I was just thinking about picking off another few Combativity at the next drop and noticed:

    image.thumb.png.0f12e6aa4f5d171c71b84754fda053b4.png
     

    Not even 12 hours in and it's looking like there are going to be shards left at the point of the next drop. Duck face? Colour? Or just the day of the week?

  7. 7 hours ago, DvDivXXX said:

    Google is still your friend, you know. ^^ I just typed "how to right-click on Android" and got a bunch of consistent results in a second:

     

    Tried that already ;) The right click menu isn't opening for the Nutaku page. They may have supressed it or there may be some other issue.

    • Surprised :O 1
  8. 20 minutes ago, DvDivXXX said:

    But if you play on your web browser using your mobile device as many players do, then the steps should be very similar if not identical (depending on which browser you use).

    Chrome, but I'm having no success accessing the right click menu.

  9. 19 hours ago, DvDivXXX said:

    I actually agree with M-17, here. What benefit do you get from opening the game on two devices instead of just using an extra tab in the same browser on one device? Seems like this would be impractical and slow even if you didn't get the chat popup.

    Work environment. I have a very flexible job where I am effectively my own boss, but move quickly between my laptop and mobile device for both practical work reasons and because, frankly, this game is not something that I would share with people who know me either personally or professionally. I realise some have a more enlightened attitudes today. I'm not there at this point. So I have the game open on my laptop effectively all of the time, just off on some tabs out of sight. And when I have to leave the laptop - or can't access the game on the laptop due to other people around me - but still have timings I have to hit, I use mobile which can be dealt with discretely without issue.

    Besides this, closing down the browser window on each device after every use, only to reopen it shortly afterwards when I next need to use the device would be insanely annoying.

    I do appreciate the suggestion, but I would also point out that KK are pushing for higher and higher levels of user engagement. To contend seriously you need to be able to check in frequently over the day. I would be very surprised if I'm the only one who switches between devices frequently for practical and discretionary reasons......

    • Like 1
  10. For the love of whatever you believe in, can someone please do something about the Chat Server disconnection alert:

    image.thumb.png.68bddf53e094e78bad0070efbb708ca1.png

    Since the update on the 22/06 it is appearing every few seconds (literally) when I have the game open on my laptop and phone browser at the same time. Not only is this so irritating that if I wasn't so invested in this game already I'd stop playing, but it's entirely redundant as you can't access the chat from mobile browser anyway (I don't know about the app - I wouldn't have the Nutaku app on my phone tbh). On top of this, if you don't dismiss it immediately it locks in place and can't be dismissed by the 'x', forcing a complete reload of the page.

    If we really have to retain this alert - which personally I really don't care about and I can't imagine is critical information to many players - can we pair it back to once an hour?

    *rant over*

    • Like 2
  11. 2 hours ago, Ravi-Sama said:

    Looks like I'm the one that spent the most (11.6k), b/c I didn't store much CP beforehand (78 CP), and I was impulsive w/ 50 fights on the 1st day.  It only took me 6 hrs to get her, so I didn't use much regen (12 CP regen).  Also, used 4 SP instead of 5, smh.  Thankfully, my drop rate luck at 5.58%, was only the 2nd worst!  @bolitho76 sadly takes that trophy, at 5.46%, ouch! 🤕 @Julius Fox spent the least 6.9k & had the best drop rate luck 7.1%, kudos!  It's b/c it's an MDR, there's more pressure to get shards, b/c of forced scarcity.  I'll take my time on July 3rd.

    If you want to find the silver lining in the below average drop rate - if you're going to have a poor drop rate, best that it happens when you're also getting a 15% discount on Combativity. In a perverse way, it would kinda suck to get a really good drop rate the one time the discount has been available lol.

    • Like 1
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  12. image.thumb.png.e4dde022b7318d29f003987b89b280e3.png

    I've picked-up Radka. Stats:

    Total Kost (including 5xSP): 1210 Nutaku Kobans (7260 HH). This is the cheapest Mythic I've picked-up since Undercover Valentina.

    772 Combativity used, 292 free (actual cost 16 Kobans for 2x50 play right at the start).

    Drop rate was (for the sixth month in a row) below the average (7%) at 6.48%.

    Along the way I picked up 46 MPs (drop 5.96%), 33 tickets (drop 4.27%) and 1520 gems (drop 9.48%).

    Overall drop rate across all Mythics: 11905 Combativity used for 759 drops = 6.38%

    Back to back I've picked up both the Mythic and the Revival for the last two months. It's been brutal, but I've come out better than I'd hoped. I'm missed the paid PoV and my Koban hoard has depleted by ~500 Koban/month. I also skipped the CE and OD to conserve my SP left over from the MD and to bank the Combativity from the DGs and stopped progressing the main story and played side quests instead (as the main story required Combativity). It was an expensive strategy! I'll miss the MR next month as I already have Golden Lupa allowing me to rebuild my Kobans and pick-up High Mage Arcana in August which will be the last MR of interest to me until they start re-reviving. I'm hoping that'll start in November so it's all about saving after Arcana to get the Koban stash to the point where I can sustain 5 straight double months, but given how well these two months have gone I'm confident I'll have far more than enough set aside to achieve this.

    • Like 5
  13. 8 hours ago, ShannonX said:

    And therefore in revival many of the players at the higher end would already have her. So less shards would be needed as a rule.

    It's a reasonable theory, but it's simply not played on in reality. Yes some of the higher end players got her last time, but as @bolitho76 pointed out, there was no need to have all the Mythics back then, many players won't have been able to afford her last time round (me) but could plan for this event and there will have been lots of players joined the game since. Add to this that BDSM (which came in after Radka) has made the Mythics critical to play at the high ends (something that's only going to become more apparent as time passes) and MRs are a feeding frenzy that mean you either have to make yourself available a few min every couple of hours or they're likely to end up costing you a bit more than MDs. Either way, they are worth the expenditure for your long term health in the game imo.

    EDIT - to undermine my own point, there are still ~400 shards left at 19min after the last batch dropped right now 🤣

  14. So with the LC almost finished I'd be confident saying that the LCs have a big impact for KK on user engagement. This week has been utterly devestating on the CbC!

    Day 1 - Both had a Pachinko comp so this might not be the best comparitor. I took 13th in the CbC (though 4th in the LC) with a score of 568k. Last week for my bracket 1st was only 591K!! Again though, the duel comp distorts things.

    Day 2 - I actually missed out on any shard, finishing 31st. I thought I was safe at a score of around 40k. The same score last week would have seen me finish 18th. Again, big discrepency. Could have just been a bad bracket though.

    Day 3 - I'm actually going to miss out on shards again! My less than optimum club has managed to chew threw all of the Club Champion challenges overnight. I'm currently at 15th, which I'd need to retain to get the girl and isn't going to happen, with a score of 34k. Last week the same score would have seen me finish 7th! 14th is at 47k, which would have placed 5th in my bracket last week!

    I guess this could still be explained by unlucky brackets with lots and lots and lots of very active players, but it seems to me more likely that more players overall are just active due to the LC, having the spill over effect that the CbC has been far more 'feeding freny-y' than usual. First time ever that I've not had at least one top 4 in a week (though I did basically try to sit out the middle day this week) or missed the girl. And I almost never finish outside of the top 15.

    Ah well, good to know for the future.  Hopefully I can pick off a top 15 in the league today to perk me up! And the MR starts in a few hours. Come to me Radka......

    • Like 2
  15. 14 minutes ago, bohammettuz said:

    Guess I found myself in an extra eager group. None of the earlier posted scores would even get in top 4, had to settle for top 10 myself.

    Are you on Nutaku? There was a complimentary PXP DC there which saw the scores go a lot higher. All 4 of the top 4 were over 8mil for me.

    I'm not buying the PoV this month as I'm in full saving mode for Radka (and possibly for a while after that to bank enough Koban to pick-up the other Mythics I've missed if they get revived again at the end of the year), so couldn't quite make the top 4. I could have snatched #1 if I had. Finished 5th, but got a top 4 on the DC. Tbh, I need to spend some EP orbs anyway to bank some gems. So the overlapping LC/CbC means I'll spend some and ensure I finish in the top 10. Job done.

    • Like 1
  16. 28 minutes ago, DvDivXXX said:

    Only the oldest 14 Legendary Days girl currently are in the MP pool (from Levitya to Sai, as we speculated). There are no plans from the devs to add any of the past 11 LD girls (from Nero to LXIX) or future ones to the MP pool either.

    I've been confident that this was the case for a long time now, but this does make MP significantly less valuable. One of the best aspects of MP was the fact that you could target specific girls. EP has a far higher drop rate, but for any player who hasn't wiped out EP pool it's a total crap shoot who you'll get when a girl drops. MP you could save up and go hard when one of those high value girls became available.

    Oh well - I guess this strategy wasn't so important any more with the higher availability of 5*s and the need to use orbs regularly for the CbC.......

    • Like 1
  17. If that's close to accurate they're being very silly.

    Having a deal of experience with this banks will take a very risk adverse/conservative approach to onboarding/retaining clients unless the client is huge (think one of the UK high street bookmakers or maybe Pornhub in this sector). It is only when transactions are significant enough that it will make a noticable difference to the bank's quarterly report that the bank will be willing to take any risks at all on this front. They do check-up on 'high risk' client sectors accounts on a periodic basis. So if KK have blurred the lines in any way since the last time the bank looked, they could quickly find themselves without banking facilities. No banking facilities = no way to send or receive money. Business dead. And banking facilities in this type of market are NOT easy to replace. Been there, done that. Watched a business almost die due to the unexpected loss of banking services.

    This is not about legality - and I understand many players would like to see a bit more of a liberal and inclusive approach taken - it's about business realities. Banks don't make the laws. They just interpret them. And they will take the hardest line in any situation because they are more concerned about fines or losing access to a market (country) than they are losing access to a vertical (gambling, porn etc)

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  18. 10 minutes ago, Gartalgar said:

    You have to take into account the free fights remaining (from regen, daily goals or other sources) to check what you can really save.

    You don't. If you're playing everything on the first day you're already using a sub-optimal strategy. Why:

    i) You don't know how your free regens will play out until after you've played them. You could easily end up buying too much on the first day and having free regens spare at the end.

    ii) By waiting, you retain the possibility of a symbiotic DC that may allow you to win some Kobans for activities you were already going to be engaged in.

    iii) By waiting, you allow the shard pool to swell to the point where timing is irrelevant.

    Unless there's some RL consideration that would stop you waiting until the 3rd day to pick her up - and that simply means RL has forced you into a non-optimal decision - you're best waiting till day 3 and maximising your gains from your regens before buying Combativity.

    • Like 5
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