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EdMuse

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Everything posted by EdMuse

  1. Fixed. Just re-logged and collected my achievement.
  2. When you click the button to contact support in-game, it directs you here, to this forum. Why should you have to tell them anywhere else?
  3. By "enchantments," I assume you mean the enhancements items the contact girls want for enhancements, like mojo candy, nail polish and marketing lessons, right? It's random. They're generally awarded in daily missions, and I went for a long time without the handful of mojo candy item or the cheap mojo nail polish, so I was hitting a wall upgrading Felicia past the first enhancement, or upgrading Mani at all. Eventually they come around, though, so it's all about waiting. You're also supposed to be able to win them in Gacha, apparently, but that's been bugged all along. There's no way to just buy them, though; you can only win them. So you just have to wait until you do. But it eventually does happen: currently, I have Mani and Keira on level 8000 while I wait for more orange nail polish and marketing lessons for juniors, and Felicia maxed out, with Hari leveling up. The nice thing is that you'll have a good stash of the other items you've built up while waiting for the one you need, so you'll level them up quickly once you get enough of that one.
  4. So basically, clicking 20 times is the equivalent of clicking 24 times.
  5. Well, so much for that. Event's over, still no achievements.
  6. Wow, that sucks. There was a lot of discussion of whether or not players who didn't post about problems got the reset and ryos, as at least one person posted that they did. As I posted earlier, the best solution would just have been to restart the event, as they've done a number of times in the past when their events have been buggy (how many times has that happened, now?). I can understand that.
  7. Found it! It was in actually posted a couple of pages up in this thread, but it was quoted from this thread about the issue, itself. To wit:
  8. Agreed. Apparently, they posted a notification somewhere (Discord?), as I've seen copy-and-paste of it elsewhere on these boards. But I never got any sort of notification anywhere I look. Actually, that's a real problem of this game, as compared to Hentai Heroes. In HH, the notification system is so good it's getting downright intrusive! But in HC, we never seem to know what's going on. For my part, I wasn't thrilled about having the event reset without advance warning. But once I was able to read the notification and see that they had dropped a bunch of ryos, specifically for the purpose of allowing us to get caught up, I felt better about it, at least.
  9. Did you get reset with no ryos? They gave me tens of thousands! I had to spend 12,000 because of, 1. the reset, 2. my time zone and the fact that I won't be up early enough to spend the moves I accrue overnight, and 3. the fact that I'm an idiot and thought I was going to accrue enough moves to do the last puzzle in one session. So I let it sit at the full 15 moves for a couple of hours before I realized I was at the maximum -- duh! (In my own defense, we did start out with five more moves than that, both at the beginning and after the reset). I should have been able to spend 10,200 to have enough moves to win, but even after spending more, between the ryos they dropped on my at the reset and the ones I won during the event, I'm ahead by over 18,000. So for what it's worth, if you didn't get any compensation on reset, I'd advise posting a bug report.
  10. @maxafax is right, Felicia is still substantially stronger. At lvl 10120 (my girls' starting level), Felicia's idle ! bonus is 283.14h5 with full enhancements. Felicie's is 7.28h5, but with no enhancements. So multiplying that by 18 to make it comparable to Felicia with full enhancements, that's still only 58.24h5. And I agree, getting higher multipliers for Felicia makes more sense than getting lower multipliers for any other girl. My question, though, is are you even able to get enhancements for Felicie? When I look at her enhancements screen, the item she wants is a blank icon, and the button is greyed out. I have the lowest level mojo candies, which is what she should be asking for (in fact, I have the lowest level version of all three), but it's not working. Seen at least one other post about this. Figured it would have been fixed by now. Silly me....
  11. I know this is strange, and probably something that should be fixed, but the one candy and two candy icons are the same thing. When the girl asks for one the one candy item, you give her the two candy item. That said, there's a bug in which none of it works. You click the button and it doesn't do anything. It greys out the button, but doesn't give the upgrade. Save and refresh and that should fix that.
  12. Well, here's my solution for level 10. Did this without placing any pieces, yet, by matching up each of these pieces in the staging area with an adjacent piece, then double-checking it against another adjacent piece. Figure on waiting until later this evening to actually assemble the puzzle, so I can see how many more moves I'll have to buy (I've bought 20 so far, due to the restart). So it occurred to me as I was finishing it: is the starting distribution of pieces random, or is it the same for all of us? Anyone able to take a look at this and see if it matches what you've got? Just to be clear, this represents the arrangement of pieces in the staging area, labeled with the locations they would go into in the puzzle area.
  13. Yes, it looks like they gave us more than enough.
  14. Suspect this started at the same time as the current event, so I imagine it won't get fixed until after the event ends. Or perhaps it will fix itself. BTW, anyone know if there's a list of achievements to be found anywhere? I'd like to know which one it is that I can't collect on, and what the reward is. I think it was for spending 12,000 kink points.
  15. Grrr... Then there's the fact that the event is still broken! Level 8 complete, but not advancing to level 9. All pieces properly placed. Notice that the bottom left corner, while properly placed, seems to be off by a tiny bit. ETA: Reloaded the page, and it ejected that lower left corner piece back to the staging area, even though it has been in place for about ten moves, now. At least that will only cost me one move. ETA^2: Yup, as soon as I got another move to use, I was able to place that piece again and advance to the next puzzle. Still lost a move, of course.
  16. BTW, what I like about the click events is that they remind me of what it was like to play this game at the beginning, before I had all of the powerful stuff I have, now. On the flip-side, I didn't like the difficulty level of that last one. Something to like and dislike about every in-game thing. Personally, I just rage-quit another game yesterday because the stuff I disliked about it had begun to dominate the gameplay, way outpacing the stuff I liked. So I get it.
  17. Oh, wow, that looks really interesting! Not what I expected. I figured there's be a bunch of empty pieces making it difficult to figure out where to put them. I didn't expect to see a bunch of pieces with similar images in them like that. And thanks, @FinderKeeper, for pointing out that important bit, and especially for making and posting that .gif! I think the key to this one will be matching up pieces side-by-side in the "staging area" before beginning to place them. @LanceHardwood, I understand where you're coming from. But as I said, I actually LIKE the puzzle events, and not in comparison to other events, but rather for their own merits. Perhaps we can consider that there is good and bad to all of the events. For instance, I do have certain problems with this event. I think the clock should start when the player makes their first move, for instance. And related to that, I don't really appreciate that I will have to spend ryos to finish the event early because of when it will end in my time zone (one suggests a solution to the other). And as I've said before, I really think they should use hentai images. But even though I do like them despite these issues, and I enjoy the gameplay, especially this time around, I can understand that if you just can't find anything to like about them, that would be a thing, too.
  18. Can you post a screenshot? I've still got five moves left in stage 8.
  19. Oh, good -- I'm glad to hear they seem to have had a way to take care of things for people who had the issue but didn't report it. I'm realizing, too, that they doled out more ryos than were lost to the rest, so that's cool, too. And I didn't even notice until you mentioned it that they had increased the rewards. Actually, I was worried about this the first time I saw a screencap of it. But there's one way in which it's actually better than previous events: the smaller symbol means there aren't any pieces that are just black almost all of the time. In previous events, the corners were really hard to figure out, since the image almost never entered them. In this one, if you wait long enough, you see it pass into every piece in the puzzle fairly regularly. I can't agree with you, there, but then, I've never gone in for the screencap method on these puzzles. With this puzzle, it turns out to be all about patience, as you wait to see the shape pass into what seems to be a side or corner piece. At that point, when I see it bounce off the side of a piece, I start pairing that up with others that might be adjacent to it, until I find what can only be all of the pieces on one side (actually, usually the top or bottom, which I'm counting as "sides"). If need be, I keep track in a spreadsheet. Knock wood: using this method, I've never made a mistake in all of the puzzle events so far. Since it becomes a game of patience and deduction, I think of it as being less "hard" and more challenging. And to me, at least, the waiting and the making of potential matches and patterns is quite engaging. But from what I can tell from these forums, I'm weird in that I quite enjoy the puzzle events. Still wish they had hentai images, though. Just think of the things they could put on that phone screen, rather than a cloudy heart....
  20. Same issue... First spotted it on Firefox. Refreshed -- same thing. Tried it on Edge -- same thing. So it's not a browser or cache thing.
  21. Not a problem; I can identify: I write a lot more than I read, myself. Like I said, though, I haven't actually done the math, so if the compensation was ample enough, that goes a long way to making it okay. The apology was nice, too. Agreed. Well, on the advocating for the folks who haven't been reset, part -- not necessarily on the aimless whining part. I've seen plenty of aimless whining on these boards, and probably even done some, myself, and I'm not sure this discussion fits the definition. But yeah, one problem with the solution is that, unless I miss my guess, the only ones who got reset and compensated were the ones who posted about having a problem. The ones who had problems but didn't complain are probably just stuck. That's why a general reset would likely have been a better idea.
  22. Yep. And to me, the most annoying part is that this is the third puzzle event we've had -- wouldn't you think they'd have the implementation down pat at this point? As I said before, I hate to come off as criticizing the devs, but how many events of both types have had false starts, now? Three? Four? More? Right off the top of my head, I recall at least three.
  23. Sure, but it's that "arbitrary" part. We didn't know this was going to happen, so we stopped accruing moves when the reset happened. Or in other words, in addition to losing moves in our first run at the event, we lost time in our re-started event, too. And in this instance, it can't even be chalked up to, "Well, you should have gotten in right when the event began," because we didn't even know it was going to restart. Now, that said, I haven't done the math to see if the ryos awarded equated to more than the moves lost. But let's face it: this was a clumsy way to fix a problem that was caused by clumsy implementation of the event in the first place. The real solution would have been to start and/or restart the event timer from the moment of the first move for each player, giving each player their own timer (the start time for that timer could be stored in the players user profile in their database, or locally in a cookie). And if you don't like that idea because it would mean that a player could start the event on day 4 and drag it out for another four days, then make it contingent on starting in the first 24 hours of the event. That way, daily players are fine. And to be honest, if you're not a daily player, you're going to fail the event, anyway. To me, the question gets to be, why are they not handling timers in this way in the first place?
  24. Seriously, though? I mean, I'm not one to criticize the devs, but come on: if you're going to reset the event, then reset the clock on it, too, to provide enough time to finish it. Why do that by dumping a pile of ryos on us, just to force us to spend a bunch of them just to finish the event? Since the timer is literally 18 hours short, it will cost over 10,000 ryos just to get enough moves to do it perfectly, if there are no further bugs (and that's a big "if"!). Or if they really wanted to do it right, they would have the event timer start when you make your first move. That way, it wouldn't matter what time zone you're in, or if they do an unannounced reset like this (how many times has this happened, now?).
  25. Yup, just a brief timer before reattempt.
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