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EdMuse

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Everything posted by EdMuse

  1. You're definitely right that focusing resources on one girl is best. In this case, though, I actually tried it both ways, dumping all of my resources into Felicia, as well as splitting them between Felicia (for idle power), Keira (for click-to-idle conversion) and Mani (for increased rewards). Either way, I stalled on about the same stage, well short of the goal. I'm happy for those people who were able to complete this event, but I have to say, I don't know how they did it!
  2. Wow, no response after five days. Okay....
  3. It's a good idea no matter what, but I wanted to mention having seen one post reporting the same problem with a side piece. So I'm going to go a step further and make sure my last piece placed is in the middle.
  4. Is it me, or are there a lot more posts about bugs in this event than in past puzzle events? Also, how many minutes per move this time? I thought it was 35 again, but I happened to look in to see that it was 36 minutes to my next move. Did they bump it back up to 45? Definitely going to make a difference for me, since I started in about 4 hours after the event started, and lost two moves to the bug that didn't let me place my last piece on level 2 unless I moved another piece I had already placed. There's 164 moves, total, to complete all of the puzzles, so at 35 minutes per move, with 20 moves to start with, that's 3 days and 12 hours. But at 45 minutes per move, it goes up to 4 days and 12 hours. Either way, if there are no more problems, I can still finish in time. If there are no more problems.... ETA: it's 45 minutes per move. Better than the 50 minutes per move in the first puzzle event, but not by much. I sincerely hope they do something to make up for the moves lost to this bug. Have to admit, though, I'm not all that hopeful that they will.
  5. First time I've had a problem with a puzzle event, too. for me, it was the bottom left corner. Can't imagine it's from hitting the servers too hard, since I'm getting this three hours later. I did what you suggested and it worked. Hope we can get those two lost moves refunded!
  6. Yeah, I feel their pain, now. Being in a certain area that is not exactly sparsely populated -- perhaps you've got passing familiarity with the East Coast of North America? We have a few reasonably big cities here -- my reset time is now 7:00 a.m., where it used to be 11:00 p.m. I used to be able to knock out the short missions either at night, right after reset, or in the morning, and let the long event mission run overnight. Now the long mission has to run during waking hours, since if I let it run overnight, I'm not up before 7:00 to collect on it. So in answer to another poster's question, yes, it's as though the day did suddenly become shorter for me. Fortunately, the proper fixes for this are both common and easily implemented. They could allow players to set their own reset times for daily activities. Or, as is common in most games, reset times for activities could be based on when they are started, so you have 24 hours from when you start your first mission of a day to complete all of the other missions for that day. Or -- and this is my best suggestion, and in fact, basically the way it works in Hentai Clicker -- don't base rewards on the collecting on missions, but rather on making sure those missions are started on time. That is to say, as long as the timer on a player's last mission of the day runs out within the specified time, the daily reward is still awarded whether the player clicks to claim the reward on that particular mission or not. For example, today's missions include a seven hour long event mission. As long as I start that mission before midnight, it wouldn't matter if I'm up by 7:00 a.m. to collect on it; it would still be done before the reset time, and I'd still get both the reward for that mission and today's 150 kobans when I do collect on it tomorrow. That way, we all have the full 24 hours of the day to complete all of the missions, taking sleep time out of the equation completely, rather than the way it has been all along, in which some players in some parts of the world can include sleep time in the equation, and some can't. The way I see it, all the OP on this thread is asking is for the game to work the same way for all players, so saying that it didn't work well for some players in the past, so it's only fair that it doesn't work well for other players now, that solves nothing. BTW, thinking of players as "customers," as you put it, the new reset time threatens to alienate two full continents worth of potential customers, with reset times in North and South America now being in the wee hours of the morning. So wouldn't it make more sense to find a way not to alienate any customers, rather than trying to pick and choose which continent's worth of customers to lose?
  7. Sorry -- I went in through the menu link in HC, so I don't know how I managed to not post this there. ETA: my "breadcrumb trail" currently says we're in the Clicker section. Did you move the thread? If so, thanks, and I won't repost.
  8. I had 9.1k ryos saved up. I only ever use them to play Gatcha. I was going to do that this morning, so that I'd have the full day with any buffs it awarded me. When I looked, though, I only had 7.6k ryos. No Gatcha for me! Any way to see what happened to those other 1.5k ryos, and maybe get them back? I will add that I had a really odd error this morning, though I have no way to know if it was related. I accidentally put my computer into hibernation with the game running last night, and when I opened it this morning, the browser tab showed the background from the last event, not much else, and an error message saying something about a connection issue. I dismissed the error and refreshed the page. Had to log back in. That's when I noticed the missing ryos. Thanks.
  9. I've seen posts from people who have done the math, saying that even with Keira, it works out that concentrating on Felicia only is still better. For me, though, it didn't make an appreciable difference. I got to about the same stage and stalled either way. So I leveled Keira just enough to activate the highest enhancement I have for her.
  10. Interesting. Couple of questions. I concentrated on bumping up only the crafts that benefited my idle power. Got them to fairly similar levels as you did, I think. But with that Sex Tape Souvenir level, did you observe an improvement in idle power from bumping up all of those click crafts? Also, did you dump any currency into a click girl, Keira for example, to boost that? I tried that, and it definitely showed a short-term effect, but in the long term it didn't seem to help much. On the other hand, I didn't put any mojo into click crafts, either.
  11. Pretty rockin'. Level 8000: 12 Multiplier on self. Also, I've got Mani at Level 5000: 6.5 Multiplier on self, and Keira at Level 7000: 10 Multiplier on self. So my last few attempts at a power run, I would level them up to those points. Since I had a well-leveled Sex Tape Souvenir craft, it made some sense to get Keira into the picture, as she was palpably improving my pace. I also had Mojo Amulets and Maneki Chinpo well-leveled and working for me, as well as a few other good charms. I'll admit, I wasn't able to dump the sheer time into it that it must have taken, but my point is that in most past events, I've generally finished on about the second day. There seems to be no middle of the road: either they're done before they're over, or they're so crazy hard I can't finish them.
  12. Congrats to anyone who crossed the finish line on this one. I didn't. What I don't get is that events in this game seem to be a real feast-or-famine thing. There have only been two that I've failed, but on all of the others, I can generally finish them on the first day. This one and the other one I failed, I went the whole time and just stalled out. I see myself as pretty much a power player, being able to hit max stage in about 35 minutes (I think). But even with good crafts, I barely made it past stage 3500 this time before stalling out. And that was it for about the last five days of the event. No matter what I did, I couldn't seem to advance any further. I don't let it bother me; I just don't get it.
  13. Damn, man! What's your Mojo Runic Wallpaper level to make that happen? So basically, after each forge reset, you click once or twice on Felicia, then just let it run until you're almost at max stage?
  14. Gotta say, you have an odd idea of "suffering" and "enslavement." You could spend five minutes, twice a day on that event and and use up every earned move -- you consider that having your life revolve around it? You could take as many days off as you want by spending money on ryos to buy extra moves. You could take nearly a full day off without spending a cent, between the leeway we were provided in this event and the ryos earned during it. And most pertinently, you could sleep for nearly 11 and a half hours without losing a single move simply by using up all of your moves before you go to bed (that's what I did each day). And you want to talk about comparing to HH events? I currently have 13 girls with various levels of attraction shards from events I lost. I could have; I just would have had to buy kobans, and I didn't want to do that. Yeah, maybe you can always get the girl you're given just for completing the right number of missions, and I've never lost one of those girls, but you don't always rescue the girls from the villains. Yet, I don't think anyone owes me any "benevolence" on that score. Word to the wise, though: if I felt like I was "suffering" and "enslaved" by a game, I wouldn't play it, anymore. I play games for fun, and when I feel like a game isn't fun, I stop playing it. Game devs want people to play daily, so they do things to reward that. In this event, you were actually able to win even if you didn't play daily; you would just have had to pay for that. I'd say that was pretty benevolent.
  15. That says nothing of object behavior, though, which seems to be the problem, here. That's not something that should be handled by the GPU, so I'd guess that's not where the problem lies. Of course, you and I could go on forever trying to theorize about what's wrong and why it's working for some and not for others. But when it comes down to it, we ain't gonna figure it out for certain, and it's not our job to do so in the first place, right? Sure wish the devs would do so, and fix this for you. I've seen enough chatter about it on this forum in the two puzzle events that have happened to figure that it's widespread enough problem that they probably shouldn't release another puzzle event until the problem is properly identified and fixed (and I say that as one of the ones who likes the puzzle events!).
  16. Oh, geez, really? I'm using Firefox, and I get this error regularly, usually about twice a day. I hate to think I'm getting the long end of the stick at that rate, and that people who aren't using Firefox are getting it even more often than that!
  17. Didn't mean that there might be anything wrong with your graphics card, itself, but perhaps with the way Unity uses it. Basically, the thought process was that the problem is with Unity, not so much with your GPU. But that's not likely it, either, since I'm running a GTX 1660Ti in a ROG Strix laptop. Shouldn't be much difference between our setups in terms of integration between Unity and the GPU. Actually, though, it occurs to me to ask: are you sure your browsers are actually using that graphics card? In my experience from my past three ROG laptops, either NVIDIA or ASUS sets things up so that apps use the Intel onboard graphics by default, unless you specifically direct apps to use the NVIDIA card. Don't know if that would be similar on a desktop machine, since they do it to save on power consumption. Since HH and HC slam the CPU so hard, I set Firefox to use the NVIDA GPU. That's one of the reasons I use Firefox for these games: I don't use it for anything else, so I can leave it set to the NVDIA GPU and use the lame-ass Intel chipset for my other uses in Chrome. Still, I doubt it has anything to do with that. If this problem was caused by the way Unity hits either a GeForce card or the Intel onboard GPU, it would be happening to everyone. I'm baffled.
  18. @maxafax: Reporting back in on this. In Firefox, pieces do snap into place for me, as long as they are more than 50% into the square on the x or y axis. If they're more than halfway into the next square in any direction, they try to snap into place in that square. Trying in Edge, now.... Same result. Piece snaps right into place for me. On to Chrome.... And that worked, too. So it doesn't seem to be a browser issue. My mind wanders to graphics card integration in Unity. But like I said, I'm clueless about the inner workings of Unity, so I have no real idea if that would have anything to do with it. Had another idea: turned on ClickLock in my mouse settings and tried it that way. But it still worked. Sorry I couldn't come up with anything.
  19. Generally speaking, sure. But it's not really a contest between the two. I'm getting my daily limit of affection, anyway, so I'm looking to maximize my kinkpoints just for grins. Basically, since I can make max stage several times a day, the only use I have for either affection or kinkpoints -- or enhancements, for that matter -- is to get me there faster, for no particularly good reason. The one added attraction of affection is the storylines and artwork that comes from it. Particularly enjoying Juliette's storyline right now.
  20. And it does this in both of those browsers? Hmm...curiouser and curiouser.... Perhaps when I get to my last move, since I'll have a little leeway, I'll try it in those browsers to see if I get the same problem. I'll report back in about eight hours....
  21. Good point. Because I hardly ever even look in the shop, so I wasn't aware of that. But I'd really like to see that Gatcha bug get fixed so I can start playing Gatcha again. I've got enough ryos accumulated for three plays, and since there are girls and other buffs to be won, I don't want to blow those ryos in the shop.
  22. That's so odd! I'm actually holding pieces about that far off to check them against adjacent pieces before dropping them. But when I drop them, they do snap into place. So that leaves me wondering where the difference lies between what is going on for you and what's going on for me. Unity holds a fair bit of mystery for me (I was very into Flash and am bummed to see it die), so I won't profess to know all of the possibilities. But if we're both playing on hentaiclicker.com, it's pretty safe to assume we're both playing the most current version of the game. Browser or OS issue? I could imagine Unity working differently in different browsers and on different OS's (I'm using Firefox in Win10, BTW). But yeah, this shouldn't happen, and it definitely shouldn't cost the player moves! Speaking of Flash, the most basic tutorial Adobe used to provide was based on creating a jigsaw puzzle where the pieces snapped into place.
  23. Yeah, I considered spending some ryos, myself, just to finish a puzzle or two.
  24. Thanks. Forgot about that. Still, since a perfect game still doesn't allow enough time to complete another stage after the tenth without spending ryos on moves, it basically amounts to trading ryos for kinkpoints. Then again, perhaps that's not really a bad idea, given the Gatcha kinkpoint bug. Basically, I'm not spending ryos on anything else at this point, so.... That ratio of 3600 to 8000 is a point well taken, and should probably be better balanced. But the solution, of course, is not to miss a day of the event. Again, I'll bring up the idea that games are made to be won or lost, and in these terms, you do what you have to do to win. If you miss a day, you either have to pay up for more moves, or lose. Actually, I caught an interesting vid on the history of the game DOOM the other day. The lead dev on that game insisted on the innovative (at the time) concept that if you had bought and paid for the game, you should never actually lose, never run out of lives without being able to continue. This stood in absolute contrast to the arcade game experience where, when you basically just rented the game for a quarter, and when you lost, you moved on and freed it up for whoever had the next quarter on it (as I'm old enough to remember). Perhaps we can see these events as a throw-back to that attitude. Where the rest of this game is a no lose proposition, where spending some money -- whether in-game currency or real cash -- will improve your gameplay, the events are truly win-or-lose, where if you don't do what needs to be done to win, you've got to spend that cash to pull your butt back out of the fire. I like the bouncy design and the fact that much of the puzzle is empty. It makes the difference between "hard" and "challenging." It is, in effect, easy to make a game hard. For instance, calculate the number of moves a player will need, then don't given them enough (reference the last puzzle event for that). But it's hard to make a game challenging. There were no pieces in this event that were empty all the time. That meas that patience, observation, planning and strategizing wins the day. I see it as challenging, but not frustrating. On the boring images, I'm right there with you. The game is called Hentai Clicker, after all. What's with a rock, a flower, and a phone with a cloudy heart on it? There are some fantastic graphics in this game (they've really outdone themselves with their version of Juliette!). Even if they re-used some hentai images, here, it would be an improvement.
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