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MisterCat

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Everything posted by MisterCat

  1. Nope, not coming back. Yet ANOTHER event where the drop rate is too low...days of grinding and nothing to show for it.
  2. In the Hard Training contest, the top spot has 315k points. They are awarded as: This is like getting 63 new girls, or getting 40 new girls and leveling them up completely. I wouldn't have thought such a feat was possible. Is this legit or has someone found a programming glitch to exploit?
  3. There seems to be two types of players I see in the Arena: Players that use the affection and XP rewards to slowly build up girls; and then there are players that load their battle team with fully leveled/starred girls to get as much damage/round as possible. Slowly the 2nd type seems to be getting more and more popular, at least from what I'm seeing. Are people just giving up on the Arena for training girls? Are the rewards from weekly ToF ranks worth enough to shift the balance? What is your opinion? I personally use it to train, but I'm starting to see just how long a process it is.
  4. Devs, Please alter the money symbol used on the harem page to indicate a girl is ready to 'harvest'. The current line drawing with gray background does not stand out well especially in the grid view. Perhaps my eyes are getting old, but it can be difficult to pick out with all the other things on the girl icon while in grid view. It's not so bad in list view because the background changes to a distinct blue, which is easy to pick up. My 2 cents, Mister Cat
  5. Yep, you guessed it. For 1075 kobans, I got horse apples. Sometimes I think the drop rate gets set to zero and we're being laughed at. Not a good user experience.
  6. Well, we have a battle again button (or battle 10x). So at least they implemented it. However, at 12 kobans to do it, I don't think I'll use it often.
  7. Devs, What's the rational and purpose behind making the drop rate for girls much less once you reach a certain harem size? As someone that has played a lot over several months I have reached the levels where this kicks in, and I can say from first hand experience, it feels as if we're being punished for being fans of your game. From the player point of view, it doesn't make any sense. And if you don't think it has any effect it does. I've maxed out the level on Bremmen and have been grinding on him for a month, and he has yet to drop even one girl. Don't take this as an attack or criticism, it's an honest question. Thanks for the game, MisterCat
  8. It would be nice if there were a 'battle again' button as well as the 'okay' button at the the end of boss fights. It's pretty rare that I fight a boss only once. It would save loading the boss adventure page a lot of times..
  9. Take a look at the attached picture. According the AI, I'm a 31:1 favorite (based on mojo won/lost always adds up to 32. In this fight I win 1 mojo, and risk 31 mojo) My opponent has me by 13k ego He has me by 4k major stat, and since we're both charm, that's the only one that counts. His attack power is about 4k greater. The one place where I might have an advantage is unity. Normally I wouldn't even touch this fight, it's pretty obvious that I'm going to get creamed...not even close. Yet the AI has me as a heavy favorite, and I don't understand how that could possibly be. Just as an experiment, I ran the battle. As expected I got slaughtered. He had 24k ego left at the end. My conclusions: 1) Devs (AI) think unity is a bigger deal than it really is 2) AI lies to you about odds. Don't trust it (not sure why it should be programmed this way) 3) Fights are stacked against you to keep you from getting daily quest prizes (probably but this one battle doesn't actually demonstrate that fact.) What do you all think?
  10. I just noticed that boosters in the market place are now selling for kobans vice cash, but when you sell off ones that you don't want, they sell back for cash. This is a double standard and is blatantly unfair. If you're going to charge kobans, they should sell for kobans. Or sell them for cash in both directions. To make this a one way transaction is pretty blatantly anti-player.
  11. This event seems to have a significantly lower drop rate than previous ones. I've been playing about 7 months. Previously, I was able to get all the event girls with the exception of my first event where I hadn't gotten far enough fight the boss that held one of the girls. I was okay with that since I knew in the future I'd be further along . Now we have events like this one. You'll see lots of moderators tell you that it's just random, but I think the drop rate has been messed with behind the scenes. You have sympathy from me.
  12. 6 days into the stupid event...did nothing but battle dark lord. spent over 1000 kobans...zilch to show for it besides frustration. Where's the fun in this?
  13. I'm not finding the game much fun for this event...grinding on dark lord for 5 fucking days, still no girl. Where's the fun in that? Like every other person on this forum, let me be clear: THE DROP RATE IS TOO LOW. I'd go on, but I wanted to post this quick before the thread gets locked like any other that's critical of the game.
  14. yes, of course your explanation makes the game more fun to play.
  15. I agree with the above post that it sucks that the game rewards you less the more time and energy you put into it. Where is the sense in that? I'm not sure it even gets the devs more money. Attention devs: you are basically running a slot machine. You have to make the payouts enough to keep players interested.
  16. Please reprogram the battle arena to make the fights more fair. I'm tired have having 3 of 3 opponents being 31/1 favorites with 10-15k more ego and higher stats. Poor programming.
  17. I'm pretty cynical...I feel that the single spin epic pachinko is deliberately made as a rip-off so as to drive players to pay money for kobans. The more the devs can frustrate you and appear to offer a better experience for some bucks, the better they think they are doing. Pretty much their whole attitude for girl drop underlines that point.
  18. During battles, the Ego counter goes to 0 after the first hit, for both opponents. Damage done is not displayed. I have tried shutting down my browser and restarting it, but bug is persistent. It happens on every arena battle and during battles with bosses.
  19. As if there wasn't enough proof that the drop rate is too low, Bremen is now a higher level than I am. He's level 152 and climbing, without dropping a girl.
  20. I've been paying pretty close to arena battles lately and have notice that critical hits are a huge factor in the outcome of a battle. Once you're level 100 or so, it's a given that your critical chance is 25%, and your damage is typically 1/5th to 1/7th of your ego...so it's pretty easy math to show that critical hits will be a large factor in who wins. I'm not sure how I feel about this, since it works both ways. The other strange thing that I noticed is that regular damage is consistent....you do the same amount every time that you don't crit (not sure how orgasm affects things), as does your opponent. I always thought damage was supposed to be random within the range shown on your profile. Not determined once during a fight and unchanging. This should change. Lastly is the amount of mojo you lose after a battle loss. You shouldn't lose more than you would have gained for a win. Since Crits make battles more random (ie chances of winning or losing become more equal), the gain/loss should be nearly equal as well.
  21. It would be nice if the mojo lost in a fight was related to the mojo you could win. I've had a bunch of fights where I could only win 1 mojo point if I won, but losing would drop me by 31.
  22. Becareful, if you lose, you drop 32 mojo points. This is true even for fights that you would only gain 1 point.
  23. I tend to swap platforms while playing. Sometimes a PC, sometimes a tablet. Frequently data such as money, quest points, battle points, timers and others are wrong; and reloading the page doesn't correct the issue. It would be nice to be able to select a menu item which causes user data to update with the current, correct values.
  24. I agree with the topic: drop rates are way too low. Way too many people are saying no drops since patch. If nothing else, it's showing that devs aren't listening to the player base.
  25. I'm with everyone else. No drops since updates. Not sure if I think it's a bug or just the devs trying to squeeze more money out of me. Either way it doesn't make for a fun experience.
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