Hey,
Just some feedback on my experience on the path of attraction and some potential suggestion and general questions.
First up are you considering this as an additional think to the current events (e.g. Orgy Days) or is this a replacement? If it's in addition too that would be great but if it's replacing then my concerns grow. Overall I think the idea is pretty neat but I think some of the numbers need to be tweaked to make it more achievable.
So I haven't even managed to get past "sell 40 items" simply because, like many people before this appeared, I either used or sold my items immediately. Whilst being stuck at stage two I probably have defeated enough people and villians to do many of the other stages. For people who don't have access to the higher level villians who provide item rewards (again these are usable items which of you get a grey flowers from s Karole fight you'll feel pretty bad selling or using it given the stage of the game your getting a starting item but that's a different thing) getting said items would be near impossible in 4 days. And that really gate keepers the fun of the path. I am a little worried about the "finish tenth in a contest too" that essentially gives you 3 goes to do if and if you achieve it on the last day good luck doing the other 5 tasks without bankrupting your kobans. Also s little concerned if the even starts mid way through a contest or ends before the contest for that day is completed you're making it even harder. First as people will not be aware they need to work harder for teh contest (which I appreciate most people probably don't do specifically so trying to get people to do that is a good idea) or by cutting out one of the X number of times you can attempt to win.
My suggestions would be as follows:
During the event have the lower level trolls drop items as well thus means everyone has a fairer chance to get enough items to sell.
Potentially publicise what the path will be beforehand giving people the opportunity to gear up for the competitions better but personally I think that and the selling items should just not be included. If I had to pick the compete is the worst culprit, selling items can be fixed in other manners or just everyone hordes crap until they need it.
you could extend the time a little bit to give more chance to complete. All of this in 3 days seems pretty tough without significant koban spend.
Open the tree up and allow people to complete it non linearly. Could also be linked with complete X/Y (e.g. 10/12) and give the player freedom to chose the ones they do or do not go after.
Hope some of this has been useful and thanks for reading and the hard work coming up with cool ideas.