Jump to content

SomeOddThing

Members
  • Posts

    14
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

SomeOddThing's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. Now my charm is at +2107 and my experiance is at +2107. But my next experiance upgrade costs 1,111. My next charm upgrade cost 1,483. The cost numbers use to be the same. Ate you saying when I hit a total stat number ut adjusted the cost for all of them not just each?
  2. It looks like my stats only go up 1 at a time instead of 2 aND cost more at the market. When did that happen I didn't see it in the patch notes. Now the cost of each stat and the amount I upgraded fir each don't really match each other. It's going to drive my OCD crazy.
  3. Good point I didn't take into account the fact that you could switch out your team to counter your opponent. Obviously another change would be needed. Few ideas to fix that off the top of my head with out thinking to hard (don't want to hurt myself). 1. You can no longer see your opponents line up prior to fighting them. 2. Since on the first screen you can only see the main girl once you select an opponent you can't back out. 3. Opponents are assign randomly and not visable ahead of time. 4. Once you start the first fight of a set of three your team is locked until all three fights are completed. I'm sure there's other issues as well though I havn't thought of.
  4. I don't like it either. Being based on just your class type is boring and predictable. It might be more interesting if it were based on the girls in your lineup and when the come out. That would provide incentive to not just use girls that match your assigned class. For example the main girl for player 1 is Abriel and Bunny for player two. The advantage would go to player with Abriel. The second girl out for player 1 is princess Agate and Arcana for player two. So then it's Romance and Experianced vs Shagger and Shagger so now the match up is even. Then the final girls come out and let's say it's Romance Experianced and Shagger vs Shagger Shagger and Romance. Advantage player two now as the first two cancel out and the third holds an advantage.
  5. I agree this will be a nice update if and when it arrives.
  6. So does the counter not stay till the event starts? For example if grunt no longer has his regular girls any more and you fought him a whole bunch wool that not help when the event tales place?
  7. It is my understanding that girl drop rate increases slightly each time you fight a particular troll. So my question is, if prior to events could you fight a troll that will have the event girl you want to boost your odds of a drop if you know which troll will have a girl for a given event?
  8. I farmed for 10 days and got nothing. Then got two event girls within 24 hours. Don't give up.
  9. I didn't know this. Kinda makes me now wonder why they added the ability to change with out being able to off set losses from that. I guess I'll wait for the big up update. Perhaps Arcana will get upgraded at some point. Then I'll be happy regardless.
  10. I am currently a shagger, but looking at the stats on the wiki page I'm finding it hard not to switch to charm with Abril and Princess Agate being two on the top battle girls. Other than bunny there are few shaggers with good stats that are obtsinable. I don't want to switch though since I started shagger, but are there any good reasons that I shouldn't switch?
  11. I thought the question was for a cap on the amount to each stat type you can spend gold on in the market. Currently I got +1,111 on each. Appears to be no cap. Makes battles too easy and down to who used the most gold to boost stats.
  12. I use to get fairly regularly gold items from pachinko, but now I just get white or green. The items from pachinko are usually so bad I'm not sure why I should bother at such a large cost. When playing 10 games it's usually 1 or 2 greens and the rest are white. I get better items from the activities and store for a lower cost. Most 10 pachinko games end up yielding 10 item that are good for nothing except selling back at a loss. A guaranteed green item seems to be very little incentive.
×
×
  • Create New...