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wthvr

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  1. what hotless said. harem level increases your endurance which is a pretty significant stat. but the formular will put on deminishing returns very quickly and scaling becomes really bad. after a certain threshold there is very little value to increase your harem level at all. which means the difference between harem level 0 and 3000 is actually pretty significant, while the difference between harem level 20000 and 25000 is barely noticeable.
  2. For me the difference between Wanker 1 and 2 really is not that big - only levelwise people are much higher, but there are still over 50% under 100k mojo and a lot of them even 50k and below. seems like a lot of lowlevel people could make it out of my league if they want to. At least this time I have 3 people in a 20k mojo range, in Wanker 1 nobody had enough mojo to be even 50k below me. Lets see how it works out, I hope the new system allows for enough fights so the next league will actually competitive mojo wise and not give room for so many people far below 150k
  3. I am generally really fast to point out certain flaws in Kinkoids logic regarding balance changes and new features (e.g. I made a post a couple days after HH 2.0 regarding the affection system which eventually was revamped over half a year later; vanilla harmony balance where knowhow was absolutely trash (much worse than charm is now) and just lately about the upcomming league changes) - you get the point). While I was not alone with pointing out the problems Kinkoid got much more responsive to actually find a middleground in what they planned and what the players want - maxing girls on affection is much more doable, pachinko is better, harmony system might not be perfect but at least it is not the shitshow it would have been with their original plans and now with the league changes. In case you missed the finalized league changes here (+Discussion) which now literally was positively changed in every aspect. So even with all the criticism it finally is time to give som props for the fast response and adaptation to sadisfy the players while keeping the game fresh. Thanks even though ToF weeklies still suck for high end players as they are literally capped on everything and please fix player pools in the mojo contest
  4. All this says is 'please buy more kobans'. so more possible fights. this means even ultra active people now will have problems capping on fights hence they have to buy kobans and the rest just have to buy more kobans to cap. this would be excellent if the cap went to an 8-10h period instead of staying at 5h. for people with regular sleeping and working schedule this simply means that they are going to miss out on even more fights hence have to spend more kobans to be competitive same as above, this will basically mean a net loss on XP for everyone that does not access the game within a 5h window - given that high level already missed out on XP with the changes from mission to league xp this feels even more sour right now the league system doesnt focus on actual strength but on activity - this probably will deminish the further you get into the leagues because the field will be more stacked - and/or whales. after the implementation of all of the above changes it will shift heavily in favor of p2w for sure. there is not even any point to argue about it. ffs, just cap charges at 20 instead of 10 and a whole lot more people would be happy - this would shift the focus on activity and actual strenght which would make so much more sense in a LEAGUE system to COMPETE - otherwise you can just remove the league system alltogether and make a bottom useable on a 30 min timer and after you clicked it 1000 times you get some kobans..
  5. I think its fixed for me, not even the 10min timeout that was 100% in the last 6 month seems to be gone
  6. The biggest issue I see with the leagues is that in the beginning (probably first 3-4 league periods) it will be all about being super active. This means that anyone who is roughly level 150 can be #1 in the league if he just uses all his challenge points and beats all the lowlevel players and mid to mid-high range player who have bad items and girls. he will maybe end up with 270 out of 300 wins - rest are just mid-high end players with good builds or high-end players he cannot beat. So even with level 250+ and good activity you might stuck in the first one or two tiers for the next weeks to months until all the super active mid range players progress and you can bruteforce into top 15 simply by stats. The entire point of league and therefore ranked pvp (not the joke that arena pvp is) should be competitveness - highlevel player with good setup and activity should have no problems to progress. But for now you may lose some points to sleep and if you work for 8h in combination with travel you might easily lose 10+ fights a day. Solution would be so easy, actually I cannot see why they wouldnt have done it in the first way besides the greed for people to buy refreshes (which is especially stupid to do early on) - just increase maximum challenge points from 5 to 8 or 10 and sleep+work/travel would be covered for the vast majority (or at least is in the range of allowed point drop to still challenge everyone). This would also make up for the XP loss high level player have anyway because of the low average level in the league for at least the next 3 league periods. I mean I am by far the highest mojo player in my league, only 2-3 people are in the range of 50k below me, the rest of the 'better' players have roughly half my mojo. I am currently hovering around being tenth (which I dont mind, for now activity is still enough to progress), but most likely in the next league I will not able to progress because tons of people with ~100-150k mojo will cap on fights on fill the top ranks while they would have no chance to actually beat highend players which defies the point of a PVP LEAGUE system.
  7. I want to bump this - for the past couple days the game is disconnecting me at an exessive rate on nutaku - you sometimes can literally not even idle for 5 sec before getting disconnected.
  8. At least on the nutaku version there seems to be a bug with the harem level - basically the top100 have increase in harem level of 70-200k just in this week! Overall harem level ranking is 400k+ and a lot of accounts around level 100-150 are in the top100 which seems pretty unlikely given the huge amout of whales on nutaku in the legitimate top ranks
  9. Can someone explain the point of weekly contests? Mojo, PVP wins, Girls Recruited, Harem Level, Stats and Affection contests punish you for being high rank/max out/capped in any way already as there is much less room to improve at the top XP is basically a split between highend players and completely new players Troll wins and Money Spend are basically pay2win contests because you will never be able to outcompete whales they literally could not thought of a worse way of doing that being all time top100 in multiple categories I literally can not compete for top1000 for the majority of weekly contests
  10. wthvr

    ToF tabs

    Not sure if it is exclusive to the nutaku version, but tower of fame tabs are bugged. If you use the drop-down menu categories will not change until you use the 'search'-icon next to 'name or ID'. Also you can not change pages manually by clicking 'next' or 'prev'.
  11. It is no critial bug, you still get the rewards if your combativity is consumed but the error overwrites the pop up. easiest way to check it is your money - if you get the error and go to the general menu you can see that your money increased nevertheless. as said you simply only get the error pop-up instead of the reward pop-up
  12. So this is on the nutaku version - not sure if it also applies to hentaiheroes as well the top100 in the ToF have a huge divide - there literally is a 3k mojo gap that can not be overcome without sinking massive amouts of money into arena resets (see picture) it seems like there are different player pools that can not face each other - I am basically forced to grind low mojo gain opponents in the top50-100 and will never face a person with 20k+ mojo. this means that you can work your way up until you are at the top of the ~17k crew and barely gain anything while the bottom of the 20k+ players will only face other players with 20k+ and therefore the gap can not be closed as the bottom of the 20k will gain significantly more mojo/win then the top of the 17k players the same happens at the very top - player #1 and 2 are 3k+ ahead of anyone else, but they are obviously super whales and simply pay a lot for resets on a dayly basis the gap is not restricted to Ego, Level, Equipment, Anything - the gap only exists because of the player pooling, I will literally face a core amout of players over and over and over again with some random ones in the top100, but I never face anyone above the 20k line - this obviously has to be fixed, because the entire ladder should not revolve around who you can and cannot face. it would be a good idea to introduce some kind of MMR/ELO for the arena ladder
  13. Not sure if this is a nutaku sided problem or game related in general. couple of days ago nutaku introduced a super annoying time out function where you basically had to reload the game once you idled for about 10-15 mins. which absolute makes no sense in an idle game. but starting today I literally get an error message that something went wrong creating session data as soon as you idle for 1-2 mins. this means you have to refresh over and over and over again even if you are just waiting for quests to complete and it is super annoying when handing in quests because the error will occur once you leave the activity tab and reset everything that happened there. so you might finish a quest - queue another one - eventually tab out and it will reset everything until the inital finalization of the first quest. arena resets most certainly are even more annoying is there a discussion of transferring accounts from nutaku to here or is this simply not possible due to legal rights etc?
  14. here a bit better sample size, for me only for rares it is significantly lower than the rest, the rest looks fine: not sure how long I have been gathering them, but I did not buy any in the shop - although some of them might have been there for a while, I only have 4k arena wins since the tower of fame reset
  15. 200??!?!???? this literally is nothing even for the lower trolls we started roko sensei level 90 and now I am at level 280 with 7 fights per level this equals 1330 fights and still did not get a single girl. just chill and wait
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