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Showing results for tags 'optimization'.
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Hey, folks. Small suggestion that I've been meaning to make for awhile. Could we please get a search feature that works like most search features anywhere instead of the laggy and impractical one we currently have? One simple change would go a long way. In its current form, this feature is loading and lagging as you type and, if you make one typo and remove the extra letter, that's a lot of extra load we could easily avoid. Just make the little icon on the right clickable, and change it so that the feature only starts searching once we tell it to (by clicking the icon or typing ENTER for instance). Now: I type "bunny". The feature starts loading every girl with a b, then every girl with "bu", then every girl with "bun", then every girl with "bunB" because I accidentally pressed B instead of N, then it searches for every girl with "bun" AGAIN as I tediously fight the constant lag to remove the typo, and so on... With my suggestion: I type "bunny". Nothing happens, no lag, no hassle. I made a typo? I can fix it as easily as if I was typing anywhere in a chat or forum, without launching a whole new and utterly unnecessary search every time I change one letter. When I'm done typing what I actually want to search for, I press Enter (or click on the magnifying glass icon) once. ONE search occurs, the one I wanted to make. Cheers.
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Hi, HC makes my whole computer freeze, even when I do nothing (without beating girls in the office), and am not on the tab. I found a little fix by diminishing the maximal number of processes in my browser. (I set it at 3). I am quite curious how the game achieved to do that, do you mine crypto-currencies or what ? 😆 The game lag a lot when I beat girls instantly, so I assume asynchronous tasks are launched when beating a girl, and has no time to finish when the next girl is beaten. I assume the Ymen animation when beating a girl is part of it. I also think the whole background is redrawn when beating a girl, so it might also be part of the issue. Obviously, the game seems to not use setAnimationFrameRequest (~= vsync). More curious, the game also makes the computer freeze when doing nothing. It's quite strange as my computer is able to stand way more heavy computation, and I am not the only one to have this issue.