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Save, autosave etc.


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Speaking of autosave, manual saving and the absence of the server part as such. Autosave once a minute + no server side = "backdoor". Working. Verified.
Accidentally and in a negative way for me.
Because of him, I had to craft 1 artifact more, in the end. At that time there was no "save" button.
Yes, it must still be caught, but nonetheless unscrupulous players can use it.

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14 minutes ago, Kinkoid said:

Could you please explain with more details what do you mean?

I explain. What happened to me before adding the "save" button to the game.

I'm craft a new artefact. Wait ~10-15 seconds. Refresh page - want to resort artifacts. So that the new artifact was not the last in the list. My bottom artifact doesn't fit in the screen size. And I get a rollback to the time when I have not yet craft an artifact.

How to use this "backdoor" so as not to fall into autosave - just imagine, but I don’t see any point in detail.

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The new system of manual saving allows the player to avoid undesirable rollback. The current system of autosave - will allow dishonest manipulation. Guaranteed "save" the game with certain actions - a partial solution to the problem. Why "partial" - because some algorithms must to work on the server side. And ONLY on the server side.

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  • 4 weeks later...

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