Moe Overload Posted August 17, 2018 Share Posted August 17, 2018 I've been looking at min-maxing my harem income stream. Looking at the income chart on the wiki, it looks like the most efficient way is to just level up the haremettes in terms of increasing affection cost. It might make sense to focus on those with long recharge times (and large per click incomes), but I check HH about every half- hour while at work to do PvP and collect money, so focusing on the average is better for me. Taking that into account, upgrade costs appear to completely dominate the income stream, so I think it makes sense to upgrade everyone in tiers, and possibly focusing on higher income haremettes within the same tier. Does this sound right? Star rank Aff. Upgrade cost Starter 1* 90 36,000 Common 1* 180 72,000 Starter 2* 225 90,000 Common 2* 450 180,000 Rare 1* 540 216,000 Starter 3* 563 225,000 Common 3* 1,125 450,000 Starter 4* 1,125 450,000 Epic 1* 1,260 504,000 Rare 2* 1,350 540,000 Legendary 1* 1,800 720,000 Common 4* 2,250 900,000 Starter 5* 2,250 900,000 Epic 2* 3,150 1,260,000 Rare 3* 3,375 1,350,000 Legendary 2* 4,500 1,800,000 Common 5* 4,500 1,800,000 Rare 4* 6,750 2,700,000 Epic 3* 7,875 3,150,000 Legendary 3* 11,250 4,500,000 Rare 5* 13,500 5,400,000 Epic 4* 15,750 6,300,000 Legendary 4* 22,500 9,000,000 Epic 5* 31,500 12,600,000 Legendary 5* 45,000 18,000,000 1 Link to comment Share on other sites More sharing options...
[CNO] BananaJoy Posted August 17, 2018 Share Posted August 17, 2018 would do everything to 2 star. thats not really expensive. after that doing it after rarity. lowest rarity first and highest rarity last. i am quiet finished with everything only a few legendarys left. only exception r girls for ur battle team. these u should upgrade first over all others. Link to comment Share on other sites More sharing options...
PlusIon Posted August 18, 2018 Share Posted August 18, 2018 I would echo what @BananaJoy advises. The tiers you speak of would simply be the rarity of the girls. You could granulate the girls within each tier which I have done, but after starter and common are done, it is simply going from the second to the third star. The exceptions are Metal Noemy, Summer Geekette, and the 3 legendary event girls. Link to comment Share on other sites More sharing options...
_shal_ Posted August 18, 2018 Share Posted August 18, 2018 (edited) If you want to upgrade most effectively (and you're somebody who picks up the money frequently), the relevant value to compare is cost divided by added hourly income. Leaving out the 4 World 1 girls and Princess Agate, who have very idiosyncratic income levels, the numbers for all girls are: 0 stars: 800/h 1 star: 900/h (+100) 2 stars: 1050/h (+150) 3 stars: 1270/h (+220) 4 stars: 1700/h (+430; 2000 / +730 for Legendaries) 5 stars: 3100/h (+1400; 3600 / +1600 for Legendaries) Give or take a bit to account for the various differing pickup timers. That gives the following theoretical ideal upgrade order (I'm listing only the cash costs - in thousands - as the affection costs are scaled exactly the same way): Class Upgrd Cash +Inc C/+I -------------------------------------- Starter 0>1 36 100 0.36 Starter 1>2 90 150 0.60 Starter 4>5 900 1400 0.64 Common 0>1 72 100 0.72 Starter 2>3 225 220 1.02 Starter 3>4 450 430 1.05 Common 1>2 180 150 1.20 Common 4>5 1800 1400 1.29 Common 2>3 450 220 2.05 Common 3>4 900 430 2.09 Rare 0>1 216 100 2.16 Rare 1>2 540 150 3.60 Rare 4>5 5400 1400 3.86 Epic 0>1 504 100 5.04 Rare 2>3 1350 220 6.14 Rare 3>4 2700 430 6.28 Legendary 0>1 720 100 7.20 Epic 1>2 1260 150 8.40 Epic 4>5 12600 1400 9.00 Legendary 4>5 18000 1600 11.25 Legendary 1>2 1800 150 12.00 Legendary 3>4 9000 730 12.33 Epic 2>3 3150 220 14.32 Epic 3>4 6300 430 14.65 Legendary 2>3 4500 220 20.45 Obviously that suffers from some logistical problems (5-star upgrades being more worthwhile than 3- and 4-star), and it also includes some fairly irrelevant steps (Metal Noemy is the only 5-star rare girl, Summer Geekette the only 5-star epic), so a cleaned up sensible order would look something like this, IMHO: Class Upgrd Cash +Inc C/+I -------------------------------------- Starter 0>1 36 100 0.36 Starter 1>2 90 150 0.60 Common 0>1 72 100 0.72 Starter 2>3 225 220 1.02 Starter 3>4 450 430 1.05 Starter 4>5 900 1400 0.64 Common 1>2 180 150 1.20 Common 2>3 450 220 2.05 Common 3>4 900 430 2.09 Common 4>5 1800 1400 1.29 Rare 0>1 216 100 2.16 Rare 1>2 540 150 3.60 Epic 0>1 504 100 5.04 Rare 2>3 1350 220 6.14 Legendary 0>1 720 100 7.20 Epic 1>2 1260 150 8.40 Legendary 1>2 1800 150 12.00 Epic 2>3 3150 220 14.32 Legendary 2>3 4500 220 20.45 Legendary 3>4 9000 730 12.33 Legendary 4>5 18000 1600 11.25 Edited August 18, 2018 by _shal_ 2 Link to comment Share on other sites More sharing options...
Ben9 Posted August 18, 2018 Share Posted August 18, 2018 (edited) A big factor is how often you can login, as the incomes are all relative to you actually collecting on time. 0* is usually a very short frequency so if you have a tendency to sit online and collect them the second they end, they're actually quite profitable. But if you go away for example for an hour or longer at a time, they are very bad. That aside, just considering the payouts the income bump from 4* to 5* is usually bigger than any other bump, and usually coincides with cost as most 5* girls are low tier so far. So I don't agree with evenly raising stars across the board. My upgrade path is something like this: Starters -> 1-3* Common -> 1-2* Starters -> 5* (or 3* if thats their limit) Common -> 5* (or 3* if thats their limit) Rare, Epic, raise evenly doing all Rare first before any Epic. Legendary = only worth putting any money into for pvp, or if everything else is done Only exceptions to this are 5* rares and epics Edit: I see shal posted same time as me, pretty much agreeing with this but raising all starters first. Sounds about right. Edited August 18, 2018 by Ben9 1 Link to comment Share on other sites More sharing options...
Moe Overload Posted August 21, 2018 Author Share Posted August 21, 2018 On 8/18/2018 at 8:40 AM, _shal_ said: Words and tables Thanks, that's exactly what I was looking for. 1 Link to comment Share on other sites More sharing options...
Zteev Posted August 23, 2018 Share Posted August 23, 2018 (edited) Personally, I tend to do what many have said, which is immediately up new girls to 2 stars. Have even managed this on the legendaries I have, but 1 was in my class, and the other I was saving affection items up to do that. My personal tiebreak among girls of same commonality & current star level is how long it take to get the income. I know I'm going to miss collection times, and sleep, of course, so I lean towards doing those with longer collection times. Of course if I am using the girl in Arena, she will level on a faster schedule, but I will push those over with gifts if I have surplus funds to do it. Edited August 23, 2018 by Zteev Link to comment Share on other sites More sharing options...
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