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TimKruz

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Everything posted by TimKruz

  1. Who needs a club name if you can put a spider in there? By the way, game font annoys me with its backslash :( HH 206037
  2. Nowadays, 99% of advertisements on the Internet can be removed using the NoScript plugin: most ads use a special JS script located on a separate server, and if you refuse to run this script, then there will be no advertising. Most sites so far work well even without JS at all, although in some cases you need to enable JS site scripts while continuing to refuse advertising scripts. NoScript greatly facilitates the work of the browser on my old computer. In addition, most scripts are really unnecessary and only interfere with the user, although they are not ads - therefore, NoScript disables all JS scripts by default. The Stylus plugin only works on sites for which the user has set custom CSS. In my experience, it does not reduce the performance of the game and browser (FireFox). In addition, it can help to manually hide the ads that are placed on the pages statically, and in general many unwanted HTML blocks. However, this requires a little knowledge of HTML / CSS and the skill of debugging web pages, so this way is not for beginners on the Internet. I do not propose switching to this method right now, I simply describe possible alternatives. In the past, I often used ABP / UBlock and other similar plugins, but once I was annoyed by unwanted JS scripts, I switched to NoScript and found that I no longer needed special ad blockers. Although NoScript has a number of drawbacks, I’m happy with it and I don’t want to return to ad blockers again. That is why I wrote custom CSS for Stylus, it turned out simpler and easier for my browser (and maybe for the game). Sorry if this is offtopic.
  3. Oh! My mistake. Wishful thinking. But I think that they cannot but listen to the players and in one of the next updates everything will be fixed.
  4. 1. I think this is a problem on your side, or maybe this is true only for the mobile version? 2. This is absolutely normal behavior for any free MMO: first paid offers, then free ones. I think they have already fixed (or broken) it. I have no notifications now. I have already fixed this, at least for myself, see the previous page of this topic.
  5. I have not seen this before because I hid all the unnecessary elements using custom CSS, but turned it off for a minute and a notification appeared. I think this is an unnecessary element, so I turned on custom CSS again. Yes, it takes longer to show the OK button, but when I need speed, I always press the physical “previous page” button on my mouse or keyboard, so I don’t need to press this OK button anyway. If you don’t have a physical button for the “previous page” action, you can try pressing the “alt + left arrow” combination. My monitor is 900 pixels tall. Minus the height of the taskbar, minus the browser tabs, minus the unused area in the game. So I got 545 pixels tall for the girl’s image, but the image’s height is 3000 pixels. It shrinks 5.5 times in height, gaining only 18.2% of its real height. For what purpose? Yes, I can open this image in a new tab and enlarge, but how often will I do this? And how often do I need to open the “harem.html" page? It’s not even the download time - my Internet connection is fast and unlimited - the problem is the processor time required by the browser (Firefox) to correctly render such an amount of useless “HD images”. I will give you a hint. You can find out the screen resolution by referring to the JS-object “screen”; you need at least the “screen.height” parameter to find out how large your images on the user's screen can be. When you calculate the correct size for images, you can get images of the correct size from the server (naming example: "ava1-720p.png" versus "ava1-3000p.png"; similarly you need to do with the icons: "ico1-65p.png", "ico1-230p.png", etc.). This will not only significantly improve the user experience, but also reduce the load on the server - which, as I see it, is often overloaded with requests. A win-win situation, huh? It was so bad that I made my own CSS-mod, mainly for my own peace of mind. More details here:
  6. Actually, it wasn’t hard, even considering that I’m not good at HTML/CSS (little experience, too lazy to learn). And I didn’t even think about any reward - the user-friendly interface is a reward in itself. I did this for my own comfort, not for other users (after all, any updates to the game can break this code - it works today, tomorrow it’s gone). To be honest, I don’t understand why they couldn’t make the right interface themselves. Maybe they don’t write code at all, but use some kind of WYSIWYG editor? I would like to help them somehow, but I’m not good at web technologies.
  7. Sorry, I forgot to disable NoScript on the page, so custom fonts did not load. I checked with the original game fonts, fixed several errors in the code (same link), and here is the result that can be seen without NoScript intervention: UPD: Bold'ing mission title was bad idea, only needed for default browser font (with game fonts title looks good as it is). Fixed that. I know about it, but I was not sure.
  8. At first I was angry at these changes. But then I wrote some code, and now everything is in order. Here's the code: https://pastebin.com/8u0bVJdx To use, you need to install Stylus: https://add0n.com/stylus.html (I don’t think that I’m violating any rules, but even if this is so - consider this a small sketch of how this interface should look in my view; I will wait for official fixes) Do you mean the green exclamation mark? For myself, I hid it using a custom style. Its class is called ".new_notif", and the following code: ".new_notif { display: none !important; }" (without quotes, see example above) completely hides it. I don't think that this violates any rules, but use at your own risk.
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