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Vulture

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  1. Around 3 days of resources in the event (more or less, spent few points on Roko) and only have 52 shards, but I got a ton of high end legendary gifts, Lingerie prevalently! I'll try to get her till the end, after all, every girl collected will eventually up my harem level, which will in turn up my stats, so that's always welcome. However, I will still go on about how salty I am about the whole Val Shao deal and I still hope she will be available before valentine 2020. The new pachinko feature is a robbery and a waste of time, as you can end up with choosing between 2 girls you don't want and you don't get the equipment and gifts as consolation either.
  2. I simply averaged the total I had and spread it equally because I don't exactly remember the number for each day, and sorry, I also carried on some of the past day's combativity at start. That's beyond the point, as it not like those couple points could make any difference. For a guy who used to gamble on several types of machines, I'll just say the 10% drop rate can be quite decieving. Let's take the old 'Poker automat' as it was called here for example and say we fixed it at 10% chance for an opportunity, or a winning/playable hand. It depends on two simple things really; 1.) how it will spread that 10 percent, it could start giving more winning hands near the end of the measuring period/numbers of tries (in which the system is set to fork the 10% in) where the player is low or out of funds, forcing him to buy more tries to win mere 'chances for an opportunity', hence your 10% potential remains just that, potential, or it costs more than the prize value. 2.) The 10 percent drop rate statement has shaky foundations from the get go. Simple logic, really. The 10% is just the number of winning hands among all the dry spells, as in, you now have to play high/low card, but it is not the same if all I get is One Pair where I need a miracle to do something with or a Five of a kind that I do not need to double to instawin or a street flush that I have to double once or twice. If the 10 percent is further fixed to only give a Five of a kind once every 0.001% times a SF every 0.1% wile One Pair is over 90% it is easy to burn trough all your currency without hitting the prize. English is not my first language so I'm sorry if it's a bit confusing, but basically with few minor diferences, the shard system work the exact same way.
  3. What's with that lowball estimate for the Legendary event? Like what did you people took the average from, I'm curious, how many players were taken into consideration? I spent 50+ free combativity daily, yes I squeezed every last point I could from the league, daily missions and standard points, I lost maybe 10 points all event, and that's a big maybe. I also spent around 2500 kobans, 2000 on discounted combativity, a whopping 55 Shards for Fabienne, that's 550+ combativity and I barely made it half way.
  4. Maybe I worded it badly, English is not my first language. But this new system definitely is yielding less girls and money for same combativity, at least for me, before I always got all event girls and now even with refills I missed several event girls.
  5. I meant in general. Because where someone can see 'progress' in the game by having shards instead of girls I can't. There is no progress in the game whatsoever for the player except the little icon in the Harem screen having the star symbol with the number of shards owned. They give no money, no harem level, nothing, where is the progress? Oh but you'll have a easier time getting them the next time... IN A YEAR! Lol
  6. I got Trinket but spent all 5 days and a truckload of refills. I'm not even attempting to fight for the others to avoid disappointment, as there is no time. The girls that a player have attraction points for should be available for him/her in the epic pachinko.
  7. Damage Boosters??? Do we even have those? Do you guys mean Attack Booster, but that can be compared same as other stats. It's not Just about Ego, to not make a wall of text and go into details, compare your and your opponent's stats, like how much damage you both do and defenses for classes and also the overall chance for critical. But I did lost, recently to a 8k ego weaker opponent I shouldn't have lost against specs wise. It happens sometimes, no big deal, keep on fighting!
  8. For the first time ever since its implementation, the new attraction system worked like it should(? idk the dev's initial idea). The Drops were frequent enough and I even get my first 2 in a row drop. It wasn't however so game breaking, I fond it decently balanced, leaving me half day to farm Roko. Yes, with the new system, I have to do more battles on average, but it is possible to win both girls with no refills. However, that will require total no-lifing from the player, and lots of luck in drops, since even with missed and spared combativity factored, I needed a bit more than two full refills on top. This leads straight onto the biggest problem generated from the situation. IN GAME CURRENCY! I'm finding myself more and more fighting obsolete bosses for shards than making money. With the introduction of Legendary books that often than not are a waste, I find myself broke when I used to be a economically well standing player prior the new system introduction. Either buff money for low lvl bosses, even little will help, like e.g.; Dark lord from 3.5k to 4k, Grunt from 7.5k to 8k and Edwarda from 10.5k to 11k, since those seems to be the most critical ones. It is getting very frustrating one day easily gaining millions then the next one you struggle with church change. Seems inflation hit even the Haremverse, total bummer and a big letdown.
  9. It should be noted that when I said days I meant full combativity days, more often than not even more, those +2 from the league, the daily missions and refills sure comes in handy as a nice chance booster. I barely waste any combativity as it is, on this Event I maybe wasted 20-30 up to now, and that's a highball. It feels as a second job now, always calculating when the new stock comes on the market, when will I cap on tokens/energy/combativity, missions and timing them trough the day... It's a game, It should be fun, not bring more daily stress. I'm not saying it should be a walk in the park either, just so it's known. There should be more balance in the work/gain structure in this game, because above money, We put Our time in this (or any other) game. Sure, I have no problem buying Kobans, like any other convenience or thing I like, heck I threw them few € on Patreon too. I'm not skimping on myself, that would be like passing by the bakery and not buying burek and yogurt because i'm too cheap, my time on the other hand is very valuable to me, unlike money it can't be re earned. Edit: HA! I wrote it because it was the first thing that came on my mind, but I thought about it and a burek and yogurt roughly equate in price with the Monthly Card price, so there you have it folks.
  10. See, this is what happens when you do a 'Super Affection' happy dance (don't ask) before the decisive battle!
  11. Meh, despite having lots of boosters, I only use them when competing, and even then I only use them tactically, just on the days when I can be on all the time to grind trough events I want to give a shot of competing in. As long as loosing when attacked is not penalized, who cares if some people are on steroids all the time? Their Kobans, let them waste them however they want.
  12. Once I passed 90 shards for Carine (96 current) the dry spell combo has gotten off the charts. 27+ battles without shards, then I got 5 early this morning which get me to 96 and from there 37-38 shardless battles, a combination of the +2 arena gift combativity, all of today and some accumulated from yesterday. It happens so that I had less than 10 shards in a day and half which is insane! If I don't get the last 4 shards for Carine, I'm done wasting time on fighting windmills. And I wasted Kobans to get to a point where I could get her quickly so I can farm Roko, but what is going on here is a whole lot of not farming Roko! The system is defending Ymens or however the flap is the IG currency called. I guess devs want to nerf the overall sum of in game cash with events one after the other with no regular days to recover. That won't make me buy more Kobans, although I did buy some, but for a whole other purpose than combativity.
  13. Six days and two hours into the event, at 96 shards collected I hit 100x for Alex. EvP is still boss, two rolls two girls and two pieces of equipment!
  14. Except a machine generated random is never random, it always follows a 'randomization pattern' if you will, a pile of ones and zeroes that determines how randomly it will drop a girl, a shard, the jackpot on the dog races on the betting machines... Now that I think about it the devs have the Probability Manipulation power lol.
  15. I got many girls from Event pachinko, but I find the lack of Legendary Gear/Items disturbing. I play EvP mostly for gear, as it is the place with the higher chances to get it. Gear is both rare and expensive, I think the chances should be upped in the EvP, not to mention the Highest Boss not dropping money. Kinkoid, give us a break, somewhere at least.
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