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Ady66

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  1. No, you're right. It's Illuminati trying to get you.
  2. Ady66

    Nerd things

    All more or less. -I'm certified lvl 2 Judge in Magic the Gathering, and registred TO. I own roughly 25000 cards and have owned essentially every card worth owning in the game. Came fifth in the Vintage nationals in my country a couple of years back. -I'm project leader (and the founder) in the development and execution of a semi-large gaming convention, since five years back. -I'm a board-, card- and roleplaying game developer, from concept, design, art, mechanics and everything included. -I used to be a video games reviewer. -I own several bookshelves of board games. And card games. And roleplaying games. And dice. Sooo many dice. -I own every major console released since this millenia, and an Amiga 500. More games than I can count, I have. Gaming is sort of my life.
  3. Ah right, now I see what you mean. I guess english isn't your native language since you misinterpreted me. I didn't say that charm needs or should use rainbows. I said that out of the three classes, rainbow items shows most of its value to charm. I also said that rainbows give marginally better result when matches go over 6 blows(6 blows is the threshhold in where defense becomes better than ego), not that rainbows is absolute bonkers for charm players. And yes, I am charm. I use three rainbow items, 1 legendary single stat and 2 epic single stat and it works to my playstyle. Between rainbow and single stat epic the difference is attack versus harmony, yielding (at my level, per rainbow) 250 damage versus roughly one tenth of crit total (10% total crit difference, 5 more for me, 5 less for opp). With one crit resulting in 4000 defense for me and one less crit from opp resulting in 4000/8000/6000 less value ( on average 6k) one of every three games holds 10k different value due from crit. During three games with 7 blows the extra attack deals 5250, meaning on average harmony slightly outperforms single stat during longer battles. Slightly. Not even close to the disparity in costs. Probably not even a factor, since battles aren't exactly close or needs to be calculated down to the decimal to determine who wins. And then again, it's different maths for HC and KH. HC definitely only favours single stat.
  4. lol Yeah, I don't really feel a need to go through this dance so I'm not going to. glhf
  5. And I guess you have done the math?
  6. Battle him over and over until the girl drops. Takes between 1 and 500 fights, more or less.
  7. I think that one point people are forgetting with the new harmony system is that high harmony doesn't just increase your own crits, it also decreases your opponents. Rainbow items useability is primarily directed towards prolonging matches, which in effect makes up for more crit chances (which also follows the game plan for charm and KHs crit special). I ram the numbers a couple of days ago (can't remember exactly) and noticed that if the battle goes over 6 hits than rainbow items marginally pays off more than single stats (but not for HC obviously). But since the latest patch calculates defense improperly when betas and omegas take effect its hard to test again now. They need to fix that before I can calculate accurate numbers for it. But as said, epic single stats deals more damage and rainbow items gives more harmony, thats really the only difference. And worthnoty too is the subject brought up earlier: Legendaries is way more expensive, and the payoff does not in any way match the cost for rainbows.
  8. Best items are obviously single stat legendaries by the way, but theyre really hard to come by.
  9. Depends on class and play style. All in all epic single stat and rainbow produces somewhat the same efficiency but you trade off damage for harmony. Rainbows are most useful for Charm and to some extent KH. If you're HC I'd go for single stat epics (the loss of damage is higher than the extra damage crit woud give on average).
  10. I don't know if this is an universal bug or not, but if it is it seems easily exploitable. Is that something that warrants a capital punishment if used?
  11. PVP as of now is much more realiable than before they changed crits. The X factor, where you random loose because yolo crits 4 times in a row, is gone and most of the times the only real reason you loose is because the opponent has better stats than you. Problem now is that the calculations are wrong when beta and omega enters the fray so you might loose tight matches because of a bug, but thats life i guess.
  12. Trying to attach it here then. It's a shaky phone recording, so don't expect too much 20180502_111346.mp4
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