-
Posts
2,055 -
Joined
-
Last visited
-
Days Won
23
Content Type
Profiles
Forums
Events
Posts posted by windia
-
-
The GPx1 orbs went missing as PoP reward as of today reset time/today. Test server as well.
- 3
- 3
- 1
-
4 minutes ago, blaa said:
what changed in the ToF (this patch)?
&
(not sure about any canceling, GH wiki seems to have the "until yesterday state" https://harem-battle.club/wiki/Gay-Harem/GH:Tower-of-Fame)
-
1 minute ago, 430i said:
Did anyone already get the 1GP orbs as a drop from PoP? I am curious whether the drop is determined when the PoP is started or ended.
yes.
- 2
-
season stops giving xp to girls - for yet unknown reason.
while +1XP is still shown, it simply gives nothing. team is 6 girls and 0star lvl1 only.
getting 1 more girl did not help -.-
older account gets XP as written. this new account was affected by the recent "no fight bug".
it is no glitch as harem info shows unchanged girl XP values. Giving books in shop still works as known.
PS: this account also is in no club because to few girls. I just find no reason.
-
sorry to read. I have no solution just hope that it might get fixed as of tomorrow because Wednesday is usual patch day
and on test server it seems fixed.
-
on test server it seems fixed. can battle again.
- 1
-
13 minutes ago, dhugal said:
Since Mid-July NONE of my Champion Battles have activated, causing me to change Alliances, lose in contest etc
screenshot?
-
3 hours ago, GeorgeMTO said:
Wasn't around at the end, so if someone who was could provide that number for context, that'd be great. I know we've hit nearly 100k before, and that was the one I knew as the previous highest. I don't feel like we were heading towards that high, but maybe activity completely died off in the last several batches.
nope, not that high this time:
HeH (9000 each 2 hours):
HaH/nutaku (6000 each 2 hours):
- 2
- 3
-
my observations: wasting combativity and fighting Dark Lord only for his balls
made me get through that hurdle. Yet using all remaining combativity creates the problem again. No more Season fights, no more troll fights...
Well yeah, I have only 4 girls so far.
So you say with getting 7+ girls you could avoid this bug? It seems stay even if the girl number got achieved.
-
Looks like the problem got "imported" from test server.
- 1
- 1
-
18 hours ago, jelom said:
does the error message shows too if you try the direct link?
https://www.hentaiheroes.com/troll-pre-battle.html?id_opponent=1
just change the domain to the one corresponding to the test server game: http://test.hentaiheroes.com
yes it does. I ran through the story as well, did 5 fights, and after that "uupsi duupsi".
-
3 minutes ago, Kenrae said:
I didn't notice we had different teams for League and Seasons!
That is why I find this an awesome update/feature. For villains as well. Just the team counter is limited^^
-
31 minutes ago, Kenrae said:
The problem is that it would be set up for leagues too 😅
As far as I understood only if I put also weak equipment on. And boosters effect all teams as well.
I assumed that my league team is visible all the time I fight with my "need XP" team in season (as long as I have my league team selected in league)
Is it otherwise? Do I have to switch back and forth all day long to be "strong" in league?
-
1 hour ago, 45026831 said:
Endurance is one of the more complex stats to calculate, being a product of primary stat, equips endurance stat, club primary stat bonus, club endurance stat bonus and harem bonus. Are you looking for more specifics or just how to increase it?
More specifics. And I did not even start with booster and fight values yet. (Might be that all gets fine while only Endurance & Ego is "beyond my reach")
E.g. I have a lvl68 CH account, harem endurance 1103.
- Club bonus is 0% HC, 0% CH, 1% KH, 5% endurance, 4% harmony.
- Equipment sums up to these values: 2155 HC, 2096 CH, 2124 KH, 2160 endurance, 2890 harmony.
- with club bonus this is (2155) HC, (2096) CH, (2145) KH.
- Buying all stats on market sums up to these values: 2516 (2516) HC, 2652 (2652) CH, 2380 (2403) KH.
Market shows me these values: 4671 HC, 4748 CH, 4549 KH, 22948 Endu, 7711 Harm.
Going up to lvl69, market shows: 4708 HC, 4787 CH, 4584 KH, 23112 Endu, 7749 Harm.
I can calculate HC, CH, KH, Harm quite fitting to shown values:
-
HC/CH/KH: bought stat * club for that stat + equipment stat * club for that stat
- lvl68: 2516+2155 = 4671 HC, 2652+2096 = 4748 CH, 2403+2145 = 4548 KH vs. 4549 KH
- lvl69: 2553+2155 = 4708 HC, 2691+2096 = 4787 CH, 2439+2145 = 4584 KH vs. 4584 KH
-
Harmony: bought stat * club for that stat * 0.5 for harm * club for harm
- lvl68: (2516 * 1.00 + 2380 * 1.01) * 0.5 * 1.04 = 2557 [and rounding down each step]
- lvl69: (2553 * 1.00 + 2415 * 1.01) * 0.5 * 1.04 = 2594
-
plus: equipment harmony values * club bonus for harm
- lvl68: 2890 * 1.04 = 3005
- lvl69: 2890 * 1.04 = 3005
-
plus: equipment stat * club for that stat * 0.5 for harm
- lvl68: (2155 * 1.00 + 2124 * 1.01) * 0.5 = 2150
- lvl69: (2155 * 1.00 + 2124 * 1.01) * 0.5 = 2150
-
results in
- lvl68: 2557 + 3005 + 2150 = 7712 vs 7711 as shown
- lvl69: 2594 + 3005 + 2150 =7749 vs 7749 as shown
I applied this to a lvl455 without boosters and got calculated 68391 vs. shown 68226, which is an error of 0.24%. Good enough for me.
Nothing of this applies to endurance with a small error. The only thing I feel safe about is the effect of lvl increase.
On mentioned setting with lvl68 increasing to lvl69, I noted this:
- lvl68: 22948
-
just leveled up: 22986
- diff is 38 - which calculates as 9 * 4 * 1.05 = 37.8
-
bought all stats: 23112
- diff is 126 - which calculates as 30 * 4 * 1.05 = 126
- overall diff is 164 - which calculates as (30 + 9) * 4 * 1.05 = 163.8
As there is no club bonus on CH, I'm not sure how the level up calculations change due to it. Most notably is for me that there is round() instead of roundDown(). Which is needed in all other occasions so far.
Someone else said the numbers work fine for him outside of a club. Yet I remember that Endurance had already a complex formula in the old system^^
-
I just realized very helpful part of the team feature:
I can create in a Season team with girls to level up - maybe for future blessings - while the team for League stays all the time the best I have.
Together with the autofilter on strongest by current blessing it is just great.
Only my math stumbles to figure out "where the stats come from" en detail. Well, was never my best discipline - and as it is Endurance which bugs me I might have less endurance to solve it.
-
From French forum:
#everyonewins gives 6 energy and 9 combativity
works as well on nutaku and CxH - maybe also GH.
Yet not on nutaku-CxH (maybe lag).
- 1
- 14
-
@mcf: at least we are not alone^^
guess I forgot to claim an early reward? dunno.
esp with look on test server:
-
(one of the reasons I'm glad updates happen any other day then league start/final day)
-
guess this is also a rare screenshot - Kurt as 2nd.
(1 min before end, 1h before end vampirash had 7454 points in a 102ish bracket)
- 9
-
4 minutes ago, Galellar de Mayo said:
Wow!! Now there is something good to know BEFORE!! Hahaha. Thanks for the kind reply!!
I see no reason in having less then 7 girls. If I want to have a weak team, I could simply put on weak equipment (in case I did not sell everything)
-
9 minutes ago, Galellar de Mayo said:
Help question: How do you reduce the number of girls in "Change Team"?
Please excuse me in advance: I just don't see answer posted anywhere else. Thanks.
no reduction possible. Only add up to 7 and change/switch.
- 1
-
5 minutes ago, Moonlynx said:
And during a running league season again. Not much harm done here, I guess. But they still don't seem to care about timing.
not much harm because instead of getting 25 getting something between 20 and 25? So the compensation lies in "getting 15 to 20" instead of "15"? not for me, but who cares
-
- 56 EPx1 orbs for 1st girl
- 7 more orbs for girl 2
- 14 more orbs for girl 3
- 27 more orbs for girl 4
- 1 more orb for girl 5
- 32 more orbs for girl 6
- 8 more orbs for girl 7
- 3 more orbs for girl 8
- 13 more orbs for girl 9
- 2 more orbs for girl 10
- 19 more orbs for girl 11
- 7 more orbs for girl 12
- 40 more orbs for girl 13
all in all 229 EPx1 orbs for 13 girls - while the event girls dropped at then end 😶 and enough gifts to fill the gap for a mythic 6th star 🙂 (it is still nice to get 90+ shards on boss end then drop them in Pachinko with 100 shards on top)
- 2
-
free spin + 41 MPx1 orbs for 1 of 1 girls.
- 3
[ 01-Sep-21 ] Damsels & Debauchery - Discussion
in General Discussion
Posted
what a nice surprise at the end of my adventure: