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windia

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Everything posted by windia

  1. The GPx1 orbs went missing as PoP reward as of today reset time/today. Test server as well.
  2. & (not sure about any canceling, GH wiki seems to have the "until yesterday state" https://harem-battle.club/wiki/Gay-Harem/GH:Tower-of-Fame)
  3. season stops giving xp to girls - for yet unknown reason. while +1XP is still shown, it simply gives nothing. team is 6 girls and 0star lvl1 only. getting 1 more girl did not help -.- older account gets XP as written. this new account was affected by the recent "no fight bug". it is no glitch as harem info shows unchanged girl XP values. Giving books in shop still works as known. PS: this account also is in no club because to few girls. I just find no reason.
  4. @Karma-FatSex sorry to read. I have no solution just hope that it might get fixed as of tomorrow because Wednesday is usual patch day and on test server it seems fixed.
  5. on test server it seems fixed. can battle again.
  6. nope, not that high this time: HeH (9000 each 2 hours): HaH/nutaku (6000 each 2 hours):
  7. my observations: wasting combativity and fighting Dark Lord only for his balls made me get through that hurdle. Yet using all remaining combativity creates the problem again. No more Season fights, no more troll fights... Well yeah, I have only 4 girls so far. So you say with getting 7+ girls you could avoid this bug? It seems stay even if the girl number got achieved.
  8. Looks like the problem got "imported" from test server.
  9. yes it does. I ran through the story as well, did 5 fights, and after that "uupsi duupsi".
  10. That is why I find this an awesome update/feature. For villains as well. Just the team counter is limited^^
  11. As far as I understood only if I put also weak equipment on. And boosters effect all teams as well. I assumed that my league team is visible all the time I fight with my "need XP" team in season (as long as I have my league team selected in league) Is it otherwise? Do I have to switch back and forth all day long to be "strong" in league?
  12. More specifics. And I did not even start with booster and fight values yet. (Might be that all gets fine while only Endurance & Ego is "beyond my reach") E.g. I have a lvl68 CH account, harem endurance 1103. Club bonus is 0% HC, 0% CH, 1% KH, 5% endurance, 4% harmony. Equipment sums up to these values: 2155 HC, 2096 CH, 2124 KH, 2160 endurance, 2890 harmony. with club bonus this is (2155) HC, (2096) CH, (2145) KH. Buying all stats on market sums up to these values: 2516 (2516) HC, 2652 (2652) CH, 2380 (2403) KH. Market shows me these values: 4671 HC, 4748 CH, 4549 KH, 22948 Endu, 7711 Harm. Going up to lvl69, market shows: 4708 HC, 4787 CH, 4584 KH, 23112 Endu, 7749 Harm. I can calculate HC, CH, KH, Harm quite fitting to shown values: HC/CH/KH: bought stat * club for that stat + equipment stat * club for that stat lvl68: 2516+2155 = 4671 HC, 2652+2096 = 4748 CH, 2403+2145 = 4548 KH vs. 4549 KH lvl69: 2553+2155 = 4708 HC, 2691+2096 = 4787 CH, 2439+2145 = 4584 KH vs. 4584 KH Harmony: bought stat * club for that stat * 0.5 for harm * club for harm lvl68: (2516 * 1.00 + 2380 * 1.01) * 0.5 * 1.04 = 2557 [and rounding down each step] lvl69: (2553 * 1.00 + 2415 * 1.01) * 0.5 * 1.04 = 2594 plus: equipment harmony values * club bonus for harm lvl68: 2890 * 1.04 = 3005 lvl69: 2890 * 1.04 = 3005 plus: equipment stat * club for that stat * 0.5 for harm lvl68: (2155 * 1.00 + 2124 * 1.01) * 0.5 = 2150 lvl69: (2155 * 1.00 + 2124 * 1.01) * 0.5 = 2150 results in lvl68: 2557 + 3005 + 2150 = 7712 vs 7711 as shown lvl69: 2594 + 3005 + 2150 =7749 vs 7749 as shown I applied this to a lvl455 without boosters and got calculated 68391 vs. shown 68226, which is an error of 0.24%. Good enough for me. Nothing of this applies to endurance with a small error. The only thing I feel safe about is the effect of lvl increase. On mentioned setting with lvl68 increasing to lvl69, I noted this: lvl68: 22948 just leveled up: 22986 diff is 38 - which calculates as 9 * 4 * 1.05 = 37.8 bought all stats: 23112 diff is 126 - which calculates as 30 * 4 * 1.05 = 126 overall diff is 164 - which calculates as (30 + 9) * 4 * 1.05 = 163.8 As there is no club bonus on CH, I'm not sure how the level up calculations change due to it. Most notably is for me that there is round() instead of roundDown(). Which is needed in all other occasions so far. Someone else said the numbers work fine for him outside of a club. Yet I remember that Endurance had already a complex formula in the old system^^
  13. I just realized very helpful part of the team feature: I can create in a Season team with girls to level up - maybe for future blessings - while the team for League stays all the time the best I have. Together with the autofilter on strongest by current blessing it is just great. Only my math stumbles to figure out "where the stats come from" en detail. Well, was never my best discipline - and as it is Endurance which bugs me I might have less endurance to solve it.
  14. From French forum: #everyonewins gives 6 energy and 9 combativity works as well on nutaku and CxH - maybe also GH. Yet not on nutaku-CxH (maybe lag).
  15. @mcf: at least we are not alone^^ guess I forgot to claim an early reward? dunno. esp with look on test server:
  16. (one of the reasons I'm glad updates happen any other day then league start/final day)
  17. guess this is also a rare screenshot - Kurt as 2nd. (1 min before end, 1h before end vampirash had 7454 points in a 102ish bracket)
  18. I see no reason in having less then 7 girls. If I want to have a weak team, I could simply put on weak equipment (in case I did not sell everything)
  19. no reduction possible. Only add up to 7 and change/switch.
  20. not much harm because instead of getting 25 getting something between 20 and 25? So the compensation lies in "getting 15 to 20" instead of "15"? not for me, but who cares
  21. 56 EPx1 orbs for 1st girl 7 more orbs for girl 2 14 more orbs for girl 3 27 more orbs for girl 4 1 more orb for girl 5 32 more orbs for girl 6 8 more orbs for girl 7 3 more orbs for girl 8 13 more orbs for girl 9 2 more orbs for girl 10 19 more orbs for girl 11 7 more orbs for girl 12 40 more orbs for girl 13 all in all 229 EPx1 orbs for 13 girls - while the event girls dropped at then end 😶 and enough gifts to fill the gap for a mythic 6th star 🙂 (it is still nice to get 90+ shards on boss end then drop them in Pachinko with 100 shards on top)
  22. free spin + 41 MPx1 orbs for 1 of 1 girls.
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