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Aintpretty

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  1. they finally announced a pvp change. wonder how bad that will hit the already really bad connectivity issues. hope it works out for y'all.
  2. considering that there are a plethora of Facebook games with pvp ladders that are quite good you would think the developers would just use one of those designs. the current design has so many flaws they might as well remove pvp from their game. my monthly sub is up tomorrow and i doubt i will play the game any more after that.
  3. Well based on the color code in the Harem list the derived Stephanie is rare and the derived version of Murakawa is epic. Is there a special reason for putting an epic on the lower tiered Boss? If a newbie gets it they don't have the resources to utilize her and if a veteran wants her they have to give up a lot of game money to get her. Seems kind of mean to me.
  4. maybe it is just me but i hate the abbreviation of RNG. It really should be PRNG since a computer does not do random number generation, it does pseudo random number generation. I stress pseudo since a true random number generator has never been written for a binary computer. If you know anything about computer programming you would need minimum of 100 iterations to even discern a pattern (IE does your class affect the drop order). A 1000 iterations to have any measure of accuracy and 10,000 to near prove the results. The reason for so many iterations is the notorious streaks that PRNG have. Currently I am playing 10 spins of Great Pachinko. I wanted to see the drop rate of single stat legendary items (the ones with purple background). After 255 spins of 10 the single stat drop rate is 23.14%. the current dispertion of stat Items is below. As you can see 255 iterations is enough to show a pattern, bu no accuracy. Meaning are the number for Endurance and Harmony outliers? BTW if i had stopped the test at 100 it would have looked significantly different and the percentage was 26%. Once i get to a 1000 spins of 10 i will get get a more accurate percentage. The percentage at 10,000, baring the developers don't change anything, I will near proof of the drop rate of the single stat items in 10 spin Great Pachinko :).
  5. yep. especially when i was raising them to max. luckily i found out about it early.
  6. actually what i find weird is that your base stat have an uneven increase (+9 primary, +7 secondary, +5 tertiary) but the devs allow purchased stats to be equal. Since max stats are far greater then the base stats, the dominance circle is completely negated. In PvP i don't even look at what type they are. Just Ego, Endo, Attack, Excitement and relative defense. I don't know if level plays a factors in combat but does not seem to.
  7. Is there a cell phone version of the this game? if there is does it use the same account/characters?
  8. I believe that is for everyone. The main stat increases endo and attack
  9. when does the epic set get awarded? asking since i have completed 5 / 5 on the summer life icon
  10. Thanks because of you I have not gotten summer red battler after 50 tries !!!!. Thanks for making me like Samuel L. Jackson from Unbreakable . I am only in my 2nd week so only have one boss to hit.
  11. is the stat max per stat then?
  12. the table mentioned earlier assumed it was 2000 per stat before cost changed from 2 cash to 4 cash (the one that went to level 77 per se). Or at least that is what I have to assume since I am currently at level 25 and have purchased 673 stat points in each of my stats for a total of 2019. cost is still 2 cash units per point. Maybe it is a total of 6000 stat points regardless of what stat is purchased. The same may be said for the max stats per level. Meaning that at level 30 it is 3285 purchased regardless of how they are distributed. I am currently concentrating on reaching maximum stats for my level. when i am sure i am close I will only put all my points into one stat. so i can see if it maximum is base on stat or total.
  13. in a way that statement is misleading in a way and par for the course in this game. if the current last update is what is used for the final rankings then why does it take four hours to get the reward out? it should be done within 2 minutes of that ranking so it is obvious that everyone is working on a new week. granted missing the cut is annoying (teach me to sleep ) but part of normal gaming. not showing that the week is "complete", processing the rewards and redoing the rankings is a sign of poor programing and organization.
  14. Well in approximately 3 hour I will know for sure but I am curious if the weekly reward from Tower of Fame is based current actual status or the latest update status. The reason I ask is the weekly reward resets in 3 hr 17 min and the ranking update is in 3 hr 19 min (as I type this). For most this won't affect them. However for those of us at the borderline it certainly does. My ranking is sitting at 1001. One or two rankings significantly changes the reward. So does actively playing the game for the next three hours even useful? Along with that is the listed Mojo vs the Mojo listed in the ranking. My listed is 2479 but in the ranking it is 1451 (my current level is 23 and that certainly wont change in the next three hours )
  15. not sure what you mean. how am i supposed to get the pop-up link that i followed? what do you mean by default browser setting? how will reinstalling get me coins if i am not following browser link or some other feed back mechanism?
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