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nod

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  1. Ok, so what were the results of the SURVEY? I don't care who won a pittance of kobans. What did the SURVEY tell them? What decisions did they make based off it? Could we - I dunno - discuss the TOPIC of the post?
  2. Well this problem only just started happening. I've been playing on nutaku for about a year and never had this problem. The worst thing I could say in all that time was that I wasn't always given the most up to date information, but all I had to do was change the screen and it would update. Frex, sitting on the Missions page until a mission was completed, but sometimes the clock on my end would run out before the clock on their end, meaning if I clicked on a new mission, it wouldn't begin, so I had to go back to the main screen (or any other screen, really) and come back and wait for the timer to finish again. Usually the delay was no more than a minute. Annoying, but not as annoying as constantly having to refresh the whole page. I guess I should be glad I'm not having to sign in again (maybe the keep-me-signed-in checkbox takes care of that), but this is obnoxious enough that I'd just stop playing. Thanks for the info.
  3. Can we stop ending sessions after 5 minutes under the absurd claim that I've been away for too long? What was so inherently wrong with not harassing me constantly all day while waiting for the game state to catch up to me?
  4. The thing I would like most immediately would be for the scroll bar to be wider, as in, wide enough to easily grab and position. I'd also like to by default not see girls I don't have. And I'd really like to sort by time remaining. I would have a lot less to complain about with these three very minor improvements. I hope some day technology advances enough to allow these things, preferably before fusion power becomes a reality.
  5. It's okay to not get everything you want. It's a game, not a life and death situation. If you really want everything, start spending money. If they give you everything for free, how are they supposed to earn a living? And what would be the fun in always winning?
  6. nod

    Stalking

    So don't fight those fights. If you have any reason to think you're not going to win, and the mojo cost for losing is higher than you want to pay for a loss, don't fight.
  7. nod

    SKYTTE

    When I look at Nutaku's other games in hopes of finding one worth playing, I look at the ad art, and nearly ALL of it is awful, whereas HH's ad art is actually pretty good most of the time. When I look at Skytte, Juliette, and Robin I see bad art. Bunny, Valentine Arcana, and Rebecca are very good art. I've tried a handful of the other games, and very little of the art is of this quality. (Sadly the gameplay is also lacking.)
  8. I don't know why your experiences and mine would be so vastly different. I'm about 50 levels above you, so we're not that far apart. If you're buying kobans and getting powerful equipment that the people of your level don't have access to, that might be one reason.
  9. I used to get a girl roughly once a week. Ever since the change, they seem to be closer to a month apart. Have even missed about half the special girls now, whereas before I think I got all but 1 of them. What that means in terms of clicks per girl, I don't know.
  10. Fighting battles you are sure to lose is a sure way to stunt your growth. You don't gain XP (or anything else) from lost fights. The one in a million upset is not worth all the lost mojo, which is needed for the weekly contest. Also, Harmony rarely helps, even when it's very lopsided. In an otherwise even battle, it might help, particularly if it's not in my favor, but I've had 45%+ harmony and still lost battles that I should have narrowly won (due to going first, if for no other reason). It seems like both players usually get their class effect once per girl, and there seems to be no other effect (like there was when the concept was originally introduced).
  11. The arena has never been a realistic option to train girls, so why use it as the primary means? 1. You cannot train if you cannot win. 2. You cannot win if you use anything less than your best. 3. Even with your best, you still will lose roughly half the time (I'd say more than that). Once you get to your "proper" level, you start getting fights you usually can't win unless you improve, but you can't improve unless you get better equipment, buy up stats, or get a better girl. That costs money, and you get no money from fights you lose. (Of course, girl income is your main income, but fight income and troll income are valuable too.) There are a lot of benefits to winning fights. Losing costs you mojo, but mojo is what you need to move up in the rankings and get the weekly bonuses. Right now, opponent selection isn't very well done. Sometimes the fight is easy and sometimes it's hard. Sometimes the mojo payout is good and sometimes it is not (and you lose a lot if you lose the fight). And the two have nothing much to do with each other. You can sometimes have easy fights with big payouts, or hard fights with tiny payouts. (But a win is still a win.) OTOH, what if you won mojo according to how difficult the fight was? Easy fights would pay less than hard fights. Also, opponent matching would not so frequently pair you with fights that are so very lopsided against you (there are very few matchups that you cannot tell for sure whether you'll win or lose). Ideally, there would be NO penalty to lose a fight; this would allow you to always fight all opponents, regardless of your chances to win, because there's nothing to lose by losing the fight, and sometimes you might beat the tough opponent. I do tend to use my Omega spot to train up a girl while I'm building up the cash for her, because the Omega girl never gets used. (She might get used if both players had really low Alpha and Beta girl stats, but that's just a guess.)
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