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Falco82

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Everything posted by Falco82

  1. And in fact I told you about a dice. Gambling is not based on progress. If you bet a number on the roulette table, do you think that counted something that you played there 1 or 200 times? With the previous method in which the drop rate was higher I get one at the second shot (understood? Second!) but sometimes I didn't take anything. In the actual system there is the progress and you can see it very well, but there wasn't any reason to have it before and infact there wasn't. And trust me I'm not talking like a fool, I'm a programmer and I know how the statistics work, and it's the statistics that are based on gambling, not progress. P.S.: talking about the 100x hit I'm instead sure that someone has got it and I suggest you to read the patch notes before giving some fool to others about things that are explained there very well.
  2. The previous system didn't take note of the advances. If you know how the random works you should understand it: every time you made an attack it was like throwing a dice that can roll out the 6 on the first try or on the 7949th without any logic because each roll has the same percentage of success (in a dice 1/6, here very very very much less). The 100x shards rate works theoretically on all the girls including the legendary ones. I say theoretically because they have set it so low that no one or almost manages to get it but even this reasoning has the same value both on the legendary and on the common ones. This of the 100x it's a possibility that has nothing to do with the normal individual drop that varies depending on the rarity of the girls. I hope this explanation is clear enough for you.
  3. I know that kinkoid has say that, I think to have read it like answer a lot of time but is not a data. They don't say nothing about the percentage of drop and I have taken note of the number of attacks I needed before to take a girl and those I need now and I assure you that kinkoid does not tell the truth. I need real data, not the phrase "on average it's better" without proves. It is as if you go to a robbed merchant and instead of finding the thief you tell him "but on the other hand the other merchants have not been robbed". I'm talking about real problems and real solutions, and in reality this system was a weakening rather than an aid, a bait-and-switch.
  4. It what I said before, the shard system is interesting but it had to be an extra method, instead lowering the probability of taking a girl at the first shot became the main method, practically the only one. And this is evidenced by the feedback, practically no one has had this luck. But the worst thing is indeed the shard drop rate. I see only people that spend a lot of money without thinking say "Wow, I have dropped all the girls with only 100000000 recharges, I'm lucky!" Probably who spends little or doesn't spend at all notice this much more: a drop every 40 attacks is ridiculous and happens very frequently, this is the first thing to repair and very soon too. People were complaining about the old method for the low drop rate and to resolve the situation you change method but lower the drop rate further (this is what I could see from more people, if a kinkoid programmer can disprove me do it, who has no data about it please shut it up). This is certainly not the right way to improve the game.
  5. I have B, C and A... It seems that I'll have to sacrifice me and get all them 3 😛 Platform: HentaiHeroes.com ID: 1457867
  6. The new system is good for how it was presented, that is an extra method to take the girls over the single stroke of luck, but in fact the possibility of taking a girl in one stroke, although still present, has been reduced, and this is wrong. In addition, even the drop rate of the individual pieces is quite low and often we find ourselves doing the 20 games in a row without taking even 1 shard. I think that the idea of the transparency of showing the percentage of completion is interesting but it should not be the only method because what was frustrating in the last system was the low drop rate but if to implement this new possibility the drop rate is further reduced then the problem is not solved but amplified. I understand that the idea of the programmers is to earn and that, anyway, a game too easy would not be fun but you should get a balance between the two things and currently, unfortunately, it is not so. I think that keeping the old system with the old percentage of drop adding the attraction system (putting shards as an additional random reward instead of an alternative to the normal one), and with a higher minimum frequency for the shards would have really made a difference. Aiming all only on the attraction system drastically reducing the possibility of having 100% in one stroke, instead, I think it was a bad mistake.
  7. I don't mind this new system because it is more transparent than the old one. Now every attack has potential value approaching the goal while before you didn't know if you lacked a little or so to get to the decisive blow. But I have a doubt: in the patch notes they say that is still possible to take the girl in one shot (and I know that to someone has happened) but they don't say what is this percentage. It gives me the impression that now it is easier to take the girl with shards but that the possibility of taking it at once is drastically precipitated. Do you know anything about it?
  8. 170 attempts for Agatha and no results. Since I started it's the first event in which I can't take anything. I hope they will soon insert the new method because the drop rate seems to have worsened even more...
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