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Lhans

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Everything posted by Lhans

  1. True. Which implies that there's something else different about someone.
  2. Beep. FAIL. I'm not even in that line up. Hopefully someone who is more perceptive would come along later on. A bug such as this give certain people an unfair advantage in the league. For people already at the top due to their levels, this probably won't matter as much so they'd think to just make fun of it. But for someone who values every win because of the xp and points towards a better league ranking, this is a big deal. How could someone lower level get higher stats than a higher level buffed guy? I've seen the lower level's equipment and harem level. It's impossible. Is it merely visual? No. I've checked with a challenge and he retains the stats. Anyways, I'm still hoping it would drop before the end of the league. Otherwise, it's a loss of points. And xp, if I get unlucky.
  3. These are some of guys in my current league. Find someone who shouldn't be in this line up. Those stats are absurd. My problem is that I haven't fought the guy yet =/. He's stronger than buffed me.
  4. If due to your high attack, low alpha girl excitement and first strike, you manage to get your beta girl out earlier than your opponent, aren't you suppose to get extra defenses due to the beta girl when taking hits? It's like there's a one round delay. You get beta girl out. The enemy gets a hit in with the advantage of you not having the beta girl defenses register. Then battle proceed normally (well I'm assuming its the same when the omega girl comes out but I couldn't tell because my numbers with the simulator I made gets really off when the beta girls comes around.
  5. My 100 shard drops had always extremely rare except for the previous anniversary event. With an incredible burst of extremely good luck, I somehow managed to get 3 of them in a couple of days and when the target girls were at 25 shards or below. Suffice to say I was really happy that time. It blunted the pain my koban wallet was feeling in financing all the refills I had to do to get the other 6 girls available to me due to the horrendous shard drop rate.
  6. Well this is the guy in my guild with a lot of contributions - rbsm77; he's still visible in the harem heroes leader board and he still has the guild tag. The other two I can't remember - I probably would had kicked them out myself eventually. At my guild profile, it says I have 37/40 members. At the clubs leader board however, it still states I have 40 members no matter how many ranking updates had passed so it does seem like a visual issue. Ghost members! They'd haunt your guild forever as you can't kick them out as they are invisible from the list (or at least until the bug is fixed).
  7. Finally done with my stat calculator, thanks again for your formula and your observation above. I used that as the basis then worked on it so that my calculator shows unbuffed and buffed ego and attack.
  8. OMG. Does it have a stealth autokick feature when one was inactive for a while? I'm missing 3 people. One has contributed a lot so I was keeping him around just in case he was just having a hiatus. With the amount he contributed I could spare a spot for him, no matter how long it took. The only inactive guy remaining in my guild was last seen 82 days ago. Would he get kicked out at 90? As guildmaster, would I get kicked out after a certain amount of inactivity as well?
  9. Huh, this one actually worked out okay. Thanks. I still want to know what's wrong with the one I did though.
  10. Anyways, I've been trying to match the Endurance stat below of 331,363 by following the formula. Equipment primary stat bonus of 17437, secondary bonus of 17136 and endurance bonus of 17,135, Harem Endurance bonus of 16730, and guild bonus of 10%. Going with _shal_'s formula: ((9*411+30*411)*5+(7*411+30*411)*2+17135+16730)*(1+0.1)+ ((9*411+30*411)*0.1*5)+ ((7*411+30*411)*0.1*2)+ ((17437+(9*411+30*411+17437)*0.12)*(1+0.1)*5)+ ((17136+(7*411+30*411+17136)*0.12)*(1+0.1)*2) =334151 Which is close but too high, unless I missed something since there is a lot of math stuff in there.
  11. Anyone know the equation to get the endurance stat? Or the correct one anyways. The one I got from HH wiki isn't adding up even with guild bonus and all. I'm missing 3.3k somewhere when calculating my unbuffed endurance stat. [Endurance] = [Equipment's endurance stat] + (5 × [Main stat]) + (2 × [Secondary stat]) + [Harem Bonus] [Equipment's endurance stat] should be = (5 x Equipment Main stat bonus) + (2 x Equipment secondary stat bonus) + (Equipment endurance bonus) yeah?
  12. Darn. I guess that was it. I forgot I buffed up.
  13. (This was in Nutaku server, I don't know if it's the same in HH) Well it all started with me trying to make a calculator to see if I could get the approximate unbuffed stats of someone in order to decide whether to whack them in the league. Anyways, it was rather off so I started checking if equipment was affected by guild bonus. There was a bonus but it was way over my guild's maxed out 10% bonus. It was freaking 22%! When I calculated my personal stats by switching to ego equipment, it was still 22%. I also checked with my guildless lowbie account in HH. Every stat was changed accordingly when switching equipment. Well, considering I'm in a guild, I don't mind if you guys take a while to fix this or ignore it 😋. I just thought I'd bring it up to be fair to all the guildless out there. So does this merit a koban bonus to my nutaku account, Harem Heroes ID 502756 ?
  14. Another Villain Contest Day, another gripe about Contest Notifications. Is it an improvement or a deterioration of game play?
  15. Notifications v2 - looks nicer than before. Still as laggy as before. Fail.
  16. Yeah that's the thing, as a semihardcore guy, I can't even catch up to a high level casual guy who just does the daily xp stuff - missions, adventures, use up league points, do enough arena to get the xp tier. Before I could at least rely on the arena to get some extra xp, I'm not on it 24/7 nor do I use refreshes but it was still a decent chunk of xp per day which allows me to close the gap with the casuals. A lower level cap would had been nice, but that is simply too late to apply right now. My solution also wasn't feasible but I have hope with enough people brainstorming, someone might get a brilliant solution to solve the problem. Brainstorming crazy ideas like 1 xp per girl click whenever you get their income or something similar. Yeah, yeah I know that will never happen. Problems and all. But it might spark something more sensible.
  17. Heh. See you even admit its impossible to close the gap. I'm not content with that. Was it wrong for me to suggest stuff to give latecomers a chance to catch up in levels? The one I suggested might not be feasible but this thread was to make the developers think of ways to improve the game. Where can you get xp? Daily missions - xp scales up to level so latecomers and high levels pretty much progress the same. Adventure - same thing. Refills might provide a limited short term boost to xp gain but once you reach the end, you can only convert extra energy to tickets which doesn't provide xp, minor xp loss to high levels. League - latecomers lose to any sufficiently high enough player, loss of potential xp per week. High level players, all wins, with no loss of xp, they can progress faster. Tower of Fame. As money and xp tend to scale up in level, high levels generally have the advantage though not in all areas. So basically the strong gets stronger. Latecomers just have to suck it up.
  18. Well started looking for the xp system and finally found this old post, as per patchnotes 11/12/19: This Wednesday there will be a new balancе of the XP gained by players : From level 20 to 49, the player will get approximately 100% more XP than before From level 50 to 99, the player will get approximately 80% more XP than before From level 100 to 149, the player will get approximately 60% more XP than before From level 150 to 199, the player will get approximately 40% more XP than before From level 200 to 299, the player will get approximately 30% more XP than before From level 300 to 399, the player will get approximately 10% more XP than before From level 400 to 499, the player will get approximately the same XP as before Level 500 player will get approximately 7.5% less XP than before This is what I meant when I said xp boost. Anyways my point about catching up post 400 still remains valid. As I've said it in my last sentence in my first post, I'm open to any other way to alleviate the problem if changing the formula is too hard. At over level 400, that gap reducing takes forever. By the time I close the gap to 10 levels with the highest levels it would probably be a few years down the road at this rate. After charging through the levels due to the xp boost, hitting 400+ sucks. I already do, which is how I remain in the 5th-15th tier all the time and like I said in the prior post its only the perpetually buffed high level guys who I usually lose to. Guys who probably rebuffs within 5 minutes or buffs when I'm unlucky enough to be sleeping probably.
  19. Hm. It needs to be changed then.
  20. And they can do that for levels 400-425! =D
  21. I pretty much lose only to these perpetually buffed guys, which could be 1-4 guys, 3-12 fights with minimal xp per loss. Versus guys who wins 100% of their fights (even against buffed high level ones), you really don't think they would level faster than me? The only difference with those guys is the amount of points they get per fight. 1. Like I said, it's hard, I didn't say impossible. 2. After being in that reward tier ever since I got to D3, it gets stale. It's good but too much of something ... Heh, course I'm not gonna rank lower just for a change =P. Only happened once, I forgot it was the last day and I forgot to use my league points. 3. Who's making em stay there eh? I got a lower level guildie who went into D3. Frankly, he leveling up quick since he's fighting all these higher level guys. He would someday out level those guys content in remaining in D2 - some he probably passed already.
  22. I know but here's the thing, prior the level 400 it takes a while but you could visibly see you're catching up to higher levels since for every level of theirs you might get maybe 1.5 levels or more depending on your level. Post 400, you go up one level, they go up one level. Enough time, they go up one extra level on top of yours. That is if they are decent pvpers who win all their league fights. Like I said, if you have let's say four 430+ dedicated pvpers (people who generally place in the top 4) vs your lvl 400ish, it's hard to displace them out of the top 4 especially if they are KH. You're pretty much delegated 5th and below unless you get lucky with a league with less than 4 of em. They'll also be enjoying their advantage for months to come since there is no way for newcomers to catch up. They're just competing between themselves for the top places with the newcomers acting as fodder for points. Well if they are doing it as speedily as they are doing guild improvements, well I'd say it'll be months in the future. How hard would it be to put an extra xp boost tier to the existing system?
  23. Can we get an xp boost from lvl 400 - 425 similar to that available for below 400? These days the only way to get ahead in xp (if you do all missions and arena wins) is counted by your weekly league wins. Those really high levels have no problem beating guys of similar levels if they are equally buffed so they get xp for pretty much every fight. Those of a certain low enough level get guaranteed losses so they lose potential xp unless they could get em while they are unbuffed. I could see higher levels incrementally go farther and farther in levels as time goes by which compounds the problem of beating them in the first place. Before, you use could the arena to catch up a bit if you have the time or kobans for it (I never used kobans). Now everyone's progress is mostly the same except for the difference in league wins. Frankly I'm just tired of being a 5th-15th rank league contender if I get stuck in a league with 4 dedicated high level pvpers. Any other ways to alleviate this problem would be welcome.
  24. Hm. I don't see notification V2 in test server - just V1. Is there a setting for it or does it switch randomly?
  25. Lhans

    In game poll?

    I'm aiming to get rid of the notifications - not get a version 2 , which is why I'm suggesting an in game poll to gauge if players just simply want it gone. Anything that slows down game play that much is simply horrible. An option to turn them off its cool too. Oh yeah, there's a poll in that other thread. Vote to say you don't like the notifications and pick 1 out of 5.
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