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jelom

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Everything posted by jelom

  1. You have to wait to the last day of the event and open the mission page.
  2. It would be a good idea to put that info in the wiki
  3. Event - level 241 - 53 girls - Grunt (level 62) - 167 battles - 27 boss girls (all bosses cleared) - Cave Maika LOL for the second affection scene Event - level 241 - 54 girls - Dark Lord (level 30) - only 2 battles - 27 boss girls (all bosses cleared) - Future Laverne Incredible lucky day !!! She just dropped in the first two tries after Cave Maika.
  4. Tower of fame, position 163 in PvP wins. I was also curious as his stats ...
  5. Excitement is a function of your alpha girl level, so try leveling her up.
  6. didn't notice before you said it, but the volcano is far and the flags are near, so the wind can flow in different directions
  7. There has been a lot of discussions about the economy of the game, many people saying the income is very low compared with all the costs. I am going to show some calculations so everybody can compare and decide. First of all I am going to make some conservative assumptions. My calculations will be for a stable player, that is a player who has reached the last world. Let's suppose he has a experience level of 200, has got all adventure and world bosses' girls, and he took around a month to pass every world, getting the event girls in that time (not including epic pachinko or event bosses' girls) so he has got at least 50 girls in his harem, and he has upgraded all of them at least to 3 stars, and at least some girls to 5 stars. With that initial data, what amount of money can he obtain? Well, depends on how many time he is playing each day, so there will be some player profiles to compare: - casual player: he just connect three or four times a day to complete the daily missions, take the harem money, fight bosses and advance adventure so he doesn't waste energy or combativity points. - dedicated player: he can be connected about 8 hours a day (obviously not playing HH all that time). - obssesed player: connected 16 hours a day, only stops to sleep. - robot: a player connected 24 hours, collecting money instantly, and wining all PvP and contests. Not real, only for comparing purposes. In HentaiHeroes there are different objects that can be earned in different ways or bouhgt with game money. - Game Money (abreviated $) - Girls experience (xp) items or books: Cost 200 $ = 1 xp - Affection (aff) items: Cost 417 $ = 1 aff - Kobans: They can be bought with REAL MONEY, or earned completing all daily missions, event missions or placing 1 to 4 in contests. Let's start with the game money. - Money incomes: · Completing Daily missions (level 200) can give about 200k $ counting the cost of items received. · Battling Bosses Battling Roko at maximum level (290) gives you 29,5k $ / battle equals to 1416k $ / day. · Harem money: with 50 girls at 3 stars and some at 5 stars, they give around 70k $ / hour or 125k $ / recollect maximum. Maximum money daily 70k * 24 = 1680k. I have made some calculations in excel to see the daily amount of money obtained collecting every 30, 45, 60, etc minutes. 30 minutes -> 85% of the maximum 45 minutes -> 82% 60 minutes -> 76% 90 minutes -> 74% 120 minutes -> 67% 150 minutes -> 60% the four player profiles can get robot(max) 1680k obssesed 1000k dedicated 750k casual 500k · PvP battles This feature gives not only money but also, affection and experience points for the girls and the player which can be translated to its cost in the market. One battle won gives the player the following: 5500 $ 5 girl xp 5 aff It also gives the player 10 xp but those points cannot be bought so economically are not important. A robot player, wasting no time (and no sleep) and winnning all possible battles (144) can get this money 936k (1164k counting aff and xp for three girls) battles 100% 83,3% 66,7% 50,0% 33,3% (win/loss ratio) PvP/día max 144 936k 780k 624k 468k 312k PvP/día obs. 96 624k 520k 416k 312k 208k PvP/día ded. 48 312k 260k 208k 156k 104k PvP/dia cas. 24 156k 130k 104k 78k 52k including the value of aff and girl xp for all three girls PvP/día max+eq 144 1164k 970k 776k 582k 388k PvP/día obs+eq 96 776k 646k 517k 388k 258k PvP/día ded+eq 48 388k 323k 258k 194k 129k PvP/dia cas+eq 24 230k 191k 153k 115k 76k this is the most variable part depending on the player profile, and if the girls are maxed in their profile or experience. For a real player, assuming the alfa will always be maxed, and winning 5 of every 6 battles, the incomes for the four profiles could be something similar to this maximum (robot) 936k (1164k with 3x aff+xp) obssesed player 520k (604k with 2x aff+xp) dedicated player 260k (402k with 2x aff+xp) casual player 130k (171k with 2x aff+xp) Adding the four items, the different profiles of player can get this total for each day maximum (robot) 1416k+200k+1680k+936k(1164k) 4232k (4460k) obssesed player 1416k+200k+1000k+520k(604k) 3136k (3220k) dedicated player 1416k+200k+750k+260k(402k) 2626k (2768k) casual player 1416k+200k+500k+130k(171k) 2246k (2287k) Any correction or comment is welcomed.
  8. Boss - level 236 - 52 girls - Roko (level 290 - maxed) - 340 battles approx. - 27 boss girls (all bosses cleared ) - Mavin well, Roko dropped all three girls in 1560 battles so the drop percentage has been 0,19% this time. Now for the event girls, and if I get them ... ... my first 10 x epic pachinko.
  9. Today I have fought a player with around 1500 more mojo than me, and 11 positions ahead of me, so the rule about the 1000 mojo maximum diference should be updated. Perhaps we are also opponents assigned based in the closeness in the mojo rank table. By the way, I am seeing lately very little diference in mojo for players around the 100th +-20 rank so a good or bad streak can made you go up or down a lot of places for every 4 hours time range. You go up 10-20 places, the players became thougher and the same day you lose again that places, so the opponents are easier to beat again (by narrow margin) so the cicle start again. Before that I was gaining ranks more slowly but the gains were more stable.
  10. @harumont You shouldn't be here asking this question. I expect more patience from a veteran who fighted all previous bosses. my drops with Roko: Venam 550, Noomye 670 ... Mavin still fighting.
  11. my comments 1. No safety net. kobans equivalent to 2 x 10 epic pachinko seems much for some people but doable for most (assuming 1 legendary every two months) but if the drop is sure then the legendary is just a question of money/patience and it will lose the emotion of getting the girl. I advocate for a progressive rate, very low at start but a decent one (more than 1%) passing the 1000 battles mark. 2. Better communication on forehand. Definitely they have to improve that. I am still amazed to have read today that some people were not aware of the legendary event. Most of us know t has been talked a lot in the forum, there is the news message, there is even a calendar in the wiki, but it will be always people who don't see that. The most simple solution, modify the background image of the game adding the words "Legendary Days" if they don't want to make a full new scene. AND do not change things in the last moment, that made a lot of people angry. 3. drop rate and drop system. I don't want to know the drop rate, I know is very low and I can live with it. It would be a bad idea to reveal it. Example: If devs said it was 1/500 then everyone who played 501+ battles will be asking why the girl didn't drop. But the drop system is another matter, and will be good to know if it is a fixed drop rate (events) or a small progression (bosses) and more details about it. Speaking only of the legendary days I have expressed my view in point one. 4. Alternative ways of doing the event. I don't have an idea for that now. 5. Legendary gifts. A good addition to compensate the loss of cash. Maintain that. Adding legendary or epic monostat gear would be welcomed too.
  12. Boss - level 233 - 51 girls - Roko (level 284) - 670 battles - 26 boss girls (only Mavin left from Roko) - Noomye
  13. close all your browser windows, try logging out and clearing your cache and cookies, and log in again into the game, i think the forum recognize your profile from the game cookies and use your profile picture accordingly.
  14. Event - level 232 - 50 girls - Ninja Spy (level 34) - 35 figths - 25 boss girls (only 2 left from Roko) - Norou
  15. Yes, I think this event is best thought than the previous one. It seems it is a little bit easier to get her and of course the affection items is a good addition. But i have to say something about the drop rate until now. It is the first day of the event, so there are two kind of drop reports, early droppers with very few fights (normal with so many thousands of players trying), and impatient people who started to refill from the first minute. The only group you have to take into account if you make statistical analysis is the latter ones or else wait for the event to finish and add all player statistics. The early droppers could give a false sensation of very high drop rate initially. Well, i don't want to appear as pessimistic, I think it will be easier this time I wish good luck to everyone who keeps trying.
  16. 35 fights and Norou dropped in my arms. I cant believe it. To be fair, Levitya was very hard to get (700 fights) so RNG compensated this time. I also got two legendary affection items before her. Let's do it, guys. Luck to all of you.
  17. Well, I celebrate the change of the new legendary girl to know-how, (if she were charm as initially announced I would have gone for her as well, anyway, as I went for Levitya) although in my opinion announcing it so close to the event start time is not a good decision, and so one third of the players could be happy but another third sad, disgusted, ... you name it. Look the good side of it: Waiting two months for the next legendary is not so much time, so you charmers can replenish your koban treasure, get more information about the drop rate from this event, and battle higher bosses for the money. The art for the girl is very good and the animation splendid. I expect that one day those animations could be incorporated into the game, perhaps in the girl profile, and not only for announcing the event. About the drop rate, I won't complain. She is legendary, and the difficulty must be bigger than a common event. Anything near a 10 x epic pachinko equivalent, or about 500 fights is what I think is fair, and I assume that as an average. The 4x rate for legendary affection items is not to be forgotten. If you get two or three items (probably more) is worth a lot of money to compensate part of the money not obtained from the higher bosses.
  18. @EpicBacon Acording to your numbers we have to be optimistic, the drop rates for boss girls are higher than commonly guessed 12 boss girls / 2704 fights = 0,44% 13 event girls / 1311 fights = 0,99 %
  19. Boss - level 226 - girls 48 - Roko (level 189) - aprox. 550 battles - boss girls 24 - Venam First drop from Roko. All other bosses cleared (not counting current event). The 0,18% drop rate is close to the average I had assumed until now for boss girls drops (0,15% - 0,25%)
  20. Well, as a frequent reader and not so frequent poster, I must say that I enjoy reading posts from everyone and if Zorba (or anyone) quits from posting will be a loss for the forum and I expect him to reconsider it later. The forum is part of the game experience, and it allows us to share our views and thoughs about it. It is true that using more than one account to comment could lead to confussion and is not fair to the rest of the people, so the warning was correct. In any case, don't take things too seriously. Life is more than this game.
  21. Thanks for the comment YoyoHH. The calculations in my post seems more complicated explained than when I done mentally before the battle, and of course is only a rough estimate I do i nsome occasions, I analized a number of battles to verify that the numbers could work before posting here, but i usually go with simpler estimations. About the duration of the fight, the ten rounds is aproximate, some times the battle drags on for more rounds. As you recommend, my policy was to never skip a battle pre-patch; because of the randomness you could win even a very stronger plager. Post-patch I only remember two times where I have not battled a player, but because they surpassed me largely in every aspect including harmony (luck). I agree with you about the better predictability. Regarding the player level, I have done it for level 200-230 who are the ones I usually see. I haven't thought about it for very low levels, but surely it must be adjusted. I have swapped girls in those days, to get aff and exp to level new girls, and to see how the battle worked with different speciality girls, losing some battles at first, but overall I think that until now the best defense is still a good attack maximizing your main stat and ego, although a maximized defense and harmony could work well for charm players.
  22. After batling for some days and seeing the result of the battles i have come to a calculation to try to predict the outcome of most PvP battles and so avoid sure losses. In the PvP screen when you are about to start and have your statistics and the opponent, you can made the following calculations: your ego minus opponent ego = ego advantage your initial attack minus opp initial defense against your class = initial hit your late attack minus opp late defense against your class = late hit opp initial attack minus your initial defense against his class = initial opp hit opp late attack minus your late defense against his class = late opp hit initial hit minus initial opp hit = initial advantage late hit minus late opp hit = late advantage As battles usually last aprox. 10 rounds to calculate your total hit advantage during the battle calculate (initial advantage plus late advantage) by 10 divided by 2 add ego advantage plus total hit advantage and that will be your total difference of ego at the end of the battle ... it there weren't special habilities, so we have to also take that in consideration. First see the harmony percentage of each side and assign a number of expected activations multiplying that percentage by 10 rounds. then add the following quantity to the previous ego difference: for KH girls: 10% initial ego by number of activations for HC girls: 50% your initial or late hit (the bigger one or the average) for CH girls: 50% of your late defense Add your quantity and substract the opponent. So the final result is: ego advantage + hit advantage + special advantage = your final ego. If positive you must win, if negative you probably lose. If the number is less than 20000 the luck plays a big part if one of the players activate more or less than expected. If the number is more than 30000 ego you can be safe that you will win almost always. Example with numbers: you opp class KH CH initial ego: 130000 110000 attack: 18000-21000 15000-19000 defense: 3000-5000 4000-8000 harmony %: 15% 35% 1st girl: KH CH 2nd girl: KH CH 3rd girl: CH HC ego adv: 130000-110000 = 20000 initial hit: 18000-4000 = 14000 late hit: 21000-8000 = 13000 initial opp hit:15000-3000 = 12000 late opp hit: 19000-5000 = 14000 initial adv: 14000-12000 = 2000 late adv: 13000-14000 = -1000 total rounds advantage: (2000+(-1000))*10/2=5000 special advantage you: 1-2 hits: 13000 (+ 13000): 13000 (or 26000) opp: 3-4 hits: 6000 + 6000 + 9000 (+ 8000): 21000 (or 29000) final result: 20000 + 5000 + 13000 - 21000: 17000 so you must win, (but as the difference is small in this example, bad luck could make you lose if opponent triggers more special hits and you not). Any correction or commentary will be welcomed.
  23. Going to the topic: - Adventures: glad to see a new world so we are able to advance and give use to all that energy. I like the theme. The room in the top left corner reminds me of somewhere ... As the image show 10 scrolls I asume the total energy of the world will be in excess of 9000, plus the last scroll of the previous world around 10000 energy total. As devs only open two scrolls now, it will need 2000 energy to complete, around two weeks of play. - Character: We will have to wait to see the conversion of actual statistics to harmony. - Battle; I am still thinking about it, it will be a big change in the style of PvP play anyway. Just two hints: the harmony superiority over your oponnent will be important. And charm defense can be big in the later stages of a battle (exemplyfying with the last post of Asherandai, defense with all 3 girls in play can be as much as 9400, if you multiply that by 2 is 18800, so not as bad defense as previously stated) - Bosses: I would have liked a new girl like Finalmecia, but it will have renewed the question to made her droppable, so good with the tentacled Roko Sensei. Max level 290, wil give a lot of money. I like the 4 new girls. It seems all are well endowed. Some people will miss a small chested one. - General and market : small bug correction and improvements are important too So overall impression is good for me.
  24. girls do drop. i got one today.
  25. gangang765 is a new player, started on april 6th, 2018 (see profile clicking on it), if you search him in the tower XP , he has 22987 points, multiplied by 2 for the contest is 44974 (four hours has passed from your post, so his xp has increased), almost all new players in that row of the tower have the same stats, so It is possible to get that amount of experience in two days. I wouldn't say that is cheating. You have had bad luck pairing with him in this contest.
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