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Karyia

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Everything posted by Karyia

  1. Ahem... 🙃 😅 Q: Will blessings stack? Option a: Probably not. Balancing needs to be tested still. Option b: Yes, Blessings will stack! If the girl has both characteristics, she gets both Blessings. Q: Will boosters change? Option a: Not completely defined currently, Mythic boosters coming. Option b: No, Boosters remain the same. They will still help with the battle performance as before. Especially loved this one 😂 IMO, the feature is already flawed/doomed if it isn't clear how it works Q: How can we know what is working and what is a bug if you won't tell us what the calculations are? A: Team has improved, currently clearing out as much spaghetti code as possible. More mythic/kobanics stuff just doesn't sound good. The weekly/monthly blessings seem just another trouble coming... (eventually) I just won't be able to upgrade the girls that fast on the fly, just sounds like more frustration to add to the rest. Unlike this answer -> A: No, we don't want HH to be frustrating, so PvE won't be too hard. Failing the same thing over and over isn't fun." IMO, the game is feeling more and more frustrating and less fun to play with the recent changes. Though in fairness, got to wait and see what exactly this means in terms of gameplay but can't say that I'm too enthusiastic about it.
  2. Better wait on the new system AND battle mechanics info. If the problem with the current system was complexity (or something), talk about with a whole new system (and partial overhaul of how we played it) and new stuff we don't even know how it works. Hoping for a full "awakening" where hopefully we'll get some detailed info about how it all works in one post, instead of pieces of info spread around from long ago 🙏
  3. Aw, give it a chance...! I can totally imagine a "+something" from a hypersexy helmet, for sure! 👌😍 Just add her "fetish" for a bonus too and I'm sure you'd totally agree There's also a lot of expectation, since it's gonna be a while to max her... all in good teasing fun 😈💣 #wewantanallnoroubattleteam_yesall7 #submissionexpertnorou #allweneedisnorou #norouforharemversemistressoftheyear
  4. I'm sure there will be filters for hair color and Zodiac sign now 👍 And certainly/hopefully more (non-mythic) resources to upgrade more girls and change/update battleteams every 5 days or so 👌
  5. I'll go right ahead and suggest all mythics be bald and of unknown birth date 😅👌💣
  6. We already do that but not with those values. Unfortunatelly: a) we can't get to 32 active (and even less consistent) participants; b) around one third of the players score well below (for example) 0.1%, so that's a no go; c) we can't always seem to get everyone aboard, which again, is unfortunate; d) the bright side: the higher scorers have the ability to score better and try and manage it in a way that most (hopefully all) can get the girl in the month. I understand your tactic/strategy. It's not that we don't have one. It's just not exactly the best (we don't have the minimum requirements to get there), nor the most fun (again, we aren't as effective as we would wish) but we get it to work anyway. Of course, when we mean entering skips, it's because we're trying to get the girl in the month. There wasn't this possibility of girls overloading (we have some members who are getting the first girl and will go the 2nd after). Having said all that, the fault isn't exactly on the developers but, at the same time, not on the players either (we can't really choose to have 40 awesome active players aboard, unfortunatelly). What I meant was, that hopefully (and I think the previous system actually allowed a little more flexibility for that (while having its flaws, no doubt)) there was a little more flexibility in that a club like ours, which is smaller and more unbalanced, could get better results overall. Anyway, it's quite difficult to get something to work for such a vast and different "gamebase", I get that. It's always a little different when we each analyse it in our own way and perspective, I guess.
  7. I think you mean, if all clubs were like the top ones, really. Game design failures and unbalanced features (I'm speaking generallly) are not player's fault either, just saying. Just because a feature might work for some players/clubs it doesn't mean it's well designed for the whole. But please, feel free to share some good/nice rules and I'll try and adjust them into our club (if applicable), if they'll improve our results over our own 👍
  8. Won't argue that but the pace (quite slower) and the requirement (everyday play and effort for... "crumbs", and more costly with all the skips to keep up) make it a worse feature today than before (which while also "flawed", at least it was/seemed funnier) 👍
  9. Wait until the Mythic squads begin appearing 😅😂 I would only add the CC feature, which while maybe not broken, is at least limping IMO, the game has regressed considerably with the latest changes (CC, mythic books/gifts and battle mechanics, as announced). The worse to me is, like you say, keep collecting girls and then not having resources to actually enjoy them. So "fun" I would say (though we need to see what actually comes out) that, regardless of the (tedious and minimal announced) battle mechanics, the league/rewards/PvP flaws will remain and, with the expansion to 7 girl battleteams, the gap between the higher level players and the rest will just grow (with the exception of those who might invest considerably to keep up or are playing from the start, of course).
  10. It's Orgy Days -> https://twitter.com/hentai__heroes/status/1414968123397181440/photo/1
  11. I agree with most if not all of what you point out. This plus the previous "developments" that came with the mythic "items" and the club champions have been leading, IMO, to (let's say) underachieving gameplay (just give the girls numbers and an assign option like PoPs, while you're at it, to make it more automatic and easy) and less enjoyment and fun overall (yeah, upgrade hundreds of girls with a handful of items is quite something). The only light I currently see at the end of the tunnel is the exit sign, I'm afraid 🤔
  12. Ok, thanks 👍 But then, where does the anniversary come in? Next is Orgy Days?
  13. You're seeing quite well Indeed there's an extra unknown "event", at this point. Mere speculation but it might have to do with the anniversary (it also might not), since we're still at zeros for the month in that regard.
  14. Keep in mind that they can change everything until implementation, so the test version is just that... testing.
  15. As you'll soon find out as a (I assume) level 358 player, there is no path to victory. You'll be squashed by higher level players with a (or almost) mythic squad. It's still good to know that the info is sort of deceiving or not entirely accurate, anyway, so thanks for that.
  16. From what I got, right now, the girls were stripped of abilities and reduced to stats/numbers; only the character class remains (haven't verified). Though, since there can still be changes until it goes live, we have to wait and see what gets actually implemented. But it's looking like just get the stronger 7 girls and be done with it.
  17. Agreed. In certain situations, before you could actually beat stronger opponents with some rng/luck due to the several factors at hand, in which some players would not maximize their battleteams. Now it's just pick your 7 (any) top girls and always (especially if there's no rng at all) beat someone below you. With time, and if things go that way, you'll actually fully pre-calculate your battles and know which you lose and win instantly, without exception. They seem to call that interesting but I agree with you: simply boring. Ok, I'll just go right ahead and ask the mods for an update to the battle stuff, please 😅
  18. A question here, if you may know... what counts for Cunegonde/Dameda as offense? HC (their class) or CH (the player class)? Same for Kelina but with KH.
  19. @jelom, I would say the same but the 3 recent "main" changes were all in the opposite direction, IMO. Which doesn't mean it has always to be that way, of course. At some point, there should be some good news too, let's just hope it's in stuff that matters and not "small potatoes". Given the single fight and similar harmony values, it might've mean it simply wasn't triggered. They do mention critical hits on the patch, so it should exist.
  20. It's normal to want "not-so-good" things to improve. I hope you don't mean we can only have/expect already bad/"not-so-good" things or even worse things Here's hoping but it does seem that it won't be a good/positive change (IMO).
  21. Think hybrids 😇 But I would suggest focus on the "here and now"
  22. It'll be a massacre! I only have 2 mythics (1 maxed) and I'm already wondering if I have to demote to D1 when the dust settles 🤣🤣🤣
  23. My comments/doubts in red. Sounds simpler, less strategic and (possibly) tedious, IMO. Please note that all of the following information may be a subject delay or last minute changes. Oh-Oh! 😅 Battle team In battles, all girls/guys will be viable and usable. The three classes (CH, KH and HC) will benefit from all girl/guy types, making them more agile. Charm, Know-How and Hardcore players don’t have to focus on their corresponding girl/guy class only, but will gain advantage from all classes. So, in a sense, there's no more classes in terms of the battleteam BUT there is in terms of me vs opponent, right? I can be Charm and have mythics from all classes adding up ther values without no loss of attack or defense. Of course, if KH opponent has the exact same girls, he has the 20% harmony over me and the rest is all equal (minus equipment, boosters and so on)? In the future we would like to make each girl/guy feel special and more unique with a potential set of various skills. The girls (probably) won't feel more special at all. They'll basically be a number/face from now on lol This change will make battles more interesting, allowing players to choose from a bigger pool of recruits with more possibilities for diversity of girl/guy rarity and class. Meaning that with the new PvP rework we are aiming for players to stay competitive even if they don’t possess the latest legendary or mythic girl/guy. Simpler and more interesting don't seem to go the same way but I may be wrong. How does this formation work you ask? The battle will be calculated by all battle stats. Starting from the Hero, Items, Girls, Clubs, and Boosters. The battles will be taking place in rounds. How is the new battle structured? How does the PvP work with 7 recruits? We made it simpler. Attacker is the player that initiates the battle. Opponent is the defender Each round is a sequence of following: Attacker damage Attacker critical hit check and impact Defender damage Defender critical hit check and impact. So, regardless of the number of girls, we have a "unit" that will just keep hitting the same values, right? Until one side defeats the other? More interesting, you said? What will stay the same: Hero Stats, Girls Stats, Villain stat and Item their calculations will stay the same Removed: Judge (already removed), Orgasm bar Recruits will no longer be coming into battle and changing the stats of the team Class-related skills will be removed Changes Defense will be one unified defense stat. Previously it was divided into Defense HC, Defense CH and Defense KH. Hope it works but while (seemingly) simpler it doesn't seem funnier or more interesting to me, at least at first glance. Just change girls, check value and fight.
  24. Noacc posted it in announcements (if it makes a difference).
  25. Hmmm.. I think I need the detailed english version, please 🤔
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