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saberbholt

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Everything posted by saberbholt

  1. This new system is bad for the implementation make a lot of adventage players who buy kobans until free players with or with out monthly card. The correct way to implement this system was an old drop system and every 7 or 10 battles give a shard. And if you really need more tests ask yourself how many players without using kobans have posted that they have won the girl? Because I assure you that someone always got it, like myself with the previous drop. Because you can defend to death the system designed to give advantage to those who buy kobans (and only those who buy, what to save does not count because you stop using them in pachinko to use it in refills, with what you lose for a long time justify it)
  2. Really think people have a problem reading.... the "lucky post" is a response on MY situation and a response of that post when i razone what was the original idea and how ejecute it easy for devolopers with all the advantages of both systems united: Now it is easier to understand why I leave the game and how simple was the solution that was requested instead of this system that destroys short events? In my country at least, if you ask for an apple and they give you a banana you do not usually be happy (and usually you tell them that can put it in ....) You know.. Spain is diferent 😎
  3. mm you know that's a game, not the meeting app, not?
  4. my experience was: I have all the legendary girls in no more than 2 to 8 reloads, for the normal girls of events and revivals all without recharges except ... Val Shao that neither recharging 9 times gave it to me in 8 days (but in valentines already they had touched the drop rate so that the new system would look better). So as you can imagine if it's all a change for the worse, by the way I have not been playing a month, I have 136 girls and 2 years of play.
  5. Well, I think that the players have been cheated well, from being a free2play to a win2play. What was requested was a safety net maintaining the drop rate and that was as easy to implement as every 7 bouts give 1 shard if you do not win the girl, and when you had 100 they give it to you, but keeping the same girl drop rate in the fallen, that assured you that nobody would do more than 700 combats and the winners, what is a safety net. Now what we have is even more difference between free players and paid players for the benefit of the company. And thats the reason i release the game, good luck to all people and have a good game.
  6. ne fournit que des cristaux aux filles disponibles dans ce boss et à ce moment-là, pas à la fille que vous choisissez: s'il y a une fille événement et une fille du monde, ce sera le RNG qui assignera la fille qui remportera les cristaux dans cette bataille. S'il no y a des filles disponibles dans ce boss, il ne donnera pas de cristaux.
  7. yes you are rigth, and thats the reason was pass from all day open the game, to close until conect if are booring for collect the girls money; and when my month card expires don't renove or open the game more
  8. mmm i don't know i have 100 batlles with karole and only 2 shards in Rin and other 2 in Willow, for the last day was make for val shao other 100 combats and give 20 shards... ok but 500 theorical combats with Eduarda for one girl? the only time when i need 500 combats was with the first legendary girl, and i have all the 5 stars legendary, so the system can be good but the new drop rate is a shit And in karole how combats need for one girl? 2500 batless? well i see one thing, when was make x10 button batless with Val Shao, 4 or the 5 times they give shards, but with the other 50 combats only one time give shards, i talk more, the shards from karele was in 2 x10 buttom combats, the other 80 don't give shards... is a casual bug or a business bug?
  9. Mmmm el ego basicamente con equipo monostat que sale en el mercado o el pachinko eligiendo el de tu especialidad. Los fragmentos te los da peleandocon los jefes a random boleo Un consejo, sino escribes en ingles aunque sea con el traductor no te haran ni puto caso (in english) The ego basicaly with monostat equipment you can give from market or pachinko make choise of your speciality The fragments with the bosses combats give you randoly
  10. LOL seriously ?. Look how I see that you have never worked in an IT company or a SAT in the business world and the programming of what happens when there is a risk release and it is your product: Set the alarm and wake you up to verify that you have worked without errors from home connected through a terminal server or any other Vpn and in case of error that reboots the server in the previous state and check the pach code the next day. So no, I have no answer logic and I do not believe or anyone who has had a business of its own or a programming system that does not have a similar system to the terminal server or do not look if the server is found or fails after such a patch critical. Ah usually in Europe people wake up from 6 a.m. to 7 A.m. for go to work, 5 A.M. one important day for your bussines is nothing.
  11. I have read nonsense over the years, but for this reasoning you have just won the no-prize of the year. What would you tell me that they could not set a timer to start on a certain date and time like 5 o'clock in the morning next to the reset of everything? They put it to see if they got more sales of kobans, any other cause has no logic
  12. Is a simple thing, China was make it a lot of time, really is: manipulation by eliminating ideas against the state, company or individual public and censorship (in this case for interest of Kinkoid when people don't like his implementations on the game) The serious thing is not that it happens when the ihilo is contrary to the interests of Kinkoid (to show the rejection of some of his updates, but it is not the first nor unfortunately will be the last time.) Act like any dictator of the banana republic to give he impresses his players that there are no differences between what he thinks and the majority (for omission that you believe that you are not in agreement you must be wrong) and give the impression of false security both to his players and investors or in this case Patreons. For my part and seeing that the game also, change from Free2Play to Pay2win model with the attraction, removing that you can get the harenettes without spending many kobans to be only for fragments the fall and be able to take between 2 and 4 revivals to get a harenette if not they spend kobans. I have come to the point after 2 years of saying goodbye to this game and turning my back on this project as well as on any other project that Kinkoid or any of its leaders can develop in the future, on how they act and their policy. So as it happened with Activision, I will not consume Kinkoid products in the future because of its political maa with its consumers and the cannibalization of everything to get benefits.
  13. jajaja there you can realize the case that I do what they develop, sincerely, it was and is an illogical and bad system, so neither case I do with the pvp but do the 4 bouts without obsessing
  14. I already said that lately it did not work or I did not notice that class damage bonus , nor did I find out when they took it away. Anyway, once were the legendary 5 stars, the problem was that: KH does not recover enough life and charm does not accumulate the defense left after the damage of that turn, so the critical damage of HC gives you an advantage. I can be weird, but like the system of: only one class, attack stat, critical (and or aste) and defense. All the others inventions are ...... <----- (can put any despective word here),. And if use aste with keep, need apply in attack and defense rules, some critical how to use critical defense: you calculate the maximum stop value, subtract the impact and the value that is returned as damage. How to apply aste to defense: it is a multiplier as in damage (do not increase the number of attacks because you can not match it to defense, use it as a fixed multiplier value) damage x% aste vs defense x% aste. Simple rules that allow improving the 4 stats by personalizing the character. And the great golden rule to more defense you get more life, the more attack you get the more critical. You can not have more life with attack than defense is ridiculous and it is a kind of coherent and logical rules.
  15. the charm hability is a joke, only make damage to HC for the 20% damage class bonus, but parrity next hit is not a big hability really. The only way for that hability work was, the defense points not use for damage join the defense until they are exhausted but no only the next turn and defense next be normal. The Pvp system is a big trouble, if that was a rules of combat in Dungeons and Dragons player book, with that inbalance, the writer go out of the company in one month and make a new version of player's book 😛 (I feel if I express myself badly, but I assure you that in Spanish it is easier for me to explain it xD)
  16. maibe, can be confused but in experience, make a very big damage, more than KH recover in time, and thats the cause most players are HC and is broken the Pvp system MMM noy i read one more time the pach notes and say: " Simple Classes There will be a domination scheme which is a simple rock-paper-scissors mechanic, giving a Damage bonus to the dominating class. This will be implimented to give more identity to each class and a bit more depth to the PVP." No only affects harmony stat, affects damage in general
  17. we did not discuss if the level of critics was the same, but the damage caused in HC with a critic if it was similar to the absorption / rise of life of KH throughout a battle (being a 10% recovery of ego life against a multiplied damage of HC if we take into account that the critic in both stop and recovery of life did not inflict damage that turn and when calculating the values of ego were similar in both HC and KH, giving advantage to the increased damage of HC if had monostats that did increase erosion by damage throughout the battle) and at that time HC had a bonus of 20% more additional damage to know how to do (lately even though it should still be like this, I do not notice that it is being applied) Basically of that mechanics we talked in the first days and it was already seen where the system failed I mean, if HC has 20k's of damage in his stat , in critical hit it could reach {[ 10k's to 20k's x 150% damage ] + 20% additional damage for the class }= 18k's to 36k6 against a 200k's ego KH that would recover 20k's of life and see the imbalance, a more long combat more easy for HC with the damage base and the class bonus
  18. When I talk about what benefits more from the ego, I mean that HC with HC girls benefits more from the ego than a KH for example with the same girls (be the class that you are you can use the girls you want with their own effects of their class, but your main stat of your class gives you more ego) And if I just looked at it and it was March 2018 and not mid-2017 as I thought, thank you
  19. is nothing new, and had deleted so many historical posts, verias that already in the presentation of pvp 2.0 talk about the advantage provided by hardcore girls for their critical damage and the advantage of that class to get more out of their ego. Think we're talking about mid-2017 and we already saw these problems in the patch notes. (By the way, why have they deleted so many posts with a nice search button?) you would have laughed a lot with those historical posts, for example when they nerved the new epic team so that the new players were more equal with the veterans, getting the opposite effect, that for a new team it was better than the old one, it needed 100 more levels and Veterans had even better statistics because obviously they did not take new equipment until they were improved 100 levels later than their current level (In the end it only served so that the bosses were not so strong in reality, but not for the original idea they announced ) And like that example, there was more than one comic post. Who does not remember the announcement that they wanted to make more important and useful multicolored equipment for pvp?
  20. And the best tip for this game: you need unlimited credit card for give all the pieces of yor equipment and the better girls with refills in legendary days, (and don't forgott the boosters for the league) speaking seriously, the pvp configuration that most takes today is hardcoe, you should look for all monostat elements and the most used girls are golden bunny, levitya and justine 5 stars (and if you have a unlimited credit card .. ouuu yeahhhh ^^ )
  21. The error HH1 erro r is caused by packet loss in the connection, and many users do not happen because they use different nodes in the connection by their isp, because they use different browsers that manage differently the packages and the times before giving the packets for lost, because not all the mindo uses the same DNS to resolve the connection before being routed to the node of your ISP, for how you have configured the protocols of the network card (or what protocols you do not have , to less protocols less size of packages and check), or by how it manages the connections and latencies of hardware the operative systems, or conected with wifi or cable, for all that reason there are different results in different users, but ... All those packages are lost in a large part due to a delay in the response of the server. the best way to see if there is a lot of traffic and the server is saturated by connections is to simply launch a Ping to the server's ip, in my case I never lose a package against the servers of google.com or microsoft.com, against hentaiheroes.com I can not say the same, I do not fall more than 10% as maximum, but they get to lose in times of heavy traffic. you will see that the 37 ms that are now at 10:53 GM +1 do not look at all at 5 o'clock in the morning the new event day for example or the last league coming day, was the error HH1 more than one time and was make a ping obvius lost 80% of the packets, when the some machine and the some cable conection have diferents results with same conditions in one side, the problem is always in the other side (excep problems with nodes of your ISP) The other way is at most have other problem in server side with the time until the data base close automatic a conection for consulting sql dates or multiple conections, that can be too a problem. The 503 error is more a web server down but that referies at apache server for the web or the host site and in any chases server down
  22. I do not know where you see it must be strange for the developer, how much it can be expensive but strange First they know how much the data packet sent by a user and the one that answers that user occupies from the cluster of servers, then users connected at the same time x size of the user packages = connection download of the cluster; changing by packet size sent by the server = connection upload cluster. If a symmetric fiber connection of 300 Mb is not enough, you put more similar lines attached to a load balancing server to manage the upload and download available. With that if it is by bottleneck in the line it is solved. Step 2. Size of the database and management of requests. The database is divided into blocks to be loaded into the ram of each cluster machine; for example, of the users who have connected in the last month in alphabetical order the first 10,000 records to the first PC of the cluster, the next 10,000 to the second, etc. A machine is created from the cluster to verify the user's name and the request is sent to the pc that has that record in the database, that pc manages the operation and sends the response to the "verify user" PC and the latter send the request for sending to the load balancing server to use one of the upload lines that have available bandwidth. If it is a user who is not connected in a month, the file server is searched where the database is and after completing the operation the result is returned to the "server to verify user" to do what in the previous case. If the number of requests is greater than what the "verification server" can manage, more machines are added to that node with load balancing to process the petrifications and redidections. Step 3, everything is connected to the maximum possible speed, use optical cards with optical fiber to avoid creating bottlenecks. And this is how a problem of requests and databases is solved, for which I indicate that it is not usually strangeness, but an infrastructure and monetary problem and it is a scalar problem, to more users use the service, more connections and operations in the server, for which you need a server created with a cluster that allows to scale at the same time as the demand grows is a bit more complex diagram, here I put the basics, keep in mind that for example the server load balancing lines should also be an "isa server" and provide security against attacks DDos, etc; On the website is the forum page, for example. But the general idea is that.
  23. This may be the least useful idea ever thought according to how it is implemented ... Let me explain why: Imagine that as they announce each fight with the boss gives a token to fill the bar or the attraction only of the girl who says Boss at that time, it seems a good idea in principle if, but if you need 1000 battles to get to the attraction of 100% in that girl would be completely useless in the vast majority of cases. What event girls have you not won before 1000 matches? Since I started ... none. If it were a total of 500 battles, it would not really have much use except those cases where they spent thousands of kobans in recharges as a safety net (I have never won a girl in combat 501 either, it is usually a lighter one before) and I doubt that they make you fill up that amount of traction in 100 combats or 200 that is usually less than the average (about 250 combats) And in the Bosses of the world will you give an individual token to every girl in that world? And a token for every Pachinko Epico girl we do not have? That idea if it seems interesting if they have come to pose, but still does not see a big difference according to how many tokens you need. Really what I would see much more useful is this way: You select a girl from Haren's list who does not have and you buy with the tokens that you need filling her attraction bar, but why each epic pachinko or each fight gives you a token that is not linked to any girl, as a pool of tokens as it happens with our pool of kobans, to spend on what we decide (in this case the girl we want). In another case I do not see much difference for us, but it would be aimed at players spend more kobans for recharges and so buy that girl with the tokens that are missing (indicate that each boss will give that girl alone and not be a token "wildcard")
  24. mmmm other way is calculate traffic per second of every conection, verify the number of logins for now if the problem is for the incoming/outcoming of the internet line, or if the problem was in the cluster side. Wen know if are or not can see the trafic in the cluster node for balancing charge for see the bach pile of process in every computering node and with that you can see if the multithread is working in every node, if need more amount of ram or is a processor use problem for search the best solution (because I imagine that they will be using a cluster of linux and a data base of truth as the Oracle that allows multi-tasking and can host in ram as a cache several tables)
  25. 25 minuts for normal service for make combatsand give moeny for the harennettes. The first 15 minuts all down server with error hh_01 Is only impression my or every day is poor the league reset time and the no responding of the server?
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