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Johnny Suzy Test

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  1. The animated pictures in Current quest are causing huge problems. I'm now totally stuck. The game crashes, unable to load the next image. If the animated pictures could be deactivated by choosing "Animations": Off in Settings, it would totally solve the problem. This method worked to solve the bug in pachinko and partly eased up the "Orgy days" lags. We hope you can solve this. It's awful that we're being forced to give up the game for such a simple thing.
  2. The animated pictures in Current quest are causing huge problems. I'm now totally stuck. The game crashes, unable to load the next image. If the animated pictures could be deactivated by choosing "Animations": Off in Settings, it would totally solve the problem. This method worked to solve the bug in pachinko and partly eased up the "Orgy days" lags. We hope you can solve this. It's awful that we're being forced to give up the game for such a simple thing.
  3. In the animated side quest, we can't go beyond step 26. At that point, it just crashes again and again. Device used : Androids, fully updated.
  4. Tried all the new animated quests, looks good on Android. Only for the Catfight, there were problems. The page crashed and had to be reloaded several times before I could complete the job. The big quest with Bunny was a very good surprise. Hope it will be light and fluid as this when included in game.
  5. Recruiting on Nutaku HaremHeroes Futa Lovers Club ID 1070 No contribution. We just want players eager to rise up. Club pour 35 members and the leader. After the club leader went inactive, we recuperated the club and have built up again. We have over 10 free spots for new members. We are rather free. Anyone can fight the club champ as much as or as little as he wants, though of course we encourage participation. We each enjoy our own game, enjoy the bonus (XP, revenue, etc) because the club is very well upgraded. Club discussion:At certain periods, there's a lot of chatter, at other times total silence. We temporarily reduced the minimum level required, to give a chance for very new players to join up and progress rapidly. P.s We also posted an ad in the French forum, as it seems separate.
  6. Recruiting on Nutaku HaremHeroes Futa Lovers Club ID 1070 Pas de contribution requis. We just want players eager to rise up. Club pour 35 members et le leader. Eh de moment, apres un nettoyage, il y a de la place pour un our plus de 10 nouveau joueurs. On est plutot libres. Anyone can fight the club champ as much as or as little as he wants, though of course we encourage participation. We each enjoy our own game, enjoy the bonus (XP, revenue, etc) because the club is very well upgraded. Club discussion:At certain periods, there's a lot of chatter, at other times total silence. On a temporairement reduit le minimum level required pour donner une chance a de nouveaux joueurs de progressed rapidement.
  7. Thanks. Though I've been looking for ingame support in both nutaku and Hh. Will try looking for where should we submit tickets.
  8. Lost progress on quests in Harem Heroes most importantly, and also in HentaiHeroes and PStarHarem. Still, didn't get the 200 energy compensation in any. I didn't do any "character upgrade" as said in the notice either, still lost progress.
  9. I was a great supporter for the Club Champions feature. Still am. But some things must change. In the early days, there were hasty players, rushing to get the girl. Unwittingly, they helped the Club get a handful of shards and the Impression was filled within hours. Then came the War of the rushers, as the Rusher, without informing his club, takes off the cooldown, and hits like hell. When the others, who had expected 24 hour cooldown, go back to the Club page, they see they have been robbed of one day's action. This happened in several clubs, I saw it in mine. And both: the Rushers boast and those who feel cheated post elsewhere, so it happened a lot. For this reason, it was a good thing to make the Champ so hard to beat, and the shards so risky to get. For all their boasting, the Rushers spent a lot. So, yay for Club Champions! We were having a good time playing together, and then playing detective to seek out those who rushed all alone. Great fun. But after some days, the mood changed. At first,the biggest contributors complained of the too few shards they got. (Can't be helped. And if they did get 100 shards, they would stop challenging, and the lesser players would be all on their own) And then the logical consequence: all realize that One day to impress the Champ isn't enough. You need to spend "skip" kobans, and however many tickets you have, you realize you will end up scarce at some time. And even though most Rushers do get the girls inside 4 days, (despite the funny thing that you get 1 shard for 99% participation, well deserved punishment for backstabbing the Club) fear of deception, of wasting loads of kobans and tickets for a few pitiful shards, well, all this was too much: the top contributors just lose heart. I myself am not really a top contributor. I pull my weight, I'm just behind the top 3. I try to encourage those above to keep going, but I'm ashamed to tell them go and do it, we behind are counting on you to pull us through. It can't work in the long run, even the medium run. SO IN CLEAR Many players are hasty, can't wait to get the new toy. It's a sly idea, really smart, to push them to SKIP and rush to try to get the girl. The strife inside clubs and jealousy etc, that also, is predictable and acceptable. So it was a great idea to launch the feature this way. But it can't work in the long run. I expect the Rushers to have a go next time and every time, but those guys are few, maybe 4 per club from what I've gleaned over various social media. In my club, only one. The others were fast to understand, and reserved their efforts. A bit too fast I dare say. It appears that the situation now is that the stronger, above average clubs, now reach around 50-60% impression-- because some individuals try alone, for contests etc. A d fail to complete impression so it all goes to waste. No more rushers, and no collective defeat of the Champ except rarely. I don't even mention the smaller clubs, I've seen their moaning posts being mangled. Well that's how it stands. Next, it depends on what is the direction intended for clubs? 1) to have clubs of various levels enjoying themselves, welcoming newbies and playing together. If that's so, the time must be 3 days or like normal champs. Or somewhat reduce the hardness. OR 2) to have Elitist clubs where the strongest players band together and the rich get richer, the powerful wax more powerful. They will be the only ones to nearly all get the Champ drop. Either way, I don't mind. I can enjoy being part of the Elite, I totally get that. I had an interesting talk with Harem heroes on Facebook, and from my own experiences, i'm both a Creator and a gamer, so I can see both sides. I post this here, as feedback, intended to be helpful. The Champions club is a great thing, keep it, no matter which way it goes, the Social way or the Elitist. As a gamer it's cool to be part of an Elite, but to keep new players inside the game without getting them discouraged and scaring them off at the sight of players so far beyond their league, enjoying features they have no hope of sharing, that's another thing.
  10. Upon hearing of One grade girls introduced into pachinko on server test, I played ( payed, as I didn't have the free games in Test) Great pachinko 10 games several times, expecting to see a rain or girls as promised. Nothing. When the girls got introduced on the main servers, I got shards on both Nutaku and hentaiheroes. But it was nothing as plentiful as expected. On Nutaku, I fought the villains once at a time, on hentaiheroes I fought 10 at once, and it seems the drop rate for the "easy" girls is like that of the first event of the month girls, or slightly worse. The biggest drop I got was 6 shards at once of madameCharlie, on main servers. (obviously, I was fighting for other girls)In great pachinko, where I played 70 times the "10 games" I got shards just once. I suggest this: 1) keep the drop rates as it is, but make it 25-50-100 shards all at once, not morselled. 2) OR else, ease up the drop rates generously. If the idea is really to help small harems. Most players don't even talk of these girls, beneath them, and the consensus is that they were introduced just to starve the players from the EpicOrbs. But I've checked them out, their parodies, and I strongly suggest they should be put into Temporary Places of power, Either 1) alongside existing rewards OR 2) instead of the money Ymen. Let the levels apply, that is, 1 shard per P of P level, unlike the bigger shards I suggested for pachinko. This way, the girls would really be everywhere, and there can't be reproach that they are simply a diversion.
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