Jump to content

Cantrix

Members
  • Posts

    741
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by Cantrix

  1. Adding a new tier of girls just makes things more bland and condusing, what's so legendary about a girl when there are other "more" legendary tiers above her. And what will be mythic about a girl when the next tier, let's say eternal or progenitor one comes out? Just another name that loses the meaning of being somewhat special. Just make her a 6stars legendary and call it a day. And we don't need another background color close to the existing ones that will only make things more confusing when browsing our shop for say leveling the particular girl. To this day i don't make a difference between epic and mythic pachinko orbs(too simillar colors) i suppose the situation with the new girl will be like that.

  2. I dislike this PoA's girls. The execution is subpar - a lot of repeating poses with little iteration and no improvement.

     The removal of arena is also noticable in a negative way. The pvp requirement adjustment isn't enough to compensate for it's loss.

     Starting with 65 saved up combativity and available Tower of Fake allowed me to breeze through the fist part of the event till task 10.

    The second part seems impossible to complete as i'll be tanking in Tower of Fame after the reset. Combined with the number of boss fights required on the 14th task, the 20nd looks impossible to complete - timewise. There's simply not enough time for both tasks without spending kobans on refills.

      The "discount" banner was a minor annoyance that didn't affect me greatly, but it did leave a bad taste.

    A standart PoA experience so far. Nothing to look forward to.

    • Haha 3
    • Thinking 1
  3. 2 hours ago, GeorgeMTO said:

    Yes, but how does limited number of players to verse mean you could potentially have no opponents? You just get the same opponents more frequently.

    I haven't faced of against the same person for more than once till now, so i don't know how this works. Maybe you are right.

  4. 12 hours ago, GeorgeMTO said:

    Never heard of this. Got any proof of this?

    If none is provided, I'm calling bullshit.

    The proof is the matchmaking itself. Since you are paired with people with simillar mojo and some level restrictions, you will eventually face off all players on that mojo and level tier. As we know there are certain number of people playing hentaiheroes here and they are aorted out in brackets by mojo and level. So brackets itself arent boundless, because a certain number of people are playing the game.

  5. 4 minutes ago, Kenrae said:

    He has asked about Seasons, not the league.

    You can keep on fighting, and it's better for other people that you do it actually, to leave out of their way in the mojo rank.

    yes we are talking about "seasons" not ToF, there too is a limit to the players in the brackets a bit more loose and hard to get, but eventually you can run out of opponents there too.

  6. 33 minutes ago, Kukacka said:

    if there will be a PoA at the end of the month, and I am finished with the Seasons, can I fight for no reward like in the arena before just to collect wins? Or I should leave some room for the fights?

    You can until you have faced against all opponents in the season, afterwards you won't be able to participate anymore.

    • Thinking 1
  7. 22 hours ago, DvDivXXX said:

    Thank you. Very nice read, with multiple clear and valid points.

    Indeed. This is such a massive departure from the game's approach to monetization and F2P design philosophy until now (and a negative one imho, one that puts the game on a slippery slope in that regard, even)... The minute I've read the initial announcement that dropped this news, last Friday, I expected a huge community backlash about it, or at the very least a ton of feedback and discussion around this specific point. It's bar none the biggest and most discussion-worthy change to the game in the entire Seasons addition. The importance of this move as well as the less than ideal timing of its announcement (just before a weekend, and barely a couple days before the feature was scheduled to go live) made it all the more urgent for the community to unite and focus on it, in my eyes. I even re-posted the announcement for EN myself on Saturday when I noticed it was missing, so it wouldn't wait until Monday. Alas, while there was a ton of negative feedback, complaints and backlash as expected, it wasn't focused, it wasn't clear, most of it was instantly dismissed as it took inappropriate forms, and so much of it was about every last detail of the feature itself and/or its unfinished work-in-progress vibe in terms of design, interface, balance, bugs and whatever else... that the major issue worth noting and discussing above all else was completely drowned in that natural smoke screen.

    Unfortunately, I was pretty busy IRL over the past few days, and I'm also in a pretty bad shape to boot, so I was unable to monitor or help channeling community feedback on this topic. And as it turned out, the community response was so diverse, so abundant and so hard to even follow (let alone compile and summarize) that I'm super impressed by and grateful for what @Noacc managed to make of it on such short notice (and my fellow mods did so much work behind the scenes to keep the forum from becoming just a sea of "Seasons this", "Seasons that" and especially "Seasons bleurgh" separate, disparate, and equally invalid threads... you guys have no idea).

    So yeah, that crucial turning point in the 4+ years history of this game kind of slipped through the cracks so far. It might not be too late to right this wrong, though. How about some solid, usable feedback and/or discussion on it now that we're hopefully all paying attention?

    I'll add my 2 cents for the record (to be extra clear: what follows is my own opinion as a player and a member of this community, not as a moderator): I've always fiercely defended the notion that HH is, by and large, a game that does F2P the right way, as opposed to tons of games that fall into the P2W trap. The introduction of an objective real-money paywall for regular in-game content puts a very big dent in that claim, unfortunately. I'm concerned that if Kinkoid doesn't reconsider this move, the game will suffer from it in the long run.

    And as it's been mentioned: Patreon exclusives aren't comparable to this at all in my book. Sure, there were already a number of things technically only available to a few very big spenders, but they were much closer to exclusive cosmetics than actual regular in-game power. Here, we're witnessing the introduction of an actual real-money paywall on half the content of what's meant to replace Arena and weekly LB rewards as a big permanent part of the game. That's concerning.

    I've seen it many times in many games i've played and i have to tell you, once a pay to win mechanic sneaks inside a game it sticks, it's not removed it just takes a new form-some ar e less visible than others, but that's that. And their intent to push the game in a more competitive direction speaks clearly where those types of monetization will sneak in. Seasons, Legendary contests and PoA  because of their competitive tasks.

    • Like 6
    • Sad 1
  8. 5 hours ago, Shorty-er said:

    Defeating players 20 levels higher is quite easy. I did it regularly in the old arena. If you are not, you are not updating gear, or spending money on stats?

    Also, this patch makes a really big change!

    The thing about average mojo gains people had posted about before this post is wrong for 2 reasons:

    • You get a choice of 3 opponents to fight. Take the best one! I regularly get an opponent in the mix that will give me more Mojo, even though he's lower level compared to the other 2 opponents.
    • You get to choose *if* you want to fight. 

    If all players collectively aim at maximizing Mojo, instead of using up all their kisses, we can keep leap-frogging each other to gain Mojo. That way we can all keep progressing, and the patch will prevent mismatches where you are matched with 3 x 400+ opponents and must swallow a drop. I'm now actually really interested to see how this will look at the end of the month! With this patch most people should (hopefully) be able to win more than 50% of their matches, and gain more then the average 20 Mojo.

    I am (dare I say it) impressed with the quick intervention by KK (I know I am easy with criticism, so I think it's also fair to give positive feedback as easily :D).

    Too bad the "season pass" is still $ only. :P

    PS my 247 just beat a 278... I never kept track of the max level difference, but I'm going to keep an eye out from now on.

    Stats maxed, gear maxed, 3 5*leggies also maxed. You just haven't hit the 400lvl treshhold and it's terrible believe me.

  9. 15 minutes ago, jelom said:

    the new patch notes that will be applied today

    https://kinkoid.com/patchnotes/hh_week45/

    will modify the matchmaking and the mojo range.

    Matchmaking 

      • Matchmaking will take into account player level. You will be matched with players +/- 40 levels of you. 

    Mojo increased

      • The range of Mojo is increased to 1 – 40 (from 1 -32) and the average Mojo won is 20 (from 16) which means faster progression in the Season.

    Applied, 40 lvls are too much leeway. Even in the old arena system i was unable to beat players with 20lvls advantage, it's simply impossible when this is doubled down to 40...

    • Like 2
  10. So far my experience with the Seasons: 
    Imbalanced opponent draft,
    a serious nerf to XP, number of fights, Myth Orb gains
    Locking a competitive advantage behind a paywall is a big NO! 
    Addition of a new PoA heavy mechanics NO TY!
    I'm sure i can find a better place to spend my monthly card fee... 

    • Like 8
  11. On 10/30/2020 at 12:32 AM, Amenin said:

    The feature that I would love to see more than anything is the ability to organize girls in a custom manner and/or be able to star girls as "favorites" for easy access.    I also think other pre-made filters would be nice.  Specifically it would be nice to organize girls by specialty type (so that we can easily find girls for arena teams), and origin zone/event (like put all the girls from the same story lines together)

    P.S.  I mean the sorting that stays put not the search features. 

    Screen Shot 2020-10-29 at 3.31.20 PM.png

    I'll answer you in place of the devs: "We are considering adding the option in our diamond monthly card..." or probably something along those lines lol ^^

    • Like 1
    • Haha 3
  12. Agree, to this day i can't overcome my resentment over the XP implementation in the leagues and it's removal from arena. Unwanted pvp content is pushed down players' throats by making it mandatory part of the game( aka still remember the good old days when pvp wasn't part of contest performance and there was no fricking  legendary contest, nor no path of attraction) Those were good times, i was laughing at the competitive players spending  fortunes  to rush their leagues and was happy to miss out on all those kobans and FRUSTRATION. Then pvp performance was added to contests, exp was added i  pvp and slowly but surely made that HELLISH part of the game MANDATORY, despite being simply and addition and not a core element as cited in the OP post. Split up pvp and pve again. Let the ToF koban rewards stay, but remove the exp it provides,bring it back to the quests. Remove pvp tasks from contests and poa, it's this simple.

    • Like 2
  13. It happened to me some years ago.

    It was a reguar night, nothing unusual... until i saw it. A glowing orb hovering over my head, bright to illuminate only the closest wall. A sphere of dim green light. It had a disturbing, sickly looking tinge. I don't know what it was and did the only thing i could being paralized with fear, throwing the sheets over my head, closing my eyes, praying with everything i had for it to disappear. When i looked over my sheets i saw it briefly still hovering, before it zoomed out of the room right through the wall.

    I'm afraid to this day, i'm also wondering what's out there, outside our perception.

    HentaiHeroes id:126787

    Don't want shards

  14. The illustration looks good, not a fan of the writhing. It's a bit disjointed and lacks a lot of crucial details to make the setting more relatable.

    But it may be, because erotic stories genereally aren't my thing and i'm used to different writing styles. I've read only one so long ago i can't even remember it's name, but i'm pretty sure they didn't use adjectives like "freaking hot" in it 😁

    Hope to see Celia make an appearance in the comming quest as a part of the pantheon, maybe a rouge angel helping us secretly behind the back of her superiors or something of the sort. 😏

  15. 52 minutes ago, Zteev said:

    Looking forward to this, as it's one of the easier events to get girls - pretty much everyone with 5+ Champions unlocked should be able to get 2 girls. Yes, I'm completely serious.

    I expect that this one may have a different structure with the Arena going away soon. Next one certainly will.

     

    wait to try without arena available and i can't fight in ToF cause i'm tanking :/

  16.  

    PoP #1 HC (Goblins: Masters of Shadows) since 2020/09/09
    (Level 10)
    Missions:     89
    Girl %:       100
    Ticket(s):    didn't count
    MPx1 orb(s):  didn't count
    GPx10 orb(s): didn't count

     

    PoP #2 KH since (Part-time purifiers)
    since 2020/10/10
    (Level 10)
    Missions:     75
    Girl %:       100
    Ticket(s):    didn't count
    MPx1 orb(s):  didn't count
    GPx10 orb(s): didn't count

     

    • Like 1
    • Haha 2
    • Thinking 2
    • Sad 2
  17. On 10/7/2020 at 2:03 PM, DvDivXXX said:

    There are several tabs when looking at your tickets. By default, you see the open ones. If your tickets are no longer there, look in the Archived tab. Tickets don't get deleted, they get closed and typically with a reply.

    Yeah i got a reply, but not my reward... Just a machine like message, the issue was forwarded to the team...

×
×
  • Create New...