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EpicBacon

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Everything posted by EpicBacon

  1. Note to self, when doing numbers make sure you check for the correct girl and stop being an imbicile. Correct girls and numbers this time (I promise) 14% Defence total Both Skye who was in my FRONTLINE, have the same defence at 35.107 35.107*0.14=4914.98 35.107+49.14.98 = 40.021.98. "Front defender" does work. Apologies for previous claims that it does not work.
  2. Finished my run, and yeah I could not find anything to collaborate my hypothesis. The first battles at the start always seemed to have the more difficult one at the top, but as you see at my 3rd floor starting position and in @DvDivXXX's post in his 2nd floor, the harder battle was in the lower position. Sorry for wasting everyones time, I'll be over here in the corner if anyone needs me
  3. I am not looking for the labyrinth girl, neither the art or her element are that interesting to me. I just value the Xp, kisses and combativity more. I am spending my coins on Mythic bulbs, Having more bulbs is worth more to me right now, then then a girl that does not fit into any of my teams at this point, this ofcource could change in the future. Coins on floor 2 and floor 3 are also more valuable then coins at floor 1. Floor 1 coins are worth 28, floor2 56 (x2) and floor 3 is 84 (x3) That means skipping coins on floor 1 for hard fights are better then doing so on floor 3, this is if one is going for a more balanced combination of the two. I used to try to get 2 coins from each floor, but swapped at some point, especially with the constant Seasonal bullshit™ events, any extra kisses are nice. Speaking of coins, you would have liked my floor3, 4 hard figths, and all the coins are in positions where you could skip medium fights for them.
  4. Adding onto yesterdays post, I decided to screenshot and map out my preferred route thru the floor1 labyrinth. Here you can see the route I scoped out before starting, I value fights over coins and I want to do as many hard fights as possible. The biggest choice for me was like in @Telums post I replied to yesterday. The first fight of the floor. I chose the more difficult fight here (this does not really matter here, as its the first fight of the run, but this could both be hard fights on later floors) as choosing the more difficult one sets me up to chose between any of the hard fights afterwards. I can then chose the easiest of those two without disrupting my preferred route through the labyrinth. If i chose the easier fight here, then I would have no choice but to take the middle hard fight to proceed according to plan. Turns out that in the end it did not matter, as the easier fight was the middle one. This actually makes me wonder; are the hard fights always going to be towards the top of the labyrinth? I've never considered this before, my Floor 1 layout has all the medium fights concentrated at the top layer. I will keep an eye out and look at both map and fights themselves to see if the harder ones tends to be the top choice. Interesting.
  5. Somehow I missed this post, and didn't see it until now. I like to map out my route before I do any fight, and I don't know how the entire stage looks like, but based on this screenshot alone, I would go for the 6.62 fight, because that opens the way for another hard (red) fight after it. If I go for the 6.33 fight, I cannot get to the hard (red) fight and have to chose between a yellow and one tile that is not in the screenshot.
  6. I can confirm, in one Laby run I did Agate was quicker then Sake, so I had to go into girl equip and move some items around to make Sake quicker again. Having the healer go first is just really convenient. I did not plan around Sake, she just happens to be used in my leagues team, and therefore was easy to slot into my laby team. I've been testing a L5, due to shortage of mythic bulbs. I don't know how much stunchance increases with 1 extra bulb, and the tooltip is less then helpful. If it works for you and you are happy with stun, that's great Stun is really powerful, but I am no the biggest fan of the randomness of it, first you need it to trigger, then you want it to hit the correct girls aswell. If it triggers on two girls that you are going to kill before the opponent get its turn back, then the skill did not actually do anything. It's the same with "double attack" It's really strong, but I can't rely on it. I think if they changed the skill to be 100% stun, but for 1 turn instead of 2, or make it 50% stun for 2 rounds, with the clause that if you fail the first stun chance, you are guaranteed to hit the 2nd. That would probably make me want to get a permanent stun girl into my team.
  7. I am also using 1 healer, its very convenient, she is my fastest girl, and that makes me able to sometimes get off my heal before the opponent team is all taken out. I have been running a L5 stun girl for 9 laby runs now, and her stun percentage is at 24.24%, 48 out of 198 chances used. I don't stuns is worth it for this percentage. I would probably just swap her for another spank or put in a blue girl for shields, if I wasn't testing the stun percentage. My 3rd floor boss team; Heal in the backrow, spank in the midline. Frontline does not matter against most bosses as they will usually die before they get enough mana to use their manaskill. In this picture I had a tank girl in the frontline, She was domi and I had several domi damage relics. Not that it mattered much as the opponent took her down before I got my turn.
  8. I do not know how the sorting works, I assume the algorithm has certain preferences that makes charm girls come lower down on the list, that is why I manually select my girls, as I want a lot of charm girls to be used in the frontline since they have the most defence as of now, then I want some, but not too many know-how girls for damage, around 15 or so to make sure I could field 3 backlines and midlines incase my team suffers a loss. And the rest I put in Tank girls because I don't have enough Charm girls to fill up my team. I think my setup this time was 34 mage, 16 damage dealer and 20 tanks. The main problem with tanks is that they don't do tanking very well, KK made a mistake when creating the classes. Mages got the defence that tanks were supposed to have, and Damagedealers got the extra mana that mages was suppose to have. So mages are better tanks, and Damagedealers not only do the most damage, they also get more mana then anyone else, meaning they can use their skills faster too. Damagedealers at level 750 start with 33-35 mana (depending on their stats) while tanks and mages have around 18-20. If you have a tank with less then 20 mana, your will not get enough mana to use your manaskill at round 4, and have to wait another round. And even if you start with 20 or more, if you get hit with the purple manaskill from the opponent they will drain 6 mana from all your girls, resulting in a guaranteed round5 skill. A damage dealer, since they start out with more mana, not only are they guaranteed to cast the skill in round 4 regardless if they get drained or not, they also do the most damage. So until they fix the classes, Tanks are just worse tanks then mages, and worse damagedealers then, well damagedealers.
  9. If you are using domi girls in the laby and have limited bulbs, 1 bulb is going to give you a lot more then 5. It would be more cost effective to give 2 girls 1 bulb each, then 2 bulbs to 1 girl. 1st bulb gives 100% damage, and then its 25% extra for each after that.
  10. Spank is very good, its my go-to skill for the last boss. An un-upgraded mana skill "not so serious spank" does around 10k damage. If you put 1 bulb into it, damage increases 10x to around 100k; as you say, basically one additional attack. Putting 4 more bulbs into it for a total of 5, doubles the damage, making it act like an extra critical hit. The damage is affected by defence, so it will do less damage against high defence opponents.
  11. Ah, I did not calculate the discount, but yeah that would make her almost 1000 kobans cheaper. I'll keep the base cost in my data tho, as it makes it easier to compare, considering that discount are rare, and not something one can usually plan around. But yeah valid point, and its good to see someone having better luck then I had
  12. Nike get I came into this mythic revival with 7 shards from previous events, and I also had 5 charges left on a sandalwood from Moe Bunny revival. This set me up for a quick and cheap mythic, but Nike wanted it differently. The total cost ended up at 11.880. 969 combats was required to get her to join me, that is by far the most fights I've had to use to get a mythic, the only reason she is not the most expensive is because of the forementioned shards I brought into this event. She might be a Koban-Succubus in disguise, because she is doing her darnest to suck up any kobans she can get her hands on. Nike's droprate ended up at 4.85% It's 1.63% lower then my average at 6.48%
  13. I just double checked the numbers, and this cannot be the sole reason for this damage. The starting damage of the girl I was looking at is 78.695, and after the first attack she goes up to 79.481.95 It's 1 percent, and it is accurate with what the maxed out bulb skills gives you. Even if she gets several attacks off, its still going to take several turns for the damage to get substantional. It does not explain why where I normally have 5 girls alive, this time I have 2. When writing this post, I went and checked the JSON on the other 3rd floor boss I fought some time ago. I am not sure what level I was at that time, but looking back in this thread, the run was done January 17th. I do not have any newer for the 3rd floor boss. Looking at both of them, the damage of the opponent are basically the same, but the one I fought today have vastly improved defence. I also ended the battle at jan 17 with 5 girls left alive, and that battle lasted 58 rounds, while todays only lasted 49. with 2 girls alive. This is the opponent girls in the JSON at start of fight, Jan17th. This is from todays fight, Jan29th. All opponent girls before start of battle.
  14. I did save the JSON for this fight, I can link it if you want to take a look at it yourself
  15. I am not sure, I seem to get critted regulary on the last boss regardless, but I got really crushed this time around, the boss did a lot more damage then usual, It dont see any special with the bosses girls either. They did have a lot of defence tho, several of them had 40K+ I did not pick up any excessive defence this run, but I did get some, I will make sure not to pick up any the next run, and see if the boss's defence is lower, if for some reason their defence is based on yours. Here is what is rest of my team when I was taking out the 3rd boss's last girl. I think this have been reported before; but atleast some of the laby girls seems to have the skill where they get more damage on concecutive attacks. Here you can see the starting damage on one of the opponent girls, compared to later in the fights when its gained more attack.
  16. have you updated the script? When I think about it, I belive I had the same problem, but it did fix itself once I got the newest version of the script.
  17. Speaking of harder laby, the 3rd floor boss was really not nice this time around. Did a lot of damage to me, and the only reason I was able to win was because I got 3 big crits (342k, 384k and 414k) these crits killed or severly damaged the girls so they could be killed easily afterwards. I also got a stun off at my first try. Without any of these I would have died at the final boss. And this is with my damage team, 4 spankers (5 if you count the one frontline girl, but she will usually never get her skill off) 1 stun and 1 healer. The boss did so much damage to me early on that by the time it came to the 4th round and skills, I had only my 2 backline girls left, making the heal irrelevant and the stun the only skill that did anything in the fight. Usually I only loose the 2 frontline girls against this boss, so something must have happened. A club mate also informed me that he was having trouble against the 3rd boss, and the same clubmate said something about people reporting on the discord that they have experienced the same thing. I don't know if something has changed, or there are hidden tiers, and as I have gotten stronger I've jumped up into the next "difficulty tier" but something is different for sure, This would have been a loss for me if not for getting lucky, and compared to the last run where I think one of my frontline girls survived, this feels like a significant jump in difficulty.
  18. I do get both messages too, the first one when I open it, then the second on pops up a second or so later. But then I get the harem screen as normal
  19. Hmm, when I open the Harem screen and try to write something in the searchbar, the entire window dissapears It goes from: to I still have the menu and hud on the top showing combativity and energy and such, but everything else is gone Edit: Vivaldi browser and all scripts updated
  20. Moe Bunny get Had some really good drops early on, well above average, only dragged down by the godawful last sandalwood. Had to spend 10 refills, that is twice as many refills then I used for my cheapest sandal, and that one had twice as many shards. 704 total combats is quite good, I think that might be my lowest number of fights needed. the only ones that get close is VR Neono (752 fights) and Matcha special revival (744 fights) but I had 14 shards from previous mythic days with Matcha. My usual needed fights seems to be around 850-950. Ume currenly holds the top spot in needing most fights with 960.
  21. That.. is a very good point, and when you put it like that its obvious that there is level scaling going on. The question would be just how the scaling works, like sometimes you get hard battles that are not as difficult as other hard battles, this is especially noticable when you get priority in battle. So if you happen to roll several easier/hard fights in a row, it might look like the laby is easier or harder then usual. That is a good point, there are several relics i don't bother picking up right now, the most obvious one is "protective bubble" that makes you take more damage instead of reducing it. I do use one healer (white), and that really does help. as for other skills, I am running stun for testing purposes, but for normal battles I don't use any skills. I do swap in my spank girls for the final boss battle to do more damage, as that boss can really hurt it it wants too, and I've lost the battle several times, even with fully bulbed teams.
  22. I don't know how the labyrinth is setup, if there is a base difficulty, or if the opponent are based on your own stats. If its a base difficulty then it would make sense that higher level players would have an easier time. Actually today's run was my best run ever in terms of girls tired/damaged. And this is with me running my testing team, with tank girls instead of damage dealers in the midline to try to make battles go longer. I am only running 2 damage dealers total, 1 healer and 1 stunner. Its worth noting that I did get a lot of defence relics this run tho, 26% frontline and an additional 17% for all girls. That along with one of my tanks getting 40% dodge and 40% ego rebound, she was able to stay alive on the frontline the entire 3rd floor. My stun girl was doing some work today too, 8 stuns total, negating some damage. Usually I have between 10-20 tired and about the same number damaged, so today's run certainly is an outlier. Edit: I am also doing all the hard battles I can, focusing on battles over coins.
  23. For me I'd say the opposite actually, Even with my testing team I seem to crit more often and something able to finish hard battles with one or both frontline girls alive. Then again It could just be variance.
  24. okay booster ran out, and my harmony has dropped from 99.793 to 93.802 93802+2433 = 96.235. Not quite at Sake's speed at 96.389, I am still missing 154. While its not quite correct, I guess it could be down to rounding. I leveled up earlier today and I screenshotted Sake before and after buying the skillpoints in the marked. The stats improvements are quite significant.
  25. Hmm, I will have to check my harmony again when my boosters run out, I wish we could get a breakdown of harmony in the marked screen as we do with kh/ch/hc. As for the relics, they both seem useful, but the backline barrage is pretty useless on its own against harder enemies, it would only spread out damage more, as you need lots of hits to take down the later opponents girls.
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