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GeorgeMTO

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Posts posted by GeorgeMTO

  1. 44 minutes ago, Kenrae said:

    So... we're sure there won't be an update today, right?

    The patch notes are up and dated for today

     

     

     

     

     

    And say awakenings are coming in after the league ends.

     

    44 minutes ago, Kenrae said:

    Also, will this change come to CxH too? 🤔data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw==

    yes

    • Thanks 3
  2. Even in a 9 day event? Are you spending all your combativity every day, not letting it cap? I've managed to get 2 off natural regen in each of those events iirc (maybe a small amount of claimed combativity rewards), and while it's not impossible for someone to have bad luck and not get one, doing that multiple times seems...strange.

  3. Legendary Days is the only event on Comix Harem that isn't completable for the average player. It requires on average 500 combativity, and 4 days gives roughly 200 in natural regen.

    Legendary Contests vary a bit based on player level, and not everyone can complete it, based on how the event is structured, but if you plan ahead it can be done.

    As for the first event of each month, it depends what you mean by "complete". If you mean getting all 6 girls, that's whale territory at this stage in the game. Too many pachinko girls to guarantee you get the exclusive pachinko only girls. I personally just aim for getting the ones on the bosses and the mission girl. Anything else, that's just extra.

  4. 11 minutes ago, Yamiray said:

    so unless they change what the Mythic book does

    Yes, that's literally what you've been told, and what has been posted in this thread multiple times. The item is changed on the test server:

    3 hours ago, DvDivXXX said:

    The item will become "raise a girl to level 250".

     

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  5. 2 minutes ago, Pelinor said:

    I have anything @GeorgeMTO. @dgxg posted a screen shot comparison and I was commenting on said comparison. If the boss levels were different then it should have been mentioned so we would know if we are looking at apples to apples or apples to oranges. Especially with back-to-back game changing patches taking place.

    No, you could have asked if they were the same. There's been no change in ymen value from bosses on the test server. They're a new user who was revealing ignorance of how the game functions in the post you're referring to, so you should have questioned it rather than assuming all relevant info would be provided. But I guess you forgot that.

    • Haha 1
  6. 13 minutes ago, Pelinor said:

    Wait... The yemen reward is cut in half with gem introduction? This on top of the 90% nerf of the Great Pachinko? That doesn't make any sense imho.

    You appear to have forgotten that the ymen reward is based on the level of the boss. Likely that they don't have the boss on the test server at the same level.

    • Like 1
  7. 1 minute ago, dgxg said:

    I can't deliver this kind of data (obviously it takes time) it kinda feels that will be the case.

    Since all this started i was saving pachinko orbs for both normal and test servers - im gonna try those tommorow and post my results here.

    Actually you should be happy a random, new player got immersed in game enough to make forum account and discuss changes in game - there's a hope this fella might stick around long enough for KK to gain profit.

     

    Make love, not warcraft! ❤️

    You're free to have whatever feelings you like, just don't state them as facts without evidence to back it up.

    I don't work for Kinkoid, I'm just another random player who has some power to keep the forum clean. I'm never happy when there's someone posting baseless made up information (yes, this means I'm basically never happy). Your initial forum actions have not been good, please don't make them worse by refusing to accept being corrected.

    • Like 4
  8. @dgxg Unfortunately, you've misunderstood how drops work in this game. Not every item has an equal drop chance. Imagine it more like a 6 sided dice. If you roll a 1, 2, 3 or 4, you get money. If you roll a 5, you get a ticket. If you roll a 6, you get girl shards. When they add in gems, it'll replace the result for 3 and 4. You'll get shards the same amount of times you did before, but less money, because those drops are replaced.

    Now I also do not know this to be fact, hence my request for you to have data. It might reduce them, it might not. At this point in time, noone has provided any evidence either way (understandable since people are busy doing other prep/testing work). I figure people will start a new measurement in the drop rates once this patch becomes live, but it'll likely still take a couple of months to get enough data for various event types (and/or regular boss girls).

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  9. 4 minutes ago, dgxg said:

    Adding those gems everywhere as rewards, and by doing so lowering chances for rewards players actually wish for (like during event shards from villans when u don't have much time) is like stabing us in our backs.

    Mod Hat: Please provide proof of this. Adding extra rewards doesn't mean that the shard drops have to reduce. Please don't state something like this without hard data.

  10. Someone posted a screenshot of this in discord before, but I think it was so small that many didn't notice the tiny detail changes.

    Image

    I've also edited it into the original post (replacing the now outdated one) so that people can reference back to it more easily.

    Biggest change that hasn't been pointed out clearly (although shal mentioned the level 700 threshold) is the increased number of girls to breech each level cap. That'll increase the gem cost greatly.

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  11. 1 minute ago, RenHarem said:

    Can I ask why you said as they'll drag girls' level down to 50 (or 250). On the other hand, other people who said they play the test server say girl level is not be reduced. Do you play the test server? I want to know which one is misinformation. It's too different.

    They are the one misinformed. They've indicated that girls current level will not be reduced. There's an argument that they *should* be for balance's sake, but I don't think Kinkoid can be bothered.

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  12. 9 minutes ago, Bomba said:

    Yep. That's what I'm talking about. I'm just not sure how they'll do it. They can just implement the unlock of those abilities in the XP or Affection section. Like, the stars unlock the skill and higher levels of XP unlock the higher numbers on that skill.

    Completely independent based on the preview mockups.

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  13. 5 minutes ago, Bomba said:

    And honestly, I think we need to thank them that these gems are the only resource.

    They aren't done with updates yet. We have yet to get the individual girl skills, which also require a unique currency source to upgrade. These were indicated in the Q&A at the start of BDSM

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  14. 17 minutes ago, DvDivXXX said:

    turnover had been as high in the pre-Noacc era for EN

    Not all 8 are pre-Noacc. Some of the various foreign language CMs have simply been more active in EN than others. Minimal forum, but the odd discussion on Discord.

     

     

    I'm not optimistic about the quality, but new build going onto the test server shortly.

    image.png

    • Thanks 6
  15. 1 minute ago, Yuyureka said:

    Does anyone knows for sure if the fact that Orbs will now also drops gems will have an impact on the girls drop rate for Epic and Mythic Orbs ?

    No data has been provided on checking for a new drop rate anywhere I've seen. It doesn't help that the test server is currently on an on build though, which doesn't match the page 1 graphic.

    • Thanks 2
  16. 13 minutes ago, SoggyShorts said:

    Would it be reasonable and accurate to say that Rosso is the principal idea person? In the example of the 90% market haircut, would it be reasonable to say that he put modification of the ymen economy on the implementation roadmap, and that someone else made the code change? Or to stay OT, that the Awakenings implementation is an element that he devised at some level or approved?

    Honestly, unsure. The development inside Kinkoid is a bit of a black box. Rosso does come up with ideas, but how much he is a part of the process, ie the fine tuning of values, deciding where they can be obtained ect, I'm uncertain of. Awakenings is definitely something he's approved of (especially if he's saying that Dating Tokens were a mistake in the middle of trying to sell us on this feature), and I believe there was stuff saying he was involved in the initial idea, but I don't wish to reread the convo right now.

    41 minutes ago, SoggyShorts said:

    The Community Manager is generally a busy person since they have a number of business development and "face of the company" roles. As such, I would think that their time is quite valuable. Gaining their attention in a manner that resonates sufficiently for them to agree that an issue warrants reflection back into the company is pretty important. Are we doing that effectively? Can we improve on that?

    There are numerous issues with the process. @Noaccis the current community manager and I do feel he does a very good job of passing along concerns. There are issues getting him to understand exactly what our concern is at times, then exacerbated when he has to try and explain it to the devs (again, no direct contact, which I accept even if am frustrated by). I do believe it's used effectively. The problem is when we provide feedback that they aren't willing to hear (ie, this feature is very bad, please take the time to rework it. "No, it's coming this week"). It'd take a better community manager than I've ever met in any company to make that workable.

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  17.  

    7 hours ago, SoggyShorts said:

    The primary dev takes our frustration as personal attack, we still don't feel heard, full-stop, the shit show must go on.

    Just for reference, Rosso isn't a dev. He's one of the founders of the company, and has interactions with game development giving suggestions ect, but he's not one of the day to day developers. In my 4.5 years of playing the game, I've seen at least 8 community managers, 4 coders, a couple of Hentai Clicker devs, but zero Hentai Heroes devs. They've never interacted with us directly.

    3 hours ago, Observer_X said:

    it would have been more than enough to add one page for awakenings (toh, there is just one main menu slot still free) and simply impose the threshold for all girls of the specific element.

    Unfortunately, that suggestion isn't very good, for a very obvious reason: The amount of gems you need is finite. Kinkoid don't want us to farm a certain amount of this currency, and then suddenly not need any of it at all. For all the flaws that exist in things like Champion Tickets, we don't actually reach a point where we cannot use them anymore. If we cannot convince them to delay a feature like this for a single week in order to make it not garbage, there's no way they can be convinced to make the currency have a definite end point.

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