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Dax

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  1. Kinkversary on Hentai Heroes and Comix Harem arrived this morning and was playable, mailbox entry still there, but now has vanished from access.
  2. Oh. Doh! Last I used the search it was just by name. Yeah, that definitely is what I was talking about, and far more than expected.
  3. Graphically, I like the new layout, however... Previously it was easy to scroll through giving gifts and books to a bunch of girls one after the other, and awaken them in that fashion as well. Now it is a lot harder to do, especially with those of us who have been playing for a long while, with how many girls we have to sort through. In addition, I'm disappointed that there isn't a sort of page function option with the new updates, instead of solely the lengthy scrollbar and search function. I really don't want to have to scroll through every harem member just to return to my previous place in upgrading a bunch of girls in a row, especially with how I have to now go into their listing in that scroll, and then upgrade them on a separate page. I could just go one after the other before, and now I can't. In addition, on the page where you upgrade them, you can upgrade the affection... but you have to then go back to their entry on the scroll to change their outfit back if you preferred a previous version. Sometimes hitting the back button works, sometimes it doesn't, and you end up dumped to the top of the scroll instead. Why not add the option to change outfits from the individual girl upgrade screen as well? It certainly has plenty of room and would be a quality of life upgrade considering the other issues. Additional search options are pretty much needed now with this update, however. Like I said, not being able to use the arrows to upgrade a bunch all at once is annoying, but if at least we could search more than a single name (say by filter of whether they're needing awakening or not, or the type, move, and stat, etc), then that would shoot it even further. Overall, it really does simplify a lot to make things load faster and put it all in easier frames to navigate for everything *except* dealing with the girls themselves... which is pretty much the main point of any of it. A+ for effort, speed, and graphics! But a A- for execution as it currently stands. A few more patches however, and it'd be golden. :Edit: Evidently the last time I used the search, it was just by name. Not sure if it was updated there a while ago, or just with this last one, but thank you to whomever updated that whenever you did.
  4. That would make a major improvement!
  5. Exactly this. Or at least a few of them. I can get used to the left menu (though I wish it loaded more smoothly when activities is counting down--as it had before--when clicking it to access from there instead of the right overall menu), though now that we're moving away from the old layout, a few new things come to mind as well: 1) Rectangle boxes could be rounded a bit more for a better look. 2) The aforementioned multiple waifu greeting. 3) The aforementioned lag on going into some parts from that main menu versus the pull-down menu. 4) Perhaps new art backgrounds won't need as many buildings and the like for different contests and can focus in on, say, a scenic background related to events, instead of as much small details. For example, the outside of a shop with event-items in it, or a temple wall with markings related to the event, etc. I think it would give a lot more creative freedom to the art team due to this new layout, and really change things up in a way that isn't too distracting from the greeting waifus. 5) Thank you for minimizing the expired offer clutter on the bottom. It was extremely annoying before. Maybe decrease the chest size on it so that the icons can move higher up? I imagine that more overlapping events will be covering up the notices, etc, with how it is setup now. That would help, but not as much as another suggestion... 6) Maybe decrease the size of the right buttons to match the left ones more and give room for more waifus on display? 7) Alternatively... put the bottom three icons and the chest offer icon in the same button, taking it to a new page for all of them when clicking it, freeing up more space. With notices popping up on logging in or moving to the main page when something new occurs, those icons aren't needed on the main page as much--so long as we can still access them easily another way.
  6. Absolutely ridiculous. The event is poorly explained, and just another method to take massive amount of Kobans from players in the hope that they will spend even more real-life money on a singular character. I would understand a slow heal or a lower refresh cost (such as for Champions), but 600 per team is just absurd.
  7. The fund requirement at the third to last part of the event is ridiculous for how early-meta this game still is. 4mil+? That is ridiculous in comparison to everything else needed before getting there. And it only gets worse after that. The event should have run at least two or three more days for how high up everything gets.
  8. Okay? Why not just have a lower chance at affection shards from others in different categories then? Or a chance for their orbs? It is literally just preventing usage for reasons that could just be as simple as 'there are no girls now, do you want to spend this for other options', etc. I mean, even that much gives options, instead of just stopping it entirely. At the very least, if ther is going to be a contest where those are available for points, maybe let them be exchanged for more contest points or something? Anything? It does no good as it is.
  9. "My glorious lover, it looks like you''ve already impressed the Girls from this selection! Check again in 1d 10h 49m." That is what it says, and it is completely greyed out for the buttons. Yet... There are 12 columns and 8 rows of girls in the rotation still. That is 96 that are available, so why the cooldown? None of the others have one, except for the free Great Pachinko. It has done this for months. The issue is that I have 5 of the 1 game tokens for Mythic Pachinko... Which gives points for the contest going on presently. Yet I can't spend any of those, for no reason at all. There isn't even an option to use Kobans for accelerating the cooldown like almost every other function of the site. It literally stops you from playing with that function, while having it still counting in points toward the contest, and having girls available, while none of the others stop you from using as many Pachinko tokens as you have for that category. Only the Mythic Pachinko category options do this. Why? It is nonsense.
  10. Contests that allow Mythic Pachinko frequently end up with them just being unable to be used, because the girls in it are already all earned, supposedly, despite more being listed that I haven't won. The cooldown or whatever is going on with Mythic Pachinko all the time makes earning them next to useless, because you can't just spend it all like the others. Once you win one or two, it stops you playing for a few days. If we knew in advance about contests that were going to give points for that, then great! We can at least try then, but cooldown of it during a contest where it gives points is ridiculous. Let people spend them, maybe with a warning that the girls are out (even though they are not), and something else can be won instead of attraction shards, etc. It just seems ridiculous that it is the only category that has this issue.
  11. Well, no, not this specifically. But in comparison to what it was when I started, overall the game's style has improved and become more consistent.
  12. I agree with everyone else. It used to be subtle, but it is blatant now to have the season pass only purchasable with real money. That, and it doesn't even give you enough to be worth the bloody cost in the first place. On top of all of that, the Arena at least gave 3 guaranteed items if you won 16 matches. Now this? It utterly gets confusing as to what you're supposed to be winning depending on where you rank. Sure, +10 energy for everyone, a useless reward in most circumstances, but I literally just made a post recently about how it sucked to have contests pitting us against each other that skewed so heavily into pay to win as to make them so disappointing for those who can't afford to pay as much, if at all. The mechanics just keep getting worse, even if the stylistic design might improve incrementally.
  13. Finally! The forum login kept sending me back to the main page yesterday after the last reply. Yes, something like Places of Power, but with specific tasks like the current ones. Not against each other for higher score, but against a specific threshold to meet. That way, you know what you're aiming for, and can decide what you want to aim for, skip, etc, without having to worry about someone dumping everything they've stockpiled (or spent IRL money on) just to bump you too far in the running to get it. It isn't like there are limited copies of everything in the game except artificial scarcity. everyone gets grouped into smaller groups than the entirety of the player base, so multiple people already are getting the top prizes each contest. It's extremely disenchanting to plug in what you've saved up to get something specific you want, even to get the top slot, only to be bumped all the way down to 25+ and only getting a market prize. The entire thing is meant to be almost Pavlovian to get people to spend money on it, and I understand wanting random chance to keep the cycle going... but that isn't chance, that's a bidding war. I've liked when they gave options of picking between two girls before from Pachinko, or double from the achievement contests. Something more like that, but in smaller chunks for ones that give attraction shards. Tie it to the current theme by letting us get attraction shards for ones in Pachinko of the week, and doing all contests through the time period being enough for a full girl if you max out, possibly two with the longer ones. People would spend even more Koban if they could choose what to risk it on. Do they want to go for Pachinko itself for just random girls? Do they want to spend it on defeating more players, foes or champions quicker by getting rid of the cool down? Do they want to spend in-game money to get items to level up girls faster, or to level themselves up when trying to defeat a foe and get a new girl? It goes on and on with options, but there is no option where going directly against other players we don't choose helps if it is going to top tier prizes. In the Arena and Tower of Fame, the prizes help with getting girls, but they aren't the girls themselves. If you don't want to do them, you don't miss out on that. But if you don't try the player-tied contests right now... there are girls you won't have a shot at for a year or more. That's just ridiculous if it wasn't your choice to skip it. If you dump all of your koban and in-game money trying to get attraction shards, you shouldn't get taunted with a mere marketplace item. At the very least, one of the Pachinko mythic game vouchers, because you're guaranteed a girl, avatar, or legendary item, not solely a legendary item or worse. I would even go so far as to say a triple one, for the effort involved, but it would still be better to give us more positive ways to risk our koban and in-game money, as well as positive ways to interact with other players. Right now, it may be cool to see someone else's harem, but outside of that we have clubs, the forums (which are a bit toxic), and facing each other. What about lending aid to someone going against a Champion by making one of your girls temporarily unavailable, and surprising someone with their goal being reached faster, while your girl brings back some money, small items, tickets, great Pachinko ticket, or other tiny but useful thing? You'd be encouraging other players to keep at it and help each other, while also meaning that players have more options to get invested in regularly utilizing. What about opening up the market to allowing sold items to lower the overall refresh rates? Not making it so that players could bid on items, but just make selling off stockpiled items help everyone else, and possibly have a threshold for a small amount of koban or tickets to be gained. That way, older or richer players could turn items into something useful on the newer koban-utilizing functions, and newer players would benefit from keeping things flowing instead of stockpiled. You could choose to stockpile it to help with contests or its general use, but you'd have a useful option for more than solely the money itself. Which brings me to another point... Selling items takes forever. They finally gave us an option to level up ourselves in the market up to 60 levels at a time. Let us sell items in batches as well. I almost didn't bother selling items for in-game money last contest because it took so long, but I did it anyways in order to have a shot at the current contest girl. That nearly proved useless, since I got dropped from 50 to 25 attraction shards, and barely even got that. The first one I ended up with no attraction shards because someone literally bumped me off in the three hours I was sleeping. That's just ridiculous, and quite frankly, not fair to people of different time zones, because the reset happens when many players are asleep. No specific time prevents that, but not having us up against other players as harshly would help. I'm fine with a little bit of showing off and taking pride in how well you play. But there already is the arena and tower of fame for that. We don't need contests to keep screwing us over because someone had more time or had more resources. the arena and tower of fame already let us face each other with benefits but no truly deep consequences, while the contests sometimes mean a year of waiting to get a girl. I've been trying to get the one on my avatar since the first time it came around. I still haven't been able to get her, or a huge number solely because of the mechanic as it is getting worse, not better. I'm certain plenty of players have simply abandoned their accounts after the frustrations, and while new ones arrive, a good business does its best to retain people. Especially if it is built off of microtransactions.
  14. ... In what world do you live? It is feedback and a suggestion. The suggestion is to make the contests either solo, or if against each other, then over things that don't matter. The suggestion fixes the issue in the feedback complaint if implemented. It is insulting to think you assume I put it in the wrong section. I made myself quite clear, if you read the whole post.
  15. The suggestion is literally in the complaint! Let us compete on things that don't matter in the long run, avatar decals, bonus tickets, etc. Stop putting us against each other for Girls and Attraction Shards.
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