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About Me

  1. We have learned alot while battling the Club Champions. For example, we do not want to engage a Club Champion with 3+ matches unless there are mitigating circumstances (such as it being the last round of the month and we have club members with a legitimant chance to get the girl). We really don't want to battle the CC when he has 2+ matches unless members with the girl can get something besides the affection item reward. For instance, if there is a daily and/or event giving rewards for fighting Champions in general then it is more fun and more reasonable for players who have the girl to assist in the CC's defeat. For players with the girl Instead of a "impression total" guideline I feel it is better to treat the CC as a regular Sex Champion when making ticket commitments to the CC's defeat. I am thinking specifically of this: Matsuda (Beyond Garden) 0 matches Ryu (Elite University) 1 match Visor (Visor's Home) 2 matches as a reasonable guideline of participation for those who have the girl. Example: if the CC has zero matches and it takes you 20 tickets to defeat Matsuda then go ahead and commit 20 tickets to beating the CC. Example: if the CC has 1-match and it takes you 30 tickets to defeat Ryu then go ahead and commit 30 tickets to defeating the CC. Example: if the CC has 2-matches and it takes you 45 tickets to defeat Visor then go ahead and commit 45 tickets to defeating the CC. Nobody in the club likes Alban (Sky Harbor)! The effort required to defeat him is far from reasonable given the rewards provided. Most of us do not battle him after we have gotten the girl unless there is a daily or event contest to make the effort more palatable. He is the guideline for 3+ matches, if it takes you 60 tickets to defeat him and we are commited to fighting a CC with 3+matches then commit another 60 tickets towars defeating the CC. For players without the girl Please try to make a commitment equal to what it takes you to defeat Romero (Morning Wood House) as a minimum. Comments: As the club owner, I am very easy going and very commited to helping all club members. My mindset when it comes to the CC is "whatever it takes to beat him" which is why you will see me make 50-100 ticket commitments to the cause. I do not think a single ticket commitment is being fair to the other club members. Please try to commit to a minimum of 5 or 6 tickets no matter what your situation is. Thes guidelines are guidelines in every sense of the word. If you, as a player, are is a bad ticket-stash situation don't feel trapped into trying to do the impossible. Please use the Club Chat to let us know. That way the players in a ticket-rich situation can help take up the slack and everyone is happy.
  2. Am I missing something? I can't find anything more than the basic mechanics of battling . The most common question and answer I see is "who's the best? " to which someone links to the wiki page comparing all the girls. That's nice and all but what if I didn't 5 star all my girls. What if one is underleveled? What am I looking at? I know just by reading around a little bit that there are meta builds and fairly common girls being used. So can you tell me this, What builds are there? Knowhow? Hardcore? Charm? Hybrid? Generalist? Ego? Harmony? Who's best for each build? Should I be maxing one trait (like hardcore) or should I be trying to maximize total value of the girl's stats and my own? If it reasonable to assume that my second best knowhow girl should be my second girl and likewise with the third girl? What are common boost strategies? How often are you switching your line up? Can you point me to any place where this is written out? Thanks!
  3. If I'm not mistaken I recall a patch note indicating that the champions would get an option for grouped battles. This was announced alongside a number of other changes to be implemented, and which have been implemented (e.g. market option to buy more stats at once). Has this idea been dropped altogether? I could sure use the option, it's a painfully slow process to battle the champions.
  4. Hi, wanted to check if anyone else has a similar problem, despite my level, I struggle to get any legendary girls and my stats are average, but I don't see myself that weak. I am quite active and play every day, but it now just a joke, My arena battles are always OP and not by a little, finally once every blue moon, I get one who similar level, for example, today player cccc And I still lose, its been 4 weeks now, and I still stuck on the same daily reward from 4 weeks ago, It happened before in the past and time again, but this is getting ridiculous now, I fallen behind on ranks, and losing out on the daily bonuses Any info or advice will be appreciated
  5. Does anyone how how arena matchmaking works? Are your opponents chosen based on your level? Mojo? Ego/Atk/Def? If it were really decided on a mojo basis, I might consider deliberately losing to some of the opponents instead of avoiding those fights, since that would improve the chance of weaker opponents appearing
  6. I thought it would be nice if when we went to go battle bosses that we didn't get booted out to the map menu every single time we initiated the boss battle at the start battle screen. Would save some extra clicks and overall would make the game more enjoyable. Anybody else agree?
  7. Hi, i will ask you why i don't win girls in the battles anymore. So like the girls from the story also the spezial girls like halloween or something. I win only money. No stuff , no girls. 🤔 why? And my opinion is always leveled up and by the next battle i win more money. I wish i would win stuff and girls. Please help.
  8. Hello. Sometimes after beta girl joins the battle, she decreasing my damage. Opponent has only his alpha. I thought girls should make me stronger, not weaker. Or do I misunderstanding something?
  9. I'm curious if anybody knows a bit more in-depth about how battles actually work. I get that if all of my stats or if the "right" stats are higher than theirs, I win (obvious), but what stats determine what? What actually determines my damage? What determines how much of my damage is actually being blocked? Does anybody know what formulas the system uses? I'm exceedingly curious because there are times in which I'm certain I will win, but I lose, or I'm certain I will lose, but I win. I don't know what numbers are actually relevant or not.
  10. Problem: Right now we have to go to the market to check to see whether or not we have all four boosters active. That's an unnecessary step. Solution: Please show what boosters we have active on the arena / boss battle / PvP pages, maybe between the team pics and the battle stats. Clicking on an empty booster slot should take us to the booster page of the market where we can activate (or purchase and activate) an additional booster. Thanks!
  11. Move the new x10 Battle Button! I've accidentally clicked on it 6 times already and I'm pretty sure i'm not the only one.
  12. I was thinking on changing my class now that I have lots more lover girls, but I don't know what happens when you change, has anyone else done this? Is it a good idea? Also, what happens when you change? Do your stats get carried over or does your more prominent stat switch with your previous one Just one more thing to note, why isn't there more hardcore girls for the worlds? there seems to be a lot more know how and lovers in general, there's only 3 that you can get naturally which seems a little unfair, I'm guessing the next one after the last world might be this type tho, who knows.
  13. Can I get a girl if I do a 10 times battle? Or I have to kill the boss again and again to get the new legendary?
  14. Hi, I understand how the excitement stat get's its value by reading wiki, however, I can't figure out how it is used during the battle. There are people in the arena I can battle who have an excitement stat that is greater than mine, but otherwise all my other stats are greater. Some will have Ego and Excitement stat greater than mine. What is the purpose of the excitement stat during the battle and Will it / Can it affect the outcome of the battle if this is what it comes down to when comparing stats to opponents. Thank you.
  15. Take a look at the attached picture. According the AI, I'm a 31:1 favorite (based on mojo won/lost always adds up to 32. In this fight I win 1 mojo, and risk 31 mojo) My opponent has me by 13k ego He has me by 4k major stat, and since we're both charm, that's the only one that counts. His attack power is about 4k greater. The one place where I might have an advantage is unity. Normally I wouldn't even touch this fight, it's pretty obvious that I'm going to get creamed...not even close. Yet the AI has me as a heavy favorite, and I don't understand how that could possibly be. Just as an experiment, I ran the battle. As expected I got slaughtered. He had 24k ego left at the end. My conclusions: 1) Devs (AI) think unity is a bigger deal than it really is 2) AI lies to you about odds. Don't trust it (not sure why it should be programmed this way) 3) Fights are stacked against you to keep you from getting daily quest prizes (probably but this one battle doesn't actually demonstrate that fact.) What do you all think?
  16. Imagine 2 players, Klink an Klonk. Their accounts are like clones, equal in absolutly all details. Except that Klonk has more 10 girls (all with zero affect and in level 1). How these extra girls can help Klonk?
  17. When battling silvanus, a bug occurs that both of us instantly go to 0 Ego and continue the combat without the blue bar decreasing. Report form Google Chrome, up-to-date 09/04/2018 0:32 --- Edit by mod --- Please do not spoil unlockable poses on the forum. I've made a post about it in general: This picture is removed from the post. ~Chthugha
  18. It used to be that the leaderboard was based on mojo, and then the admins changed everything. This not only changed the mojo, but also changed the goals of the game. And Now the mojo is only gained/lost via the Battle Arena. The biggest issue I have with mojo right now is that I don't decide my own mojo. The arena opponents are not decided by me. I'm given options, sure, but I'm quite certain they are pre calculated to cause a loss/win as determined by game algorithm/code. I tend to choose opponents well below my Ego level so as to somewhat assure my victory, HOWEVER, somehow SOMEHOW these people will get 3 or even 4 critical hits in a row. The 4th may have been due to reaching 100% (aka orgasm) but Even the chance of getting 3 critical hits in a row is maximum of 0.25x0.25x0.25 = 1.5625%. Anyone who's fought in the arena knows they've encountered this more than 1.5% of the times. Another flaw in this system is that if you lose from an opponent with lower Ego, which by design you will, you end up losing WAY more mojo than you would've received had you won. So you might be fighting an opponent which if you win, you'll get 5 mojo, and if you lose you'd lose 25-32 mojo. The risk/reward is not worth it in this case it seems. Sure there are items, but even those aren't worth it. Let me explain. The daily quest rewards 100% makes sense for small level players, but your senior, experience, and loyal players will only end up selling the items at 1/6th the price (except for affection items/gifts). These items will never be as good as the legendary and epic items MOST players are already equipped with at higher levels. And then there's the cash reward after beating 16 opponents, which considering the ACTUAL time and energy spent playing the game, seems miniscule. I don't know if it's proportional to the level but that 66K doesn't seem worth it more and more everyday. Proposed solutions: This is a brainstorm of ideas. Remove mojo entirely, OR provide mojo from troll battles, OR show risk/reward stat before fighting an opponent in arena for mojo and whatever we may lose. Bring back a system where we can choose our own opponents from the leaderboard,... perhaps a limited number of battles per 30 mins, but at least we get to CHOOSE who we fight. Guarantee epic/legendary item wins after 8, 16, or 20 wins. Give an option to sell items immediately without using the item at the market price, this would not only make the arena a bit more worth it, but also would increase the usage of pahcinko. This has been a rant but I hope you take some ideas seriously as I clearly got frustrated enough to type this all out, I'm sure there are others who feel the same. We need a reason to participate player vs player. Right now we are participating player vs computer algorithms. Thanks for reading/listening.
  19. I have been playing every day and battling all 48 battle of the day ,but for the last 20 day I have been fighting without any girl dropped even the events girls had not dropped. I even completed 2 world in the adventure without any girl dropped. As for the legendary days I have spent more than 3200 kobans which I obtained from daily reward ,events ,etc . and I did not get it. that made very sad ,because I was anticipated for it. And for now to the new event I am battling daily but I feel I will not win any of the events girl . I feel bored now because I am now just like fighting for money only .
  20. Damn, i had it. It really is NOT fair, i fight for 1 point against a guys who is same class as me, 30 levels below me, has 5000 less of know-how from me, has 1000 of other 2 classes. He has 40000 "HP" less than me and he has same affection level as i with same girl. I am so much stornger and i deal about 23 000 dmg while he crits me 4 times in a row and i lose 31 mojo. I don't have any idea what developers think with this things, but really, i am sooooo much stronger and i lose to this kind of guys, because i have no fricking idea. I hate to lose to so weak people but they tend to love to get those crits on me 3 - 5 times in a row. This is not only with my class but with other classes aswell. I am stronger for about 30-45% and they win ?!? And i, ofcourse, lose 31 Mojo for 1 god damn Mojo. Guys, what the hell ?
  21. Straight to the point (don't know whether he wrote about it already or not). Will talk on example. If the level is not enough <700 exp, and to Battle there is a reward, giving the 700 units, when you receive her expertise is given, but the level does not increase (is not important), and if you re in Battle, the reward is given again.
  22. I tried to switch Bunny into her 4 star image but in battle event it stayed at 5 star business outfit, I cant switch it. Any one else have this problem? The image shows i changed it to 4th star, but the next image shows it did not work
  23. I've been paying pretty close to arena battles lately and have notice that critical hits are a huge factor in the outcome of a battle. Once you're level 100 or so, it's a given that your critical chance is 25%, and your damage is typically 1/5th to 1/7th of your ego...so it's pretty easy math to show that critical hits will be a large factor in who wins. I'm not sure how I feel about this, since it works both ways. The other strange thing that I noticed is that regular damage is consistent....you do the same amount every time that you don't crit (not sure how orgasm affects things), as does your opponent. I always thought damage was supposed to be random within the range shown on your profile. Not determined once during a fight and unchanging. This should change. Lastly is the amount of mojo you lose after a battle loss. You shouldn't lose more than you would have gained for a win. Since Crits make battles more random (ie chances of winning or losing become more equal), the gain/loss should be nearly equal as well.
  24. So, before the last patch to the Battle arena, I was able to beat one, maybe two of the opponents, and then just wait for it to reset. I could work my way through the daily quest in Battle without any real problems , all it took was a little perseverance (win 16 times? done). Post-patch, things have gotten mean. It takes one, usually two resets (an hour), before I get an opponent I can beat. Currently all three of my opponents out-level me significantly; or their stats, especially ego, exceed mine by a ludicrous amount. Right now (and for the last few days) I can't complete the daily quest in Battle because I can't defeat enough opponents. It always rolls over to the next day, and I have to slog through it before the daily quest resets. (Basically, I can't sit in front of the PC and click 'Battle' every 30 mins and hope, I've got bills to pay.) Anybody else experiencing this? 'cause right now I'm ditching the Battle thing (and the associated 'Tower of Fame'), because they've lost any real relevance to me.
  25. Instead of 1 quest per day, could start next quest when the previous ends? or reduce cd for this quests? ...
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