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New arena battle system worse than ever


junkymale
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On 2/25/2018 at 1:05 AM, Haile said:

I'll take this one.

1. Coryceps increases your damage output, chlorella increases your max HP (probably the most useful booster, try equipping four rares of it), ginseng root increases base health which basically makes it chlorella only weaker, and there's the other one that increases your crit rate but you won't care about that once you get to 25%.
2. They halved the refresh cost taking this into account.
3. Favorite position hits for 1.5x if it matches with your alpha or your opponent's.
4. Always use your type for all three.

I like the PvP, but I've always played this game with my main focus on maximizing how I do in combat so I'm a bit biased.

Thank you for the answers sir!

To be honest I have never paid too much attention to PvP since I normally could win when I decided to use it, which wasn't often because I wanted to get the boss girls more than to defeat other players. (Only 3 more girls to get all the boos girls btw :D )

But now that we have our 3 opponents each 30 mins separated from the energy to fight bosses (which can also be used to fight other players) I am doing it and it's not that bad once you understand how it works.

I really think a better guide to PvP would be helpful for new players. The system itself can be easily improved but I assume there are other priorities as well.

Thx

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I used to PvP a lot before the major patch, because it seemed like the most efficient conversion of combat points to money at the time (I'm able to fight Silvanus now, so it's better). I was climbing hundreds of points on the ladder, effortlessly. Now, I'm waiting 30 minutes to get maybe 0-2 opponents I have even a chance of beating, and my Mojo raiting has been falling slowly instead of rising quickly.

My theory so far is that I was previously climbing the ladder when virtually no one else was bothering, and that now with the new system, I'm way over what I should have been rated, and it's a ladder correction. So now I'm lucky if I fight in the arena at all, but it'll get better once I get passed by everyone who's now got a reason to do so.

Is that accurate?

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6 hours ago, Hollo said:

I used to PvP a lot before the major patch, because it seemed like the most efficient conversion of combat points to money at the time (I'm able to fight Silvanus now, so it's better). I was climbing hundreds of points on the ladder, effortlessly. Now, I'm waiting 30 minutes to get maybe 0-2 opponents I have even a chance of beating, and my Mojo raiting has been falling slowly instead of rising quickly.

My theory so far is that I was previously climbing the ladder when virtually no one else was bothering, and that now with the new system, I'm way over what I should have been rated, and it's a ladder correction. So now I'm lucky if I fight in the arena at all, but it'll get better once I get passed by everyone who's now got a reason to do so.

Is that accurate?

Not really. You are paired with opponents within +-15 levels of your own level. If you lose against them, then that means you are weak compared to them. So you should do something about your stats. What you are right about is that nobody cared for ToF, so the opponents you get are very low on the list so when you lose you lose a lot of Mojo (31 I think), but if you win you gain just 1 Mojo.

Luckily for you the ranking in ToF is doing absolutely nothing, so you shouldn't care about losing ranks.

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6 hours ago, BananaJoy said:

+ you r not really forced to fight if u can see that u cant win. just wait till the next set of opponents.

Exactly, i only fight the ones that i believe i can win. You only need 16 wins to collect all rewards in daily challenge there and you have 3 fights every 1/2 hour = up to 144 fights in 24hrs (if my maths are correct) so plenty of time to get the 16 wins needed if you only do arena for daily rewards.

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Thanks for the reply, Chthugha. Like others, I don't fight unless I can win. Downside, of course, is that I rarely see people I can beat.

My general strategy is to check anyone whose Ego is less than or equal to mine. I'm willing to go about 10-15% higher if they're Hardcore (since I'm Charm), lower if they're KnowHow. If I'm extra diligent, I'll check their primary skill, and maybe their crit rate (mine's a measly 14.5% right now). If their Ego is significantly smaller, I go for it. If it's about equal but their skill is lower, I go for it.

Unfortunately, this has ruled out a lot more opponents than it used to. Not sure why. It's true that every time I used to do battle, all three Arena opponents would then get rerolled, and every time, I typically had at least one that was sitting around 80% of my ego - an easy fight. Now, I'm lucky if I get one of those, and of course, even if I do, I still have to wait half an hour for the next set of three. The latter doesn't bother me, but the former is surprising.

Lately, I've started inspecting the gear of my matchups. I'm seeing a lot of legendaries (purple, right?). This seems weird to me. I'm sure some people snap these up as soon as they appear on the market - I have one myself - but even then, I figured I'd see one or two here and there. Instead, I'm seeing multiple opponents in ALL purple gear. I didn't think the drop rates were buffed that much, even for the 40+ crowd.

Also, I seem to be seeing a lot of well-rounded stats. All three main stats are about equal, and crit rate is around 25% (the cap?). Is this expected? (I'm about level 140, if that helps.) The opponent gear levels do appear to vary - it's not the case that I'm seeing everyone in all level-140 purples - but I could swear I'm seeing a lot more than I probably would have seen pre-patch.

Are people buffing their main skills with straight up cash? Or is this ultimately a waste of money? (I could add about 100 to all my traits, but it'd cost about 2.5 million per, plus thousands more per level to maintain.) Should I try to raise my crit? Or my ego? Should I focus on Charm, or do all three main skills need to be kept up? I can't tell from reading the Dread Pirate guide (despite its recent update), and I know of no other guides out there.

Edited by Hollo
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7 hours ago, Hollo said:

Thanks for the reply, Chthugha. Like others, I don't fight unless I can win. Downside, of course, is that I rarely see people I can beat.

My general strategy is to check anyone whose Ego is less than or equal to mine. I'm willing to go about 10-15% higher if they're Hardcore (since I'm Charm), lower if they're KnowHow. If I'm extra diligent, I'll check their primary skill, and maybe their crit rate (mine's a measly 14.5% right now). If their Ego is significantly smaller, I go for it. If it's about equal but their skill is lower, I go for it.

Unfortunately, this has ruled out a lot more opponents than it used to. Not sure why. It's true that every time I used to do battle, all three Arena opponents would then get rerolled, and every time, I typically had at least one that was sitting around 80% of my ego - an easy fight. Now, I'm lucky if I get one of those, and of course, even if I do, I still have to wait half an hour for the next set of three. The latter doesn't bother me, but the former is surprising.

Lately, I've started inspecting the gear of my matchups. I'm seeing a lot of legendaries (purple, right?). This seems weird to me. I'm sure some people snap these up as soon as they appear on the market - I have one myself - but even then, I figured I'd see one or two here and there. Instead, I'm seeing multiple opponents in ALL purple gear. I didn't think the drop rates were buffed that much, even for the 40+ crowd.

Also, I seem to be seeing a lot of well-rounded stats. All three main stats are about equal, and crit rate is around 25% (the cap?). Is this expected? (I'm about level 140, if that helps.) The opponent gear levels do appear to vary - it's not the case that I'm seeing everyone in all level-140 purples - but I could swear I'm seeing a lot more than I probably would have seen pre-patch.

Are people buffing their main skills with straight up cash? Or is this ultimately a waste of money? (I could add about 100 to all my traits, but it'd cost about 2.5 million per, plus thousands more per level to maintain.) Should I try to raise my crit? Or my ego? Should I focus on Charm, or do all three main skills need to be kept up? I can't tell from reading the Dread Pirate guide (despite its recent update), and I know of no other guides out there.

It's quite common to see opponents with full legendary equipment, especially if they've gotten them pre-nerve (the legendary items have been nerved because they were deemed too strong, but if you already had some of the stronger legendary equipment, then they kept their old stats). It's a normal strategy to do so, and it seems to be one of two strategies out there. This one gives you well rounded stats. The other one is to go full out on equipment from your own specialty (glass cannon), so you maximize your damage, but also have very low defense in the process. These people will use mono-stat epics/legendaries and usually have high attack and ego.

The legendary "rainbow" items drop a lot if you play a 10x epic pachinko game. You get on average about 4 of those, so they are relatively easy to get.

And yes, I would buff your stats with cash in the shop. If you put points in your specialty, your endurance goes up as well. The cost of one specialty point increases with 2 every time you buy one, and everytime you increase your specialty by 1, your endurance increases by 7.5 (so 7 or 8 depending on the situation). In the beginning this is a cheap way to increase your endurance, and with that your ego. And the bonus is that it also increases your crit.

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Well, I have to agree that this latest iteration of PvP battle just doesn’t work.

1. The opponent assignment seems to be inordinately difficult. 

2. All the mojo risk/reward discussion here is correct...why bother?

3. If you don’t have boosters, there’s no way to compete. However, this used to be the place where we could GET boosters without spending cobans. I’m not spending cobans on boosters that run out quickly and don’t help me win against overly-powerful opponents for no reward and high risk.

4. List of needs:

- Fix competition selection so that you can win 2/3 without boosters

- Fix risk/reward mojo issues

- Make sure boosters are part of the reward...not all the time but back to a considerable amount of time.

- Maybe make boosters part of the rewards from the boss battles in the Adventure

- Increase the pace of Battle and Energy recharge...the fun part is battle and current adventure

- Increase coban winnings

- Increase the free pachinko game availability

Let’s face it: if the game is fun and not frustrating, people will play it. If it’s frustrating and expensive, people will not play it.

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1 hour ago, MacDeath said:

Well, I have to agree that this latest iteration of PvP battle just doesn’t work.

1. The opponent assignment seems to be inordinately difficult. 

2. All the mojo risk/reward discussion here is correct...why bother?

3. If you don’t have boosters, there’s no way to compete. However, this used to be the place where we could GET boosters without spending cobans. I’m not spending cobans on boosters that run out quickly and don’t help me win against overly-powerful opponents for no reward and high risk.

4. List of needs:

- Fix competition selection so that you can win 2/3 without boosters

- Fix risk/reward mojo issues

- Make sure boosters are part of the reward...not all the time but back to a considerable amount of time.

- Maybe make boosters part of the rewards from the boss battles in the Adventure

- Increase the pace of Battle and Energy recharge...the fun part is battle and current adventure

- Increase coban winnings

- Increase the free pachinko game availability

Let’s face it: if the game is fun and not frustrating, people will play it. If it’s frustrating and expensive, people will not play it.

1. not really still can win 70-80%

2. if u dont fight everyone the risk to loose mojo is quiet small (dont care about at all)

3. i always fight without boosters, this dont make any difference

4.1. u do sth wrong u can win 2/3 of ur fight without boosters

4.2 see no.2

4.3 boosters r the most useless item in the game better remove them completly from the game

4.4 no, never not in 1 mil years

4.5 an extra bar for arena battle would be useful that we dont need to do fights every 30 min

4.6 we all wish to get more kobans but think the amount of kobans we can get for free is already quiet fair

4.7 the normal pachinko is always free. u only need money (kobans only for epic pachinko)

 

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1 hour ago, dudd said:

Any idea how to this match up is fair?

Come on now the system can do a much better job of picking opponents for people than an opponent who is almost triple my stats

Screenshot_2018-03-02-15-01-14.png

You get matched up based on level they can be up to 15 levels higher than you also can you take a screenshot of the items you have the market place so we can see your items.

The higher their level the more experience they give you for a win.

 

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16 minutes ago, BananaJoy said:

u won 2 fights so where is the problem. do u think u only get weak opponents. ofc there r stronger players in the game. 

I dont mind strong opponents but this is ridiculous, also that daily streak has been going for a week now, thats how many beatable opponents ive had over the past week.

Yes that averages 2 per day but out of 20 opponents per day???

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7 minutes ago, natstar said:

You get matched up based on level they can be up to 15 levels higher than you also can you take a screenshot of the items you have the market place so we can see your items.

The higher their level the more experience they give you for a win.

 

More exp for winning, so i get 5 instead of 3 exp and 1 mojo?

Screenshot_2018-03-02-16-09-45.png

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What i want is a balanced pvp system that doesnt punish players because all the gear that drops for them is the wrong type or worse than their current gear.

Besides what is soo bad about wanting to go up against opponents at my equal where the fight outcome is not pre determined before its even looked at

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49 minutes ago, dudd said:

More exp for winning, so i get 5 instead of 3 exp and 1 mojo?

Screenshot_2018-03-02-16-09-45.png

You need to upgrade your stats with the plus arrow also if you see any single stat know how items make sure you replace the multi stat legendary items with them as well since it brings your health and damage up more since the multi stat ones waste points on crit that is easy to max to 25% if you increase your stats since charm,hardcore and know how all increase your crit rating so no need for them.

Keeping the 3 harem members you use for battle leveled up to max and at the higher affection star level as you can will help as well since that increases their stats as well.

Yeah, you get more experience if they're 5 levels higher than you the amount of experience you get goes up later on as you level up enough as well i get 11 experience for winning over higher level players and 10 for beating lower level ones at the moment but that should go up soon as i level up more

Edited by natstar
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17 minutes ago, natstar said:

You need to upgrade your stats with the plus arrow also if you see any single stat know how items make sure you replace the multi stat legendary items with them as well since it brings your health and damage up more since the multi stat ones waste points on crit that is easy to max to 25% if you increase your stats since charm,hardcore and know how all increase your crit rating so no need for them.

Keeping the 3 harem members you use for battle leveled up to max and at the higher affection star level as you can will help as well since that increases their stats as well.

Even plain white items? Thanks for the tips, i didnt know about the primary stats increasing the crit rate as well. Im currently going through the juy sea so i have very little cash for the stat upgrades for now but I'll do that once im passed there. Im keeping my main girls at around my level as best as i can as well so thats fine, affection they are all 3 or 4 star (again no cash to get agate to 5 stars yet)

Edited by dudd
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22 minutes ago, dudd said:

Even plain white items? Thanks for the tips, i didnt know about the primary stats increasing the crit rate as well. Im currently going through the juy sea so i have very little cash for the stat upgrades for now but I'll do that once im passed there. Im keeping my main girls at around my level as best as i can as well so thats fine, affection they are all 3 or 4 star (again no cash to get agate to 5 stars yet)

Wait until you get epic items to replace them but yeah the single stat increases in the market are so low in cost for you at the moment that you can at least increase their points with the money you win from arena games.

When the casino contest is on for you do a few 10 game spins of that as well since it gives you items as well.

Edited by natstar
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7 hours ago, dudd said:

What i want is a balanced pvp system that doesnt punish players because all the gear that drops for them is the wrong type or worse than their current gear.

Besides what is soo bad about wanting to go up against opponents at my equal where the fight outcome is not pre determined before its even looked at

if you want to win more fights: SERIOUSLY BUY HERO STAT POINTS OF YOUR FORTE! (KNOW-HOW FOR YOU); I maxed out all three stats in the market, now I lose one fight in a hundred or in two hundred - I know it´s expensive but better equip is too, right??

And yeah, I guess most players, including us want that big update to a serious interesting PVP, well at least moooore interesting than now!! My suggestion is to further flesh out that three-way-combat: 3 options for attack, 3 options for defence, attack/defence switching after each exchange - now it´s not an exchange anyway - even old dos games have sth like that! (e.g. for dueling with swords/saber/rapier/etc., like uncharted waters 2, sure is on youtube, just have no link now)

But the strange thing is... the devs should have considered sth of at least that combat-PVP standard from the very beginning of their concept of this game - please don´t tell me that´s news... it´s just a very easy, very old example...

charm attack is dominant over hardcore defence, so your defence is ineffective (0) - for example; same att and defence: half stats of def, full stats for att;

hardcore att and charm def: charm full def, so hardcore att stat should better be higher than charm stat of def, else no damage... everyone can think up better/fairer/more interesting ways, I hope :P

So please, my dear devs, what´s keeping YOU so long? - Well, it´s no good for me to say that since I just joined last month, ahem :ph34r:, I gotta go with the wind now...

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On 2.3.2018 at 6:21 AM, dudd said:

What i want is a balanced pvp system that doesnt punish players because all the gear that drops for them is the wrong type or worse than their current gear.

Besides what is soo bad about wanting to go up against opponents at my equal where the fight outcome is not pre determined before its even looked at

u want to win ALL fights and complain if there apears a stronger opponent who u cant beat. ur nor forced to fight just skip him. dont see ur problem.

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15 minutes ago, BananaJoy said:

u want to win ALL fights and complain if there apears a stronger opponent who u cant beat. ur nor forced to fight just skip him. dont see ur problem.

You completely missed my point on this. What I want, is the CHANCE to win all fights, idc if i win all fights or lose all fights, but I want the CHANCE to win them. When the patch was released the devs made a huge deal about pvp being more rewarding and better to do for players now with the free fights, but whats the point in even doing pvp, if theyre just going to give unbeatable opponents. That does the opposite of what they were trying to do which was get more people to do the pvp side of the game.

From what I've seen around the forums youre just a mean spirited person whos just here to gloat and insult with no real desire to help others get into the game or grow as players of this game. A perfect example, was on this thread, instead of giving me tips on how to improve my chances at winning (for example teaching me that the crit stat is uneeded on the gear and that single stat gear is better than any combination of 2 stat gear) all you did was attack and insult me for asking how it was fair to be paired up against an opponent that was three times my stats. I seriously hope you decide to grow up as a person, but I won't be holding my breath for it.

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