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Patch-Notes 18/04/18 Discussion


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20 minutes ago, shalalin said:

Has the 20% dominance bonus been removed (or borked)? I lost a few Charm vs HC fights unexpectedly, so I've looked closer at a couple of fights now, and sure enough, my damage value on the first hit (unaffected by crit/orgasm bonuses or beta/omega) is now simply my Charm Attack value minus my HC opponent's Charm Defense value. No 20% extra. Anybody else seeing that?

You're right! I don't have dominance bonus over HC, and KH don't have advantage over me.

That's why i've lost against some HC and won against KH.

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Well, the devs have definitely been tweaking things. It was a good idea and fun while it lasted. But 35 % harmony vs 15 % and still I get 5, that is F I V E HC crits against in a row. Even a statitician would fall off his chair. C'mon, just send us a lottery ticket  in the powerball. At least then we got a chance. lol (mostly)

ridiculous.PNG

 

Edited by dirty harry
Pffffrrrrt
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45 minutes ago, dirty harry said:

Well, the devs have definitely been tweaking things. It was a good idea and fun while it lasted. But 35 % harmony vs 15 % and still I get 5, that is F I V E HC crits against in a row. Even a statitician would fall off his chair. C'mon, just send us a lottery ticket  in the powerball. At least then we got a chance. lol (mostly)

 

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ridiculous.PNG

 

 

 

True, harmony must work properly. If i boost it to have over 4-5 times my opponent's value i want to see a dominance of my crits, otherwise rainbow equipments only makes you lose a lot of attack ang ego.

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I think that random chance being what it is, I still get the most secure gains from boosting the attack stat as much as possible. Getting an edge in crits over your opponent looks nice but there's no guarantee it'll play out. That being said I'm still investing in hardcore shop upgrades to buff my harmony a bit because why not. 

I think the rebalance is promising, though it seems with this forum there will always be an overwhelmingly negative reaction to things. The only thing worse than the things you have are changes to the things you have and all that. It would be nice to get like a 1xp 1aff bonus to boss fights. Just for a little something something while you're grinding for the boss girls. 

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I wonder how many people getting blown apart are those who never maxed out their second and third stats in the market even though there was plenty of advanced warning. If that is the case, so sad too bad, you have been instructed but didn't act on it. Not their fault.

If you got the right gear [single primary stat epics], right alpha girl and market bought stats maxed out I can't see the crit type making enough of a difference to make someone go from winning often to getting blown out of the water all the time. If you are losing the occasional match you should have won, what's different from before. If you can't get over it, swtich your Beta and Omega girls to the other styles, it doesn't make a huge difference to your stats [I did it for a while for affection/xp] or not enough to notice a huge difference and you get better crits, again if you think that is what is killing you.

If they nerfed the 20% thing, it would have been nice to say something though, that is pure clown shoes as is not having a proper FAQ on line while telling people not to try to figure things out yet.

43 minutes ago, Butterfree said:

I think that random chance being what it is, I still get the most secure gains from boosting the attack stat as much as possible. Getting an edge in crits over your opponent looks nice but there's no guarantee it'll play out. That being said I'm still investing in hardcore shop upgrades to buff my harmony a bit because why not. 

 

Yeah, what this guy says.

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4 hours ago, Daniele said:

You're right! I don't have dominance bonus over HC, and KH don't have advantage over me.

That's why i've lost against some HC and won against KH.

This explained why HC somehow turned to losses after patch.

Wonderif it's intentional or a bug? If it's intentional they need to get this kind of information out before. If it's a bug they need to test better, this is not something that should get past beta test.

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2 hours ago, Butterfree said:

I think that random chance being what it is, I still get the most secure gains from boosting the attack stat as much as possible. Getting an edge in crits over your opponent looks nice but there's no guarantee it'll play out. That being said I'm still investing in hardcore shop upgrades to buff my harmony a bit because why not. 

 

 

1 hour ago, Some other guy said:

If you got the right gear [single primary stat epics], right alpha girl and market bought stats maxed out I can't see the crit type making enough of a difference to make someone go from winning often to getting blown out of the water all the time. If you are losing the occasional match you should have won, what's different from before. If you can't get over it, swtich your Beta and Omega girls to the other styles, it doesn't make a huge difference to your stats [I did it for a while for affection/xp] or not enough to notice a huge difference and you get better crits, again if you think that is what is killing you.

 

I'm not just blowing smoke nor am I a habitual griper. I do sometimes feel the urge, nay necessity to vent........ just to not go amok on my equipment. Thank you.

market.PNG.a93b0fb55be84afe8b89511e3699fe7e.PNG

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8 hours ago, Daniele said:

Why Kalissa as beta? Lenaelle is stronger.

EDIT: Oh, i see, Kalissa has better HC and KH stats.

Anyway, got Kalissa's 4th star just now, i'll let you know. But with "defeat everyone" you mean even KH opponents? Because usually i don't fight them, that silly rock-paper-scissor system is almost impossible to beat, 20% more damage it's just too much.

with rainbow equipment you will reduce about 60%-70% damage. So this is not  120% damage (100% normal dmg +20% bonus dmg), and only   40% damage (overall),
but you are right KH have the advantage

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17 hours ago, JessieChan said:

Hello, all.

Thank you for all of your comments.

Today we applied our latest changes in the pvp system. Although we see that it appears to be less balanced than before, we can reassure you, that it's not the case. Why? So, if you were used to using the same items, now this will change and you will have to adapt to new ways of using your items. 

The changes done are part of a big plan for improving our game.

If the current changes bring issues, be sure that we are going to work and improve. Yet, please, understand that before taking any actions we need to gather data, enough to have a clear idea.

We are happy to see that you are active, yet, we would like that you wait for our official FAQ before you state your own calculations, for sometimes they can be a bit wrong and maybe harm other players. We are going to prepare the FAQ shortly.

For the users, that don't follow our rules and use bad language, guys, we have zero tolerance to that.

Best,
Jessie Kinkoid

can you start collecting data after 2 weeks? because now people still think that you only need to have higher ego and max main statistics. they need time to adapt to the new system. the assessment of the system will be much better visible in two weeks. when players get the equipment for a new PVP and learn it.

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1 hour ago, fap.titans.gra said:

Hello, all.

Thank you for all of your comments.

Today we applied our latest changes in the pvp system. Although we see that it appears to be less balanced than before, we can reassure you, that it's not the case. Why? So, if you were used to using the same items, now this will change and you will have to adapt to new ways of using your items. 

The changes done are part of a big plan for improving our game.

If the current changes bring issues, be sure that we are going to work and improve. Yet, please, understand that before taking any actions we need to gather data, enough to have a clear idea.

We are happy to see that you are active, yet, we would like that you wait for our official FAQ before you state your own calculations, for sometimes they can be a bit wrong and maybe harm other players. We are going to prepare the FAQ shortly.

For the users, that don't follow our rules and use bad language, guys, we have zero tolerance to that.

Best,
Jessie Kinkoid

1 hour ago, fap.titans.gra said:

can you start collecting data after 2 weeks? because now people still think that you only need to have higher ego and max main statistics. they need time to adapt to the new system. the assessment of the system will be much better visible in two weeks. when players get the equipment for a new PVP and learn it.

 

That should have done on the test server and make simulations and statistical profiles of battles according to the stats, not now see that the theory and what could prove 50 people with similar characters does not work properly.

The pvp system does not work: harmony at 45.70% jumps less than in the battles, less than 15% and not in one in the battles, also today, when increasing stats, its numeral value has increased and you declare that it is 45 , 44%.

the rng of critics did not work and now they used the same code just changing the name and the maximum value for harmony.

You have to review and much of what changes are in the code because some mechanics are poorly implemented.

Months focusing the dev team only in pvp for less than 18 hours to find bug's about team behavior ...

For my part I leave the pvp in this game and I will focus only on the story and girls until they touch the drop rng and spoil it even more or use deceptive phrases in patch notes like "the drop has been adjusted to the days" (adjusting to something means same possibilities in both total time periods).

Edited by saberbholt
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23 hours ago, Asherandai said:

Prior to the update I had a win:loss ratio of about 70:30

After the update I have a win:loss ratio of exactly 0:100

Fuck this bullshit.

Its not that bad for me.

But now i beat players (stat wise) i usually could not and on the other hand lose to players (stat wise) i before didn't.

Don't really understand so far why/how but not really researching for it either.

Just find it interesting to see how it switched.

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Would you help me please? 
Before this update we had to have max stat of our specialty + all battle girls our specialty + all items our specialty + boosters
Now what we have to have for best chance to won in the battle area? 
Is harmony a have to? Should I change my items and have equal proportion of all specialty? 
Thank you! :) 

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This is not meant to be rude but might sound as if it was: Try it out! Do what everyone else does. Expermiment with what you have.

I don't think that there's enough data/experience with the new system collected yet to tell someone: This is the way to go! Do that and you'll win!

I'm HC, and for me the old tactic max out speciality works quite fine right now. I also tested some other combinations/variations (girls/items) successfully, but for a final decision I have to max all girls I'm planning to use for comparison. This will take some time and money (as every change does). But in general I'm pretty happy with the update. Still no PvP per se, but an improvement.

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Anecdata being as reliable as ever, my take is that it's gone from 'your main stat is the only important thing' to 'your main stat is still the most important thing but you should also round out your character if you can'. A specialised character will beat a master of none character, but it's worthwhile to put what you can into boosting harmony if you're not losing a lot/too much main stat by doing so.

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To me the biggest issue is the effects of harmony.  crit damage and healing are fine, but blocking needs to do more than just reduce damage, it needs honestly to negate an attack to even be worth while, or cause an enemy turn to be skipped, something worth having.

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13 minutes ago, trunks2585 said:

To me the biggest issue is the effects of harmony.  crit damage and healing are fine, but blocking needs to do more than just reduce damage, it needs honestly to negate an attack to even be worth while, or cause an enemy turn to be skipped, something worth having.

I think the main issue is that it isn't a block, it's a defense doubler.
Defense is way lower than attack, so it feels like nothing.
It would be better if it was an actual (partial) block.

Maybe block for 50% of your attack power, or something like that.

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13 minutes ago, Chthugha said:

Maybe block for 50% of your attack power, or something like that.

How about block for the whole value of my attack power?

or while I am dreaming....    Block my attack value with an Orgasm combined with a crit.

 

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1 hour ago, Chthugha said:

I think the main issue is that it isn't a block, it's a defense doubler.
Defense is way lower than attack, so it feels like nothing.
It would be better if it was an actual (partial) block.

Maybe block for 50% of your attack power, or something like that.

I will not agree here. increasing the defense also reduces the damage received. only you need to have a lot of defenses to feel this reduction. and players do not invest in defens. 
you can reduce 60% -70% attack. Even a critical attack

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7 minutes ago, fap.titans.gra said:
 

I will not agree here. increasing the defense also reduces the damage received. only you need to have a lot of defenses to feel this reduction. and players do not invest in defens. 
you can reduce 60% -70% attack. Even a critical attack

attack grows faster than defense, that's just how it works.
you get half your stat as defense against your full stat as attack.
you get 1.5x your alpha's stat as defense, 3x you alpha's stat as attack.

so it will always mean that doubling defense will be a weak specialty against 1.5x attack, especially with the other attack boosts that are around as well.
and for some reason the equipment isn't really effective to up your defense, which further increases the differences between attack and defense.

anyway, it is what it is for now.
I'll see how effective it actually is in the future.
 

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32 minutes ago, Chthugha said:

attack grows faster than defense, that's just how it works.
you get half your stat as defense against your full stat as attack.
you get 1.5x your alpha's stat as defense, 3x you alpha's stat as attack.

so it will always mean that doubling defense will be a weak specialty against 1.5x attack, especially with the other attack boosts that are around as well.
and for some reason the equipment isn't really effective to up your defense, which further increases the differences between attack and defense.

anyway, it is what it is for now.
I'll see how effective it actually is in the future.

I do not know if this is true now but:

https://harem-battle.club/wiki/Harem-Heroes/HH:Battle

Battle Stats and Where They Come From

[Attack Power] = [Hero's Main stat] + 3 × [Alpha's Main stat] + 1.3 × ([Beta's Main stat if in fight] + [Omega's Main stat if in fight])
[Defense against X] = [Hero's X stat] / 2 + 1.5 × [Alpha's X stat] + 1.3 × ([Beta's Main stat if in fight] + [Omega's Main stat if in fight])
[Ego] = [Endurance stat] + 11 × [Alpha's Main stat]
[Excitation] = 28 × ( [Alpha's Hardcore stat] + [Alpha's Charm stat] + [Alpha's Know-how stat] )

[Hero's X stat] = [Level based value for stat X] + [Equipment's X stat] + [Market's X stat upgrades]
[Level based value for stat X] = C × [Level] with C = respectively 9, 7, 5 for main, secondary, tertiary stat.

[Endurance] = 67.5 × [Level] + [Equipment's endurance stat] + 5 × [Equipment's main stat] + 7.5 × [Market's main stat upgrades] + [Harem Bonus]
[Harem Bonus] = 50 × sqrt( [Sum of the level of all girls in the harem] )

As you can see, alpha stats matters., but the most important is Equipment's X stat + Market's X stat upgrades + Level based value for stat X,- 70% of statistics come from here,
30% of the girl
alpha-3x power attack, 1.5 def
beta-1,3 attack power, 1.3 def
omega 1 power attack, 1 def

The alpha power attack is about 15% of the total attack
a defens alpha is about 7.5% of the total defens


This is best seen by changing the equipment from the main statistics to the rainbow gear  (same level) - you can see how defense grows and how the attack decreases.  

but you're right defens is growing less than a power attack , but you can make up for it with equipment

Edited by fap.titans.gra
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Wasn't that from before this update?

from the patch notes:

Now, when fighting against the same class as yours, you will have defense equal to the average of the other two defenses.

dunno whether this pertains to the MC or the Girls tho

Edited by dirty harry
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Well, charm crit with rainbow equipment works a little better, but even this way it's still the worst out of the 3 bonuses.
And don't forget that charm players are forced to sacrifice a lot of atk and ego to make their crits a little usefull (but still less effective than other classes), while HC and KH can brutally boost atk and ego, and this makes their crits even more powerfull!

Seriously, crits are definitely unbalanced right now. As YoyoHH said, i'm afraid that a good charm player can't beat a good HC/KH.

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