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Showing content with the highest reputation on 04/08/2024 in all areas

  1. Rotation #1217 (04/08/2024 7:00 EST): Cave Maika 🔴 (June) Mynx 🔴 (EpP) Tainted Hari ⚪ (June)
    4 points
  2. The link: https://discord.com/events/235394770116018177/1226807820150640650
    2 points
  3. Rotation #1216 (04/07/2024 7:00 EST): Xmas Lupa 🟡 (December) Loving Lupa 🟡 (February Davey 🟢 (EpP)
    2 points
  4. Girls: Free Path: Liafina (5760): Hardcore - voyeur (purple) Eternia (21.600): Know-how - physical (orange) Bonus Path: Dark Selina (2520): Know-how - playfull (yellow) Swethyna (13.200): Charm - exhibitionist (green) A little calculation how much points a f2p player can expect: natural regen: from Villains: 54x30 = 1620 from Daily Goals Chests: 25x30 = 750 from Season: (25x2)x30 = 1500 from Champions: extremly different from player to player - this should every player calculate for himself how much fights he think he can do while he is doing other stuff in the game. From natural regen are 3870 points + Champion fights possible. If I calculate with the 8x7 fights I had done while HA it ends at 5550 points. From the Leaderboard: Expected top10% and top1000 every time means: 9x760 = 6840 points. From Labyrinth: From my experience (focus at coin-bags, and after this as most as possible ressources) you can gain between 81 and 141 points per Labcycle. The average I got was near 110 points. So for a calculation here I use 100 points per Labyrinth cycle. That are another 1500 points for thes LR An active f2p player can reach 11.500-14.000 points mostly sure without spending Koban Not included: points from other Events and rewards. Here are 2000-3000 points possible - depends on the ability to participate in LD, MD, MDR, PoA and if you buy Bonus Paths of PoA, PoV or PoG.
    1 point
  5. I felt like my labyrinth run today was a bit of a hot mess and my build never quite came together. I ended up with a poor-man's no-damage run since Sofia got KO'd halfway through the 3rd floor but revived by a healing square. I had Millie / Izumi in the back, Zazie / Sofia / Demon Queen Mala in mid, and Monika / Kira in front giving me 3 shields, 2 heals, 1 defense buff, and 1 stun. Zazie picked up a 24% defense bonus and moved to the front line early, allowing me to swap Monika for Taurus in the midline for some extra speed. Kira picked up a 28% Double Attack that triggered probably once per fight and saved the other front liner with an early shield to prevent a KO at least 2 separate times. Everybody seemed to hate Sofia though, and while serving some time on the front to allow others to heal, she got brutally KO'd by a string of crits. A healing square brought her back later on that floor, but Lavender picked up a 54% Duck Master and held the front line with Zazie (72% Duck) for the rest of the game. I had very poor luck with shields avoiding my front liners, so I eventually benched my defense buff and added a 4th shield. From that point forward, the opponent had no chance of defeating anyone on my team after turn 4. The first fight on the 4th floor still took Lavender down to 40-45k ego twice, which was a bit scary. Final team was Millie / Izumi, Sofia / Kira / Demon Queen Mala, and Zazie / Lavender in front. The game seemed dead set on giving me Taurus relics, but I was too desperate for a functional front line to do anything with them. I really like getting Double Attack on shielders/healers since the extra mana it provides is like having a green girl in the squad.
    1 point
  6. @mdnoria is correct. The full bottle symbol on the top right is the amount of mana the girl starts the fight with. The 2nd icon on the right with the half-full bottle that has flames around it is the amount of mana the girl gains each turn. The bottom right icon refers to the number of points the girl has in her 5th skill. Depending on the girl's color, her skill will be different and the symbol will change to reflect her skill. A girl at 100 mana with no points in her 5th skill will perform a generic "Not So Serious Spank". The image @mdnoria posted seems to be from a Sensual/Blue girl with 1 point in her Protection/Shield skill. I may be wrong, but from what I can tell, all our girls gain 20 mana per turn. Starting mana, on the other hand, is higher based on the girl's power and I think also tends to be higher for Know How girls compared to Charm/Hardcore. Girls who are being boosted by the week's blessings also have higher starting mana. Unless your girl is starting with 40 mana (highest I've ever seen is only 35) then anything 20+ is equal. This is because any starting mana value of 20-39 will hit 100 mana after her 4th turn. Once a girl hits 100 mana, any mana beyond 100 is burned off with no additional effect when the girl triggers her skill. The exception to this is any mana beyond 100 given by an Exhibitionist/Green girl's skill, which remains and gives the girl a head start toward her next 100 mana. Speed is mostly reliant on your Hero's Harmony stat combined with a girl's power. Know How girls once again tend to have higher speed than Charm/Hardcore girls. The girl's own harmony seems to have no effect on her speed, so picking up harmony relics doesn't make your girls faster.
    1 point
  7. I don't think it's hating. We are used to a great art style of Ben's mythics we were getting month after month for exactly 2 years. Then it was Santa Claudia as a first non-Ben M6 girl and her reception was pretty rough. Esme did better from what I remember and I liked her more. Elphiba also turned our really good but then it really started going downhill. Mala's performance can be summed up with the existance of Rabbi was fine. Not the best but also far from the worst. Neono was a tragedy in 6 acts Ananke felt like we got an artist that could replace Ben in the M6 department Filya is weird, because her scenes without Zorya look better than with Zorya, as if she was made by 2 different people? And now we have possibly the weakest L5 artist making a mythic girl and I'd say it just sticks out like a sore thumb In the current situation if we're crossing fingers to see some girl as a mythic, we have to cross even more fingers to get a good artist as well. I always wanted a mythic Albane for example but with how things are currently, I don't mind if we never get her. At least she won't be a disappointment this way...
    1 point
  8. Warlock Magnolia, Edna 🟠, SP?? 1st CPx50: 31💖 Warlock Magnolia & 1💖 Edna 2nd CPx50: 27💖 Warlock Magnolia & 5💖 Edna 3rd CPx50: -💖 Warlock Magnolia ========================================= Total Shards: 58💖 Warlock Magnolia & 103💖 Edna Bard Caroline 1st CPx50: 29💖 2nd CPx50: 34💖 3rd CPx50: -💖 ========================================= Total Shards: 63💖 i- f... Cleric Tachibana is giving No FFucks or Shards...
    1 point
  9. Uh... In the starting posting he used italian, not french 😉 , but for the rest, I'm totally with you. 🙂 And for italien there is an enclave at "General Discussion" 😁
    1 point
  10. It might just be anecdotal, but sometimes it feels like the relic offerings are based on an algorithm of sorts rather than pure RNG. I say this because it seems like the relic choices I make on the early floors make certain relics more likely to reappear on later ones. I have a hard time believing this is the case since I would imagine RNG would be easier to code than a sliding scale offering system. I may be like that baseball player who wears his lucky underwear every game to hit curveballs, but I feel like if I take offensive relics early, I deny myself certain defense relics late and vice versa. I understand what you mean about removing an opponent's girl being a form of damage removal, but for me there is a sweet spot where I want the match to last around 10 rounds. It's a foregone conclusion that I will win and 99% chance I won't lose a girl. But just in case my shields triggered on the wrong girls early, I like to have my heals trigger 2x per fight. Killing the opponent too fast will leave me below 100% sometimes. But in a longer fight, my shields and heals will always outscale the opponent since they gradually lose girls but I don't.
    1 point
  11. They were obtainable in last year Kinkversary event so maybe you've got them there? I also have Arcana and I'm sure that I was at break from HH at the time of their first appearance.
    1 point
  12. wow, that's 1200 nubans saved I didn't remember buying PoV so early in its cycle but I guess I did 😁 But good, the 2600 for Lusty Race won't hurt so much thanks to this 👍
    1 point
  13. 1 point
  14. at least they moved the girls closer for most of the versions
    1 point
  15. It's a visual bug - It seems that the unlock bar is dropped much lower so you can't see it. But you have to buy the Bonus Path to collect rewards: If you want to buy the Path you should use the shop.
    1 point
  16. Kinkoid devs investigating an error: Dev1: Yo, what happened with blessings? They suddenly changed on their own. Dev2: I dunno. Dev1: Should we check it out? Dev2: Nah, I don't care. Dev1: Yeah, same. CASE CLOSED.
    1 point
  17. I am happy to see a new version of tachibana, sometimes classic girls are forgotten
    1 point
  18. Girls: Free Path: Lovestruck Bianca: Charme - sensual (blue) Lovestruck Talila: Charme - dominatrix (black) Bonus Path: White Queen Arcana: Hardcore - sensual (blue) Red Queen: Know-how - dominatrix (black)
    0 points
  19. Hey Can someone from Kinkoid Games add a favourite tab to the Harem
    0 points
  20. been busy irl. Finished first last league and was flying blind until today (only online via mobile phone). Just checked my laegue and most probadly i won't finished first cause i got phoenix and some other well known names with me and those are usually not beatable if u do half of the league fights without any scripts.
    0 points
  21. Completed!! Too bad this event was much inferior compared to the first one, both in the scene and in the story of the mission
    0 points
  22. completed with orbs for CbC points. I've managed to grab 1 girl with CP, no luck with champion drops. Used 1 EvPx4 orb, got 1 girl and then used 74 EPx1 orbs to get the other 3
    0 points
  23. Ben has stopped working for KK - at least at the moment. If he come back in some months... who know.
    0 points
  24. I forgot make my post lol. I got Yura making her my 31th mythic, i'm on my way to get all mythics thanks to this 3 MD/MDR per month, i'm skipping all events to save up CP, that have made getting other mythics a lot cheaper. Btw, what have happened with Ben??? I really miss his style and i'm very scared my favourite girls will get a low quality mythic version😭
    0 points
  25. *sigh* I start a 4 hour daily mission, then see this event with it's first task requiring finishing 12 daily missions. 🙄
    0 points
  26. Well.... That's my missing girls from PoV: So, some ressources from the event, not bad, but also not needed. Sadly not a very meaningfull event to revive old PoV Girls, but better than nothing.
    0 points
  27. top10% at .com are between ca. place 1900 and place 3800 so, yes impossible to be at top10% and in top1000 - but at nutaku the top10% are between ca. place 750 and 1500, so here it's a thing. At .com would top1000 allways been top5%, yes, but not in terms of nutaku. Because of the two different playerbases it's a little bit more complicated with such calculations 🙂
    0 points
  28. If you consider top 10%, there are almost no chance to be in top 1000 at the same time.
    0 points
  29. Not on Nutaku somehow: Edit: now fixed also on Nutaku ^^
    0 points
  30. I couldn't believe for a second when I saw the banner on Discord. Doll from Bloodborne? Fire Keeper from Dark Souls 3? Another version of Queen Marika from Elden Ring? And Malenia as well?! I need them all and I need the green element redhead Fire Keeper even more XD
    0 points
  31. 0 points
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