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MojoFarm

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  1. Early on I it seemed easier to get gear for my specialty HC. I got 4 that I am still using - but not for long now as epics started to exceed them. Last one I got at level 201, now I am 260. The people I fight in the arena keep changing as old names get lengeds and I drop in ranks. So I wanted to catch up and spent close to 200M on GP in October-November, not a single HC mono stat dropped. See pics showing non-rainbow items that dropped. I even got one HK item twice in a row but no HC. I thought it might be the developers way to balance classes because they are known to play with percentages and keep them variable. As you can see from the pictures I stopped trying and caring after level 228. I use the money for other things now.
  2. Worst event for me. Spent close to 8k kobans with nothing to show for it. Very easy to remove value from kobans in this game 🙄
  3. Anyone else finds the league battles tedious? 3 x 15 repetitions twice daily at least to stay competitive. I just started doing the minimum to not drop to lower leagues the last two weeks. The down side is losing exp as they lowered events for it but I find it too much work as it is. It would have been nicer if they made the battle count to 8 with an hour cool down.
  4. I missed them too. Thought Sunday is part of the event being weekend and all. The "Events Calendar" didn't help either, you could see a line going from 26 to 30. Obviously my fault for missing the time but I suspect many others went by the date too, without realizing that the 30th was included for the few hours after midnight only! Maybe at that point someone can consider a better way to communicate event times, like a count down somewhere in game..
  5. Maybe but looking at other games leveling is way too fast in this game. That is 200+ levels of almost the same pattern with minimal difference in requirements between one level and the next. I can't think of other game where gaining a level at 150 takes similar time to 50.
  6. I didn't get a single girl in the last event and got both girls in a single fill today. I feel it is down to low randomness RNG at small time intervals but obviously not enough data to know reliably.
  7. It would have been possible if the exp requirements for leveling up increased more at higher levels. Right now it is possible to gain a new level almost daily.
  8. The dominance scheme plays tricky part if you add it to your calculations and check the effect as pairs. Combining the opponent class with the new luck system make it much more balanced than without it.
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