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Darsca

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Everything posted by Darsca

  1. I'm pretty certain you're actually in a D3 league still. We've confirmed with a few people on Discord that there are some who were meant to demote to D2, but stayed in D3. Confusingly the game interface is showing it as D2. Cross-checked with other people in the same league who are definitely still in D3. I think you make the 5th person with this exact same bizarre phenomenon. I've raised it with Noacc but honestly I don't have much hope for it being addressed this week. I'm getting the general feeling that Kinkoid doesn't seem to want to try playing around with it any further. 😣
  2. The chance is fixed so it's best to fight on a tier where you also need a regular girl as well.
  3. Could people that are still unassigned to a league try logging out and back in? The fix for a missing league assignments should have been deployed by now and a relog ought to trigger it if it hasn't taken effect already.
  4. As far as I'm aware, the league should now go as per usual aside from the odd person joining later. If I get another update I will let people know (although with the way Kinkoid do things the update will probably get deployed without any fore-warning 🙄 ). The 'bumps' I'm referring to is mostly such things as @Slynia has mentioned. There are going to be people around with impossible to beat scores, somewhat annoyingly. I have no idea how you could realistically demand compensation for this, since proving a theoretical future league result is basically impossible.
  5. Alright, well, there's no bug here so I'm going to move it elsewhere. Regarding Karole's drops, she starts dropping Epic gifts at Lvl 221 and Legendary gifts at Lvl 266. Commons and rares are not removed from her drop pool. Once she's dropping Legendary gifts the average value of her drops should be roughly equal to a max level tier 1 Roko, although obviously with huge variance because of the difference in gift value. Er... Karole doesn't have a tier 2 or 3 so I'm going to assume you're referring to earlier bosses there. The drop rate on tier 1 girls is indeed quite low from Silvanus onwards, so you will potentially have better results on later tiers. Also it's going to feel like you get the tier 2/3 girl quicker because there's only one of them and shards aren't being split up among multiple girls.
  6. Ok, so, quick rundown, as far as I have been able to understand it. There were a whole bunch of demotions which didn't work this week, and people got incorrectly assigned to a tier they should have dropped down from. As well as this, there were also some who weren't correctly reassigned to a league despite having a holding position or even a promoting position. The 'solution' to this has been to correctly put people back in the tiers they should be several hours after the tiers had been formed. The net result of this has been a general shunting of demotees downwards and a loss of players in D3 tiers across the board, as there is no higher tier to replenish the ones dropped. Also, as people have already been battling, some will have battled people who are no longer in their league, which is going to lead to a points/xp advantage. I have been told that there is unlikely to be any further corrections to be made, as nothing short of a full reroll is likely to solve this mess, which is near impossible to do, apparently. In summation; it's a clusterfuck and y'all should brace for a bumpy week ahead until a (hopefully successful) new league week sorts out the discrepancies. Please don't shoot the messenger. 😅
  7. This is an English-only forum. Please make future posts using English.
  8. They don't have a profile page. If you click on them in Arena and the game tells you there isn't an associated hero page, it's a bot.
  9. The forum is English only, so please use that language if you wish to make a post. In addition, in the correct section. The Announcements is not an appropriate place for such a thread, and I have removed your post as a result

    Regarding your problem, please make sure you have followed all the steps in the link included. If none of those work for you, then sending a support ticket off using the -in-game function in Settings is probably the best way to have it resolved quickly.

     

  10. Alright. I guess a joke that becomes in bad taste with context and a response that doesn't belong in this thread at all. @blaa and @Observer_X just a nudge to not escalate that exchange any further in this thread please. Or anyone else that feels like chipping in. Preemptive warning to leave it be 😉
  11. Just chipping in to say I'm allowing the necro since it's still partially relevant and already picked up extra activity, but please don't make a habit of it. If there's no active threads on a topic you want, just make a new one rather than digging up old stuff which might have outdated pieces on it.
  12. Firstly... maybe don't use non-relevant political analogies while quoting a moderator. That's just not going to end well. If I take what you say at face value and believe that there really are people not getting a single girl in a 12 day Classic, yes that seems incredibly unlikely with 600 free Combativity. Especially since there's a big thread crunching down average numbers at 200 fights per girl in a 12 day event. Coincidentally, that results in a perfect average getting all three girls just barely in the 12 day time frame, which fits nicely. Possibly intentional, although I'm hesitant to credit Kinkoid with putting that much thought into the drop rate design. So I'd expect there to also be statistical outliers of getting all the girls in say.. 2 or 3 days if there are those with no girls after 12? (without 100 shard drops, obviously). And yet I don't see them. For my own personal experience, I've rarely deviated much outside the above average in 12-days, sometimes needing a handful of refills to finish up and sometimes finishing a day or two early, but no wild variation on that. This event currently running my main on Nutaku has been slowly dropping behind the curve day by day until today, where it suddenly picked up nearly all the slack at once (40 shards in 30 battles! 😋). So.. yeah. From the consistent number crunchers on the forum and my own personal experience, I can't say there's much to support RNG being applied to accounts per event. I rather dislike unreliable anecdotal evidence. (Side note: I've been so slow responding that apparently the conversation has gone on without me 😖 )
  13. .. I'm sorry, what? Two-tier randomisation? This sounds like you're implying that accounts get 'fixed' for low and high RNG on each event on an individual basis. There's just nothing to support this; normal RNG is a perfectly adequate explanation for this variation, no tinfoil hat required.
  14. No, because you're losing some of the battles against him. His level and stats have become too high for you and you need to get stronger. I believe boss levels start to regress again if you get a lot of losses on them but I can't remember the exact numbers off the top of my head and I'd say it's definitely not worthwhile anyway.
  15. Comes up as this on my statement when buying on hentaiheroes.com (this was a silver monthly card purchase) Also for future reference, don't dig up old posts like this, just create a new one.. and I'm moving this to a more appropriate place.
  16. Sure. And in fact, Kinkoid have done with this with their own survey results. To which the community collectively said 'You're full of shit' and rightfully so. On the flip side, anyone from the outside looking at this poll with a design that lends itself to skewed results, is also well within their rights to say 'You're full of shit'. If you want to give solid feedback, do it in a way that the feedback itself can't come under criticism. For what it's worth, I also don't like this feature, but I would be fine with it existing if I could disable it. Although I'm slightly upset that developer time is going into useless additions rather than addressing major problems which already exist.
  17. Then, a couple of suggestions. If it's a scale, make it a scale. Also, with the way you have it right now and the multiple choice turned on you're allowing people to essentially vote for both the '1' and '2' option (for example), giving skewed results.
  18. Should be an announcement post soonish by the team, which is going to be left open to post in. Would recommend holding on to criticisms comments until then.
  19. Yeah, it's been on the test server for the last day or so. They've been doing a lot of playing around with contests there recently. Patch notes expected #Soon
  20. Right, crossed wires. Probably my fault for not quoting a specific bit of the text. It was more meant in response to the breakdown of sources of xp and relating to my reasoning that they probably hadn't even done daily missions, let alone league.
  21. @Bomba there's actually been another big xp change since this player started. There were no leagues then, and daily mission xp was double what it currently is now. They slashed it down when leagues came in. I'm pretty confident this is either a troll or this player hasn't gained any xp except from Adventure. Yeah.. ok. The point has been driven home hard enough now, don't we think? Not really necessary to add anymore here unless the OP responds.
  22. Looks to me like the event is hypno based. How that works when you're in a world where the girls are already more than willing to have sex eludes me, though. Although honestly I'd prefer more monster-girls than what looks like a theme dabbling in non-con. I could be totally off base though, I'm just speculating here.
  23. You're operating under some fairly major misinformation there. The girls in the alpha/beta/omega slots are not the ones defined as which the boss has a chance of dropping shards for (they are in most cases, but it's not the determining point) The ones which that tier has a chance of dropping shards for are shown beneath. Tier 1 and tier 2 Bremen shown here to demonstrate. As you can see, the common girl is not in the drop pool for tier 2, only the tier 2 girl. Incidentally, this is why my Bremen tier 2 on this account is still at base level 210. I have to keep him at tier 1 to finish off the common drops before I move to tier 2 to get the girl there, which cannot drop on tier 1. Oh, and one more thing. It may not be China, but actually you're not free to say whatever you please about anything; that is why there are Moderators, of which George is one. We don't know the drop rates for certain, no, but that thread he linked has a rather impressive stack of data points which we use to back up claims about drop rates, and has proven to give accurate averages over large amounts of data. Throwing around claims without evidence to back it up is generally frowned upon.
  24. For the first two(and a half?) comments, that's less about badly balanced league rewards and more just that the Wanker leagues are ridiculously inactive and filled with players who do hardly anything in leagues. Promoting by fighting almost nothing but losses is problematic. Badly balanced rewards could be fixed (although I'm not holding my breath on that) but wouldn't solve this particular issue, because high levels sit in those leagues because they're just not very active. Truthfully, I'm not sure what would solve it. On the other hand, this ought to only be an issue for very new players and doesn't really come into play as much higher up. You can still be punished by fighting at your absolute best every week (ergo promoting too soon; top 15 in D1 doesn't mean squat in D2 etc etc) but most players fighting for a while have learnt when to hold their ground for the most gains (I would hope). Again, though, this is an inherent flaw of the leagues rather than of the event itself. I'm going to refer to what I said earlier on this thread. If there are two problems, but the second is generated by the first, fix the first and let the rest sort itself out. If it weren't the case that people ended up in leagues when they were hopelessly outmatched, then the PvP aspect of this event would be less daunting. Having said that, it's still a lot of fights and Arena should be making up the majority of the wins anyway or it's going to take a long time. As for this 'proposed solution' in the last quote... I'm not even sure how to begin dismantling this and I'm going to chalk it up to your lack of experience competing at higher leagues where anyone trying for top spots finishes all their fights. Basically, having a cap on the number of fights is extremely important. If it were not there, then the higher leagues would become pure pay to win, with whoever had the biggest wallet and was willing to buy the most refills winning every time, as well as farming huge amounts of xp to push the level gap wider. Less on a gameplay mechanic side and more on a plain logic side.. what would be the point of organising players into league brackets to fight each other if they could simply pick and choose opponents elsewhere for points in their league? You might as well not have a league.
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