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Darsca

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Everything posted by Darsca

  1. Been a very long time since I last posted here, but I decided this merited it. Nutaku league. A little bit peeved since this was the first time I thought it made sense to cut loose since gaining Lvl 750 girls and getting together a set of Mythic equips as well as Seasonal Event being over, with Bla and RedEagle in the mix, but apparently I overkilled it somewhat. At least I smashed my old personal best.
  2. Probably should have stuck this somewhere visible earlier, but..
  3. Story scrolls are usually released a couple of days in advance on the test server.
  4. I agree with Kenrae. I don't really have a problem if the captions on the art are in Spanish, so long as you're communicating with others here in English.
  5. Calling it now; they're going to let it run a few days and self-hype about how they're giving us another awesome thing this Anniversary.
  6. I assume this means that when she is released properly, players who already obtained her will have her back in their Harems. She's not actually gone, just hidden away. The ghost in the Market and extra girl count in profile indicates that.
  7. Seems to have been fixed by using a 12 hour rotation cycle on Mythic to push the broken girl out faster. Enjoy the sped-up cycles, I guess.
  8. I believe this is related to the bug in the Mythic Pachinko on Nutaku. There was a broken girl in there, which was causing the entire thing to bork. Apparently, the solution was to put a 12 hour cycle on to rotate her out faster. Rejoice, HH.com residents, you have become unintended beneficiaries of a fuck-up on Nutaku 🤣
  9. The Nutaku Mythic Pachinko pulled a future unreleased Legendary 5* girl into it's rotation today. Kinkoid 'fixed' the problem temporarily by using a sledgehammer. I know they are aware that the Pachinko is broken, but I have no idea when a proper fix is coming, and that is where things stand at the moment.
  10. Well no, it's just that the game's main selling point is the hentai artwork, not mechanics. So a lot of people that play do so mainly for the artwork, yes, since that's what drew them to it in the first place.
  11. Alrighty, we're getting well beyond the scope of the initial report now so I'm locking this one up and asking everyone to move to more relevant threads.
  12. There is no player-side function to do this. You can try submitting a support ticket asking for account deletion but I don't know how successful this would be (or what the legalities around it are). My best advice is to simply stop logging in and playing.
  13. This is an English only forum, please use English if you wish to post here.
  14. Right, I'm making the executive decision to lock this. It didn't exactly start on a high and hasn't gone anywhere meaningful, nor does it look likely to. To the OP: The original post was left in bug reports since it initially sounded legitimate, but I believe Shal has identified and answered the problem there. Either that or sync issues between devices seems the most likely cause. The following posts were what can best be described as feedback (I'm being very generous here) so that's why I moved it. In future, however, before writing feedback I would suggest gathering your thoughts a bit more so that what is read is actually understandable. Although if I may be so bold as to say it, if you cannot stand so many functions of a game so much that it leaves you in such a fit of apoplectic rage that you cannot write coherently (for anyone wondering, I already cleaned up those posts a bit) then you may be better off just quitting. You would probably be doing yourself a favour.
  15. You can buy Champion Tickets for 60 Energy each at the Reception Desk. This counts towards the task.
  16. Yeah.. I really went and stuck my foot in my mouth on that one, didn't I >.< My condolences.
  17. I'll be frank, I'm a bit baffled by the few people I've seen saying that the 10k contest task just got a lot harder with the re-balancing on the current contest (Hard Training). It's 10k girl xp at the absolute most. That's.. hardly anything. The task just went from being completely trivial to very easy with the current contest.. Now, could people still get screwed by the Sell Items contest? Absolutely, and I won't disagree with you on that front, but Hard Training? Come on, be real.
  18. Just for the record, neither me nor George ever said that being angry at the current fuckery with the contests isn't justified. It is. We're not employed by Kinkoid to be propaganda people, we just try and keep the forum in order. The only thing which we were trying to do is to say that the current problem is not a bug, because a bug is when something is not functionally working as the developers intended. So all of the current annoyance here is feedback at poor implementation of a working feature rather than a broken one. It's honestly just a technicality, and I'm simply saying people should complain in the most appropriate place. I currently have a headache trying to keep track of all the different places where this issue has popped up in the forum.
  19. Well, I'd consider it not a bug because I'd assume Kinkoid were fully aware that pushing a change partway into a contest day would screw with scores. At least, I'd hope they were aware of that. If it's intentional, it's not a bug. Rather, just a really poorly thought out implementation of a new feature.
  20. Not that this isn't valid (it totally is) but it's not really a bug; I'm moving it to Feedback instead.
  21. Ok. As a concept I like the idea of doing new things in contests to keep them fresh. I also appreciate the balancing of a few scores to better reflect the worth of these actions. However, I have a couple of issues here: The issue with points being balanced partway into a new contest, which has already been brought up; I'm not going to go into detail on that here. The Eternal Rivalry now has an extra means to score points, which is to do a Champion performance for 900 points (regardless of win/lose) as compared to the now flat score of 200 points for any boss. This means that Tickets are the key deciding factor in who wins these contests, which is going to drive people to stockpile them, much like the Ticket requirements for the PoA tasks. I find this counter-intuitive when there is a reward for keeping your ticket count low, ergo the daily 3 tickets if you have less than 10 on hand. This creates a feeling of being punished somehow no matter which way I choose to play. Sell Items. There are two problems with this one. The first ties back to the previous point where it's damned if you do and damned if you don't with regards to stockpiling. I don't want to lock up millions of ymens which could otherwise be spent upgrading my girls or my stats, or spent on sundry other things which can be used to advance my game progress. Secondly, the score for each item is way too damn low. Can you imagine getting the pure sell items task on the day when you arrive at the 10k contest points task for PoA? That's 500 items! (going by test server information, 20 points per item) I think those are my key gripes with what's been introduced here at first glance, haven't had a chance to experience most of the changes first hand. The small buff to the first Arena Daily reward is appreciated. I'm pretty ambivalent about the girls; Rize looks nice.
  22. Nada. Considering our usual amount of heads-up time from Kinkoid, I'm not expecting anything concrete until the day before it's due to start, and that's being optimistic.
  23. All parts which you have already completed the task for, you will be able to claim the reward for as soon as you pay the Kobans to unlock the 2nd set.
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