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Ben9

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Everything posted by Ben9

  1. It would be much fairer if at the start of each league season the token meter started empty not full. This would give everyone no matter which timezone up to 8.25hrs to use some tokens before the cap is reached. Starting with the meter full greatly advantages players who are awake when the league resets as they can use their tokens immediately and avoid hitting the cap. To balance this you could remove a few players from each league so that you can still battle the same number of players per season.
  2. @TeeJay you can reset to sorting by rank without leaving the board. The sorting arrows at the top of sortable columns have 3 positions up/down/reset
  3. Yes @BoogerStick it was in the patch notes for this week they were announced ingame although the link was wrong and went to last weeks patch notes
  4. Great that we can sleep 8hrs now. I wonder what happened to the proposal to increase the number of players in the league. Scrapped or just not mentioned?
  5. Might actually win my league now they shortened the length of it despite being low level 😅
  6. I'm 1st and level 160 without spending kobans but there are 19 players in my league I can't beat. Maybe can beat some of them before reset if I get lucky in pachinko, been playing it non stop since league started
  7. Don't worry once the whales have emptied their wallets there will be an Epic Revival I'm sure.
  8. The excitement in the league screen is displayed wrong. It shows the ego number instead.
  9. Not sure I follow your reasoning there, the only advantage it gives them is being able to level slightly faster then ppl already at very high levels, and still only then if they are very active and able to use all their league tokens consistently, which implies they also have to work very hard over a long period. I agree completely that levelling fast shouldn't be handed to newer players without putting in any effort at all, but I don't think the new system is skewed that far and I don't think a little bit of luck will suddenly put anyone on a par with you if you have built a strong team over many months. The problem with a system that provides no mechanism for catching players above you in level is that levels become fairly irrelevant as anything other than a measure of time played. Saying to new players, "it doesn't matter how long you play, how much you spend, how active and invested in the game you are, you will never be the same level as players who started before you" is inherently bad game design and I can't think of any other games that have a levelling system that works that way unless they also carry out periodic resets of the ranks. Also one of the reasons that the standard pvp selection process is broken is you can get stuck fighting a small group of players of a similar level to you forever and there is very little mobility other than some people stop being active and drop down due to wasted resources. This should help alleviate that a bit.
  10. I actually consider this to be an improvement overall - lower level players should have a mechanic in place that lets them slowly catch up to the higher level players. Felt like it was really lacking before.
  11. Span another 4x no girl Puts me on 2/26 now for girls
  12. For now your rank is kinda meaningless as most active players can battle their entire league for free so it will all shake out toward the end. What seems likely is that the cluster sizes will scale upwards towards 199 in the higher leagues, so that it becomes impossible to battle everyone 3x without paying for refills. At that point the leagues will be won by the biggest refill spenders, assuming they also maxed stats/gear.
  13. 2 girls out of 10 is good going even if not event girls! I just span my 20th and 21st spin, got epic affection and legendary equipment. That puts my total so far on 2 girls / 21 spins
  14. A big factor is how often you can login, as the incomes are all relative to you actually collecting on time. 0* is usually a very short frequency so if you have a tendency to sit online and collect them the second they end, they're actually quite profitable. But if you go away for example for an hour or longer at a time, they are very bad. That aside, just considering the payouts the income bump from 4* to 5* is usually bigger than any other bump, and usually coincides with cost as most 5* girls are low tier so far. So I don't agree with evenly raising stars across the board. My upgrade path is something like this: Starters -> 1-3* Common -> 1-2* Starters -> 5* (or 3* if thats their limit) Common -> 5* (or 3* if thats their limit) Rare, Epic, raise evenly doing all Rare first before any Epic. Legendary = only worth putting any money into for pvp, or if everything else is done Only exceptions to this are 5* rares and epics Edit: I see shal posted same time as me, pretty much agreeing with this but raising all starters first. Sounds about right.
  15. I usually roll 10x great pachinko just enough to get into the top 4 during the pachinko contest. I have 7/8 monostat legendaries. Drop rate varies but if I had to guess I'd say I get one for my class somewhere around every 15 spins.
  16. Well I was going to save my kobans for legendary event but then decided I didn't care after the last one cost me 11k with no girl. So 3 new spins today! Spin 17: Legendary Equipment Spin 18: Epic Booster Spin 19: 2nd girl!
  17. I'm not sure about this, sparsely populated does not necessarily correlate to few higher-mojo opponents. Perhaps it depends what level you are. I'm also in this area with around 13,500 mojo and I've had no problems getting good gains, been top 500 mojo in the weekly for both of the last two weeks. I may hit a wall at some point but I'm currently 356th for this week too.
  18. Play Great Pachinko x10 whenever there is a pachinko contest on and its quite easy to get better gear as time goes by. I win most fights and punch well above my level without investing hardly anything in stat upgrades (waiting to try and win stat upgrade weekly sometime). Legendary alpha and good gear is enough at my level, which is similar to yours.
  19. 14 spin: epic equipment 15 spin: legendary affection 16 spin: legendary equipment
  20. Having both an alpha and a beta of your class makes a significant difference to your stats during the fight, the omega doesn't matter much although I prefer to always use HC omega as if you do trigger harmony 3x in a match, it's usually right at the end of the fight and wild burst has the best chance of ending it immediately.
  21. I didn't spend on refills and didn't get a single girl, anniversary was a non-event from my perspective
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