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Awesomasaur

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Everything posted by Awesomasaur

  1. 96 Mythic orbs spent to get Golden Bunny. (still have 31 available) Got 49 avatars along the way.
  2. Here are the four usernames and ID numbers that are missing from the list in my club, even though their profiles still list the club name 771239 - nope 330630 - Toukichi 194282 - phames 471453 - July
  3. Does anyone else think that the model of the 'Path of Attraction' event might be used as an event for clubs? I could see an event down the line where instead of individuals needing to complete 60 fights to pass a level, the members of the club must work together to complete 1000 fights to pass a level of the event. Individual players would still have the option of paying the 7200 kobans for the second set of rewards, but everyone in the club would get the girl at the if they got everything done. I'm guessing the difficulty of the tasks would scale on the overall club level. Am I crazy?
  4. I'm surprised the three villains are Edwarda, Silvanus and Bremen. Usually new players are at least given a chance with Dark Lord, Ninja Spy or Gruntt getting a girl. I'm glad that I get to fight into Edwarda's tier 2 (and 3?); but am slightly annoyed that Slivanus and Bremen don't have new tiers yet and they were chosen for this event...
  5. Got Levitya on the 15th play. Also got 8 avatars, 5 boosters and one book.
  6. Any chance they can put the banner back up for everyone who doesn't have the girl? I didn't know I HAD to click the 'try it now' button when I already had the clicker game open in another tab on my browser at the time...
  7. Now I'm having problems with Pachinko. I also tried a couple different browsers.
  8. That is a very, very elegant solution. I approve this idea.
  9. Awesomasaur

    Ideas Main

    Minor request that has probably been asked before, but I couldn't find it in the past year in THIS thread. At the end of the week, when the leaderboard resets and you get your rewards for global placement; instead of seeing your final weekly placement, you see nothing. I'd really like to know what the 'movement' at the top of the charts looks like during that final four hour window. Once I tried going for the top on one of the weekly charts and I thought I had a good lead going into the final 'rankings update'; and I thought I padded it enough during that last window, but still ended up second. For the two or three day contests/activities, you can see the final placement; and I'd really like to see that with the weekly leaderboards too. Thanks!
  10. I think some people would still rush. I'm not a high level player, and I'm just in the S2 league, where it REALLY doesn't make sense to rush, and I still see people using Kobans early for a lead they aren't going to hold. At D2 and D3, some people would still spend the Kobans for an edge in the likelihood they would win. (They also want to see their name at the top of the list for the week). I don't think it is Pure RNG when it is weighted for how long it took you to finish. My main problem with the current implementation, is vastly different rewards for accomplishing the same task in approximately the same amount of time.
  11. I have a suggestion on how to handle the top of the leagues where there are multiple people who defeat everyone in the league. The TL;DR is - at the end of the league competition week, there is a weighted lottery for the people who are tied for the lead by defeating everyone in the league; with a higher chance of winning the earlier you defeated everyone. Right now, if the first person spends the 3780 kobans and finishes in 2 minutes and 24 seconds, and the second person finishes in 2 minutes 27 seconds; the three seconds of additional website loading time has cost that person 9,000 kobans and 50 milion cash in the D3 league. They still get 5,760 kobans, but that is a big difference between first and second. The system I'd propose is that they would both end up with the same chance of getting the top prize, but it's still in their interest to race to the finish, since Kinkoid would still like them to spend their Kobans. I'm going to simplify the percentages in my example and I'll leave it for people smarter than me to come up with a better lottery system. Let's say 5 people have defeated everyone in their league; two of them (Doggies and HornDog) finished it in the first 30 minutes of the competition. One person didn't want to wake up in the middle of the night to fight, so he (worm) started and finished when he woke up 3 hours after the weekly league launched, and the last two people finished on the last day (Bananda and Booger) but they didn't finish at the last minute - they only refilled fights a few times. All 5 of them would get 100 'balls in the hopper' for being tied for first; Doggies and HornDog get 100 extra shots for finishing right away. Worm gets 80 extra (loses 20 along the time curve), and Banana gets 4 extra, Booger gets 1. So Doggies has 200/785 chance (25.5%) Horndog has the same. Worm has 180/785 (22.9%), Banana has 104/785 (13.2%) and Booger has 101/785 (12.8%) I think this would lead to more people trying to 'win' the league, therefore using Kobans for boosters, and refills to maximize their chances in the lottery. You also have people more engaged than just for the first 20 minutes after the league launches. What are your thoughts? Would people be less happy with a lottery than a race?
  12. Here's my report since people like to know drop rates. I started the event with over 30K Kobans, and, before knowing what the event would be, I assumed I would just be doing five 10x Epic Pachinko spins. However that's not where I spent my Kobans... At the start, I did 20 individual Epic Pachinko spins yielding 4 girls (Ninja Agate, Mavin, Atila, Vissihar) I fought Fredy Roko Sensei a total of 700 times getting 4 girls (Bunny's Mother, Victoria, Windia and Lady Meta) In the middle, I also fought Donatien 178 times because he still had 2 'regular' girls I needed to get, and I got one of them and 2 event girls (got Lola, Deitra and Noella) Since I was lucky the first time with the Epic Pachinko single spins I tried again with 20 single tries, but only got one girl - Lupa, so I did a 10x spin to get Sugu. So that's the tale of the tape: 13 girls - 6 from Pachinko and 7 from fighting (878 fights)
  13. 234 fights Did not get Norou. 3 affection items Since I wasted a number of kobans last time trying to get the previous legendary, I opted to only refill my fights once this event. If you try to collect data for the next legendary event, I would try to correlate the number of fight attempts to size of harem and to the harem level. I noticed my drop rate decreased significantly after I raised my harem level for fighting purposes. I would not be surprised if the developers used the harem level as a randomness modifier because it should provide an estimate for character level and size of harem.
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