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gnome

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Everything posted by gnome

  1. Do people normally sleep eight hours in a row? Or am I just used to people taking naps in order to prevent brain fry?
  2. I don't get the point of koban refilling, at least with smaller leagues. There's around 100ish people in each of the leagues for my accounts. 14*24=336, so even with getting a decent night's sleep, there's still some leeway in planning to fight everyone if I wanted.
  3. I'd hope that they'd just combine both revivals into the same week, since, along with anniversary events, there might even be free players running out of event girls to get (For example, if I'd gotten Meta during the anniversary, I'd be one away from getting all the superhero event characters.). Otherwise, we face a similar issue again next year.
  4. I haven't seen calls for it, but before the Arena became free, I was less apt to use it. I think Kinkoid actually is probably right about trying to make the battle system more engaging. Overall, the game surprised me in that it was way closer to being a mechanically fun game (as opposed to just, uh, stimulating) than I was thinking it was going to be (with a FTP model that's actually one of the best I've seen). The Harem building/resource management is pretty well paced (especially after the affection revamp), but it needs a touch more of a fun "showcase" for all that girl training where you can more actively use them. And the battle system is the best spot with what's available. With a small team, I don't mind them trying to see if they can do relatively minor adjustments to achieve that. It just needs more work, and balancing the three classes, while necessary, isn't going to be enough.
  5. I just meant stalling an opponent from getting the next orgasm.
  6. I think the best course of action is just give Charm a new ability. Even if the ability was up to par with the others, Know-How and Charm would be quite similar in practice. Technically, Charm's ability would most incentivize investing in all three stats (Know-how in two, Hardcore mostly in the main), but it's not much of a difference. As to what that ability would be? I don't know. The only thing I can think of is an "edging" ability to lower the opponent's excitement.
  7. ...Just imagine if it had happened in the middle of the night in France.
  8. Looked like it was fixed. Dang it, I was just about to comment that I thought it was an issue with calling the inventory (and not an inventory wipe), because I'd won a gift and it wasn't showing.
  9. Same thing just happened to me across my HH and GH accounts.
  10. It's my first time getting a girl on my first try during an event! But I'm not sure if I'm glad or annoyed, because it's on the Charm account I just started being active on and doesn't even have Jennie, whereas my main account is hardcore and has a boatload of gifts waiting for a new girl.
  11. I just pretend Ninja village is like ancient Japan. They just change names whenever they feel l like it (like Tokugawa Ieyasu, the man who truly had a million names). On a side note about (other) ninja (spoiler for those who don't want to hear about Gay Harem)
  12. gnome

    Ideas Main

    They wouldn't. It'd only be at max levels where all girls would be comparable. The idea would be that commons would be strongest at the lowest levels when it's unlikely to have higher rarities. At this time, it'd incentivize players to invest in common girls instead of legendaries as it's cheaper and more beneficial in the arena. Granted, this is what beginner players would probably already do, but that's mostly because they don't have the other girls. The idea is to extend the idea by making phases where rares are strongest then later, epics which would then phase into when legendaries are. At say, level 310, the best girls would be the legendary girls, and to do well in the arena, you might need them. I don't know about you, but I find it pretty easy to fly through the multiple levels at the beginning of the game, but at around 220 it starts taking almost two days to get a new level. It'll probably be about a year of game play where legendaries are strongest as compared to a month or two for commons. Yes it'll take a while until when you can competitively use them, but it would mean natural changes to the system that change game play patterns. For a long term game, you want optimal natural play to shake up every now and then to retain players. The same strength thing is more of a "you beat the game; so can show off which girls you like best" thing. Right now, once you get an appropriate epic/legendary, you'll naturally want to invest into her, and the arena stats will make it feel like a smart choice. However, it'll come at the cost of investing in the other lower rarity girls. It actually slows down the earning potential of your game play since almost all the girls give about the same rate of currency based off of affection level regardless of rarity (at least it does now with the affection costs fixed). If you invest in lower rarity girls first, you'll actually accumulate in game currency at a quicker rate (barring things that rely on the arena). This makes it a lot easier to buy books/gifts to level up those higher rarity girls later.
  13. gnome

    Ideas Main

    Hiyo, here are some random ideas for the arena. In all honesty, they'd be long term development, because none of them would be simple to implement. I'm not particularly beholden to any of them, but I think they might be worthwhile to mention. 1. Instead of having the girls each have three primary stats and the rest derivative, have eight: Hardcore, hardcore defense, charm, charm defense, know-how, know-how defense, endurance and harmony. This would allow girls to have distinctive roles, like a tank, a glass cannon, etc. With the mass number of girls, there's already girls with the exact same stats and favorite position. Of course, with the combat formulas now, there's not much need for three attack stats... which goes into: 2. Have the stat used for attack be the stat associated with the one the judge calls out. The judge's current effect is quite minimal and it's usually just better to go with girls with your same stat. It gets kinda boring using the same girls for everything, so it'd be nice if the judges actually do make you vary things up in the "planning stage" of the arena. Speaking of making planning more important... 3. Have character variations affect combat. Right now, there's no reason to benefit to Arcana if you boost Loving Arcana. There's two ways I'd test to see if I could change that. The easier idea would be to have a small percentage of the stats of the other variations be added to a girl's stats if you choose to use her in the arena. The idea that I think could add more to the game play experience, however, is if a girl could swap variations in battle. The way I can see this working is that when you choose a girl to be in the alpha/beta/omega role on your team that choice would fill up all four "subslots" of the role: the main one being a "starting," the others being "against hardcore," "against charm" and "against know-how." If you choose, you can then change one of the lesser three subslots to a different variation. In battle, whenever you have an orgasm, the girl will swap to a variation that corresponds to the opponent's alpha (note that the alpha can switch on the opponent's orgasm, so there can theoretically be many swaps.). Of course, there's one issue... 4. Stop only having linear stat growth. As it is now, the best girls will always be the best girls, and the difference will only grow at higher levels. I'd rather see something like: (For this image I imagined common, rare and epic starting off linear, but common eventually switching to convex parabolic growth and epic swapping to concave parabolic. Legendary is arctan growth.) The main idea is that every rarity will have the best stats at one point (common: low levels; rare: early middle levels; epic: later middle; legendary: later levels), but at the highest level, the stats would all be comparable. Essentially, the end game reward would be that you can use whatever girl you want and be competitive (provided of course that that role was supposed to be her specialty.). Once your favorite girl is outclassed, you won't have to bench her forever, just until you reach the highest level. (The issue is, of course, choosing good curve formulas, which also needs a well defined "final level." Raising the level cap again would mean you have to redo all the growth curves.)
  14. Hey, peeps. As I only started playing this year, I was wondering why so many of the perpetual pachinko girls didn't have variations, but some of the event girls were getting variations. What I didn't realize was that Sporty Noemy was the only perpetual pachinko girl until September of 2017. With that in mind, I've wanted to get an idea of the order the girls have been first obtainable to get a sense of which girls have had the longest time without a variation. This is the order I've got at the moment (Name+ means the 4&5 star levels): *26 July 2016: Bunny, Juliette, Red Battler, Ankyo, Sheheramazond, Kimie, Arcana Princess Agate Solveig, Sung Tai ki, Rumiko C 7 August 2016: Jennie A 12 September 2016: Regine, Miss Spook, The housemaid A 14 September 2016: Sporty Noemy B *28 October 2016: Halloween Juliette, Halloween Kimie, Halloween housemaid C 30 October 2016: Princess Noemy B 2 November 2016: Bonny, Eugenie, Jeanne B 14 December 2016: Christmas Bunny, Winter Agate, Xmas Ninja Elf, Christmas Ankyo, Christmas Arcana B 21 December 2016: Abrael B 27 December 2016: Santa Claudia B 4 January 2017: Pelagie, Kelina, Lola C 22 January 2017: Samane B 1 February 2017: Val Red Battler, Val Abrael, Val Jennie, Val Spook, Val Kelina B 14 February 2017: Cupid-chan B 22 February 2017: Sylvia, Queen Titania, Leeditt B 1 March 2017: Spring Rumiko, Spring Shehera, Deitra, Virginia, Spring Lola B 14 March 2017: Spring spirit B 5 April 2017: Rabbi, Hari, Bunny's mother, Easter Fairy, Easter Bunny B 18 April 2017: Ishtar C 22 April 2017: Fairy B 1 May 2017: Festival Solveig, Festival Bonny, Festival Regine, Unionist Elizabeth, Festival Titania B 14 May 2017: Festival Geekette B 17 May 2017: Cunegonde, Stephanie, Marina B 1 June 2017: Metal Noemy, Gwenaelle, Music Sylvia, Juin Lelierre, Nika B 14 June 2017: Boku Mi Mai B 3 July 2017: Summer Red Battler, Beach Eugenie, Summer Geekette, Camping Leeditt, Beach Samane B 16 July 2017: Mountain Sophie B 1 August 2017: Travel Kalissa, Travel Arcana, Travel Regine, Travel Gwenaelle, Travel Juliette B 14 August 2017: Flight attendant B/D 23 August 2017: Bunny+, Juliette+ B 30 August 2017: Kalissa B 1 September 2017: Justine, Teacher Deitra, Niki Vignae, Judy Books, LARP Geekette B/C 6 September 2017: Princess Tiana, Skytte, Hikea, Notka, Treasure, Vashalanor, Liu-Yeng, Shao, Sailor Celsius B 14 September 2017: Secretary Rabbi B 27 September 2017: Zoe, Edna, Salem B 2 October 2017: Gork, Mala, Alicia, Murakawa, Vechta B 15 October 2017: Maika B/C2 25 October 2017: Lupa, Gossy, Vissihar, Red Battler+, Ankyo+ B 1 November 2017: Cheryl, Sporty Jeanne, Gaelle, Bodybuilder Elizabeth, Anita B 14 November 2017: Clarisse C/E 22 November 2017: Princess Agate+, Abrael+ E 29 November 2017: Empress Tsubame, Asta, Bass B 1 December 2017: Fae Marjoa, Commander Cattleman, Lieutenant Kayle, Bernadette Barda, Alexandra B 14 December 2017: Shadow Astis B 2 January 2018: Snowboard Hari, Bunny's mother in skis, Winter Viola, Winter Sophie, Winter Edna B 15 January 2018: Robin E 24 January 2018: Princess Noemy+ D 31 January 2018: Windia, Kyoto, Samane+ B 1 February 2018: Loving Lupa, Loving Bunny, Loving Pelagie, Loving Justine, Loving Virginia B 14 February 2018: Loving Arcana D 28 February 2018: Barell, Sifra B 1 March 2018: Pooky, Nicole, Victoria, Tachibana, Cora B 7 March 2018: Jennie+, Fairy+ B 14 March 2018: Mary D 21 March 2018: Lenaelle D 28 March 2018: Cop Nika, Arianne, Levitya, Levitya+, Kalissa+, Lenaelle+ B 2 April 2018: Hildr, Iron Viola, Lady Meta, Superwoman, Super Naisha B 15 April 2018: Captain Haremverse D 17 April 2018: Mavin, Venam, Noomye D 25 April 2018: Mynx, Ninja Agate B 1 May 2018: Lemia, Nuladva, Noella, Plavala, Sabine B 14 May 2018: Pilot Ankyo B 17 May 2018: Norou, Norou+ D 30 May 2018: Hope, Rose B 1 June 2018: Future Laverne, Cave Maika, Neandertal Gork, Shaman Salem, Cave Kimie B 14 June 2018: Cave Laverne B 18 June 2018: Metal Noemy+ B 26 June 2018: Fanny & Fione, Fanny & Fione+ D 27 June 2018: Atila, Nara B 2 July 2018: Rebecca, Oxton, Hakiri, Aurora, Dezy D 11 July 2018: Sheheramazond+ B 15 July 2018: Nemah B 17 July 2018: Summer Geekette+ C 25 July 2018: Sugu, Viola F 1 August 2018: Tanned Tachibana, Tanned Marina, Tanned Cunegonde, Tanned Mocca, Tanned Zoe F 14 August 2018: Tanned housemaid D 22 August 2018: Travel Gwenaelle+ F 29 August 2018: Mani, Belissa, Regine+ Future: Shina A: https://www.patreon.com/hentaiheroes/posts?sort=published_at B: https://harem-battle.club/wiki/Harem-Heroes/HH:News C: Looking at wiki edit history for Harem girls D: http://www.kinkoid.com/hentai-game/blog/ E: http://forum.hentaiheroes.com/index.php?/forum/7-announcements/ F: In game news B/D: Date from wiki on in game news, details from blog B/C: Details from wiki in in game news, edit trail for date B/C2: Pachinko girls in game news history, edit trail for 5 star girls C/E: primarily through wiki edit trail, incomplete verification quick survey from forum Unfortunately, I can't tell for the oldest characters since the news feature and most blogs weren't updated until September 2017, and the wiki doesn't create individual pages until September 2017 either (Harem page starts with the undated characters.). So I don't know which girls the game actually started with (I'd assume Bunny and Juliette for sure, but I'm not sure how far the game went, and the Ankyo scroll feels added in.). I don't feel comfortable using wiki edit trail times for sources, especially for Princess Noemy. So, for those who've been playing for a long time, how accurate is my list?
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