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Felis

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Everything posted by Felis

  1. I've posted it as a support ticket but I'm curious if anyone else had a problem with this and what others think about it. "It's a minor issue but it's annoying. When I'm trying to select and place a new girl in the "Girls" portion of character page the game seems to be unable to display more than 289 boxes in one row (288 girls and an empty one at the beginning). The rest of the girls in my harem starting with the girl 289 are displayed in the second row under the first one. The problem is, the interface was clearly not designed for this because only the top half of the selection box is visible, there is no way to scroll down and it's impossible to change the girl's pose because the buttons are at the bottom of the selection box. I'm having the same problem on the pc and android phone. When you get around to fixing it may I have a suggestion? It would look nicer and be more convenient to make a selection window scroll down vertically rather than horizontally like the current one. Just five girls in the row and a slider on the left with an option to use arrow keys on the pc and dragging on mobile devices."
  2. Anyone knows how and when we can obtain Mizuki from Hentai Clicker? At the time of announcement I was pushing stage 4000 in the clicker so I should be eligible. Is it automatic process or should I do something on my end? Any insight will be appreciated
  3. I'm sure it was already reported but it is still a nuisance. I'm using the gold monthly card so there is no koban warning when I click "perform 10x" and when I accidentally click it when under 10 combativity it is reset to zero and I don't get any rewards and even worse any attraction shards. You must realize it is especially annoying right now when the Legendary Days are on the way and we have only 4 days to win the new girl. I realize you must have a lot of work but please bump this issue up on the "to do" list. As we only get 48 combativity a day, loosing a fifth of it to a bug is disheartening.
  4. The Champions description is a bit unclear. I'm not exactly sure how it will work. Should I train all my harem girls to my level? Or the re-draft will be flexible enough to form a decent team? I'm assuming that the ego and attack power will be as important as in other battles but maybe they won't. There was a lot of talk about the favourite positions. Will they dominate the battles or will they be just a nice bonus to have? Lots of questions. I guess we'll find out.
  5. Holy shit! You're right! That doesn't look good...
  6. I hope they won't disable the re-roll feature on 10 games for this new "draft" thing. 6000 koban draft is just regular 10 games (5400) plus one re-roll (600) MINUS nine items (including 3 guaranteed legendaries). That does not compute.
  7. Yeah. Same here. Work and sleep means I can't fight every five hours. I'm in the top five of my league and I've already beaten everybody in top ten three to nothing. There's maybe ten guys/gals around my level and maybe a couple above me but noone has an optimized build. So I'm the strongest player in my league but I'll be lucky if I even advance to the next one. The system is build for people with a lot of time on their hands or a lot of money (kobans) to burn. Oh well. We'll see how it goes. I would love some challenge, someone I can't beat within first six rounds
  8. Yeah... Boss girls drop rate was terrible. Battles: 20 saved before event + 5x48 everyday + 6x20 refills = 380 ; Girls dropped: 0 ... I know, I know, it's a buisness not a charity but it is a little dishartening. Even more so when I realized not all of the old girls will be available in pachinko. Just my luck I guess...
  9. We don't know the drop rates (would be nice, though) but we do know that it goes down with every girl you get from a given boss (or troll as they sometimes call them). What it means is that the first girl from a given boss is the easiest to get and the third will take weeks if not months to get (if your luck is as lousy as mine). Drop rates from different bosses are independent of each other and they don't depend on the total number of girls in your harem. Also the event girls seem to have much higher drop rate than regular ones so there is a good chance of getting them in the limited time.
  10. Got her eventually. Bought 10 refills. That's nearly 400 battles counting 20 I saved from previous day before event started.
  11. Yeah, we don't have any control over the crits and rng but I do find the disparity between gain and loss ridiculous. Sure battles give me 1 or 2 mojo, more risky ones where there is maybe 50/50 chance of success will give me around 5-10 mojo. But if I'm defeated I lose 30-32 mojo. It's just not worth the risk.
  12. Anyone else noticed that? It's in the news feed in the game. It's dated April 2nd but I could swear it wasn't there yesterday (Apr 3rd). Doed anyone know exactly when it went up? Did anyone noticed combativity refill or did it happen at night when most of us sleep? I don't know about you but this made me a little concerned. How do we know when this bug occured? What if it was active during the Legendary Days? What if it happens again, let's say, during one of the revival events where we don't have extra 12 days to hunt the girls? One more reason to make the drop rates public knowledge and to keep a close eye on them. Btw: "adjusted" means "lower then you would like but we don't want to tell you that" Edit: Oh, I just found out it the other thread that the combativity refill happened monday morning... just when I was enjoying my 10 hours of uninterupted sleep on one of my rare days off. So, yeah, I totally missed out on that refill... Thanks Kinkoid
  13. Wait, wait, wait... So 10$ tire has a limit but 20$ does not? I guess there might be a perfectly good explanation for this - like a typo, but it might look like you are trying to funnel patreons into the more expensive tire by limiting the access to cheaper one. I'm not saying you're doing that, only how it might look to some people. I'm not saying that 20$ tire should have a limit. In fact I would rather there were no limits so any patreon could change their level of support according to their means and preferences and any newcomer could freely choose the tire they want instead of taking what's left. I undestand you have a limited resources and you might want to limit access to the highest tires but unless you have to physically mint every koban you give away I can't understand the need of limits on lower tires other than sales psychology.
  14. I just read about the proposed changes. I'm glad there is a new tire of 10$. I'm happy to contribute more than 5$ but 20$ was a little too steep for me. Couple of questions though. Firstly: Am I to understand that the 5$ tire will loose koban allowance or that "Rewards Updated" column will be just added to the current ones? Secondly: Why a 10$ tire has a limit? Is this a technical issue? I bet many more players would be happy to donate in this tire (It's close to monthly subscription in many popular games). I would hate to miss out on this tire just because I wasn't fast enough with my pledge. Not a feedback per se but I will tell you my personal motivation behind patreon pledging. It's just me but It's possible that there are others wit similar mindset. For me the HH is mainly a hentai version of pokemon (Gotta catch them all, right?). I do enjoy the story part of the game - it provides a context and variety. Without it it would be a gloryfied slot machine. I realize that making the story part takes a large part of developement so I contribute to allow you guys (and gals) to pay the bills. BUT as most of the folks out there I want something in exchange for my money. Art we're getting is great (lately the wallpapers are getting better and better) but truth to be told I look at them once or twice when I get them in the mail and then they just sit on my hard drive. Kobans on the other hand are something tangible. They fuel the slot machine (or pachinko as the case may be) part of the game. Monthly allowance from the patreon pledge gives me a little more chance to score this perfect dream girl. There is another kink to my spending habits. On some subconcious level I really don't like an idea of buying currency in online games but if it is in the form of subscription or pledge it feels different even if technically it's basically the same. It's psychological - can't explain that but that how it feels. So yeah, I'm using patreon to get more kobans, mainly. And I can still pretend in front of myself thet I'm playing free to play game. Don't get me wrong. I'm not saying that there's something wrong in monetization, microtransactions and treating the game like a product - you guys work hard on it and you should be paid for it, and that money has to come from somewhere. Just loose the limit on lower tires on patreon (maybe up to 20$) so more people can give you more money
  15. I'm the same right now. Already at 11M so another week or so of grinding. It's not the most expensive upgrade for me though. Not too long ago Kinkoid capped upgrade cost incease for 4 and 5 stars at girl 20. Before that I upgraded Abrael and it took over 23M to get her to fifth star (not counting gifts). Count your blessings
  16. I've noticed that after the last patch the arena opponents and rewards became unusually random. We were told that the rewards will scale with the opponent's level. Can we all agree that player's level doesn't always reflect the real challenge in arena battle? Much better metric of your chances against him/her is the character's Ego. Keeping that in mind here's the opponent selection I've got recently: I show the whole screenshot so the Kinkoid crew has more info to proccess - no disrespect to actual players here. Numbers are just numbers. The first opponent is ten levels below my character and not surprisingly has much lower ego. However the rewards show 32 mojo for winning that battle. As far as I know it's the max that you can get for a single battle. The third opponent is six levels above my character and has nearly as much ego. This will be a tough fight. And yet if I win it I'll get only 3 mojo. This is not a singular ocurrence. It happend many times before. I just now took the time to take a screenshots and post them here. And that's not all. Sometimes there are battles with NO mojo reward at all - regardless of the opponent's level. There doesn't seem to be any correlation between opponent's level or difficulty and mojo rewards. The system looks broken. Maybe it will be addressed in the future patches but right now the battles don't work like we were told they supposed to.
  17. Not yet but soon. Right now the system randomly asigns speciality on the character creation. You can change it on the test server so it won't be long. Patience is the name of the game. Or grinding. Yeah, money is one of the bottlenecks. Only thing that you can do is take your time and grind.
  18. Ok. This is just my take on it and it might change after more changes in PvP but right now it works. The most important stat you have to look at is your ego (hit points by any other name). All things being equal the one who can last longer will win the fight. Start with your girls. Pick the Alpha girl that gives you the most ego, regardless if she shares your specialization. You can check them manually in the "change team" screen or check this web page: https://harem-battle.club/wiki/Harem-Heroes/HH:Compare-All-Haremettes Beta and Omega should be the girls with your speciality and the highest stat in it you can find in your harem. Next is your equipment. Prioritize single stat items (your speciality of course), preferably gold or epic. Don't bother with endurance items - one point of your stat gives you five points of endurance. Your total Ego is the sum of your endurance and your alpha ego stat. Five stars Abrael or Samane have the highest ego stat in the game right now so focus on upgrading one of them first. It'll take a long time (apr. 2-4 weeks of money grinding) but after that you will be pretty much set.
  19. A little late to the party but here's my pick: to build an ultimate PvP team I would need Flight Attendant and Salem or Stephanie. Salem has better rack but Stephanie has more "interesting" final form (if you don't know and want a spoiler just look her up on the wiki). Other than min-maxing a team I would love to see all my girls upgraded to 5 stars
  20. On that note: does anybody know how exactly so called "pity timer" works in HH? If there even is any? The only tidbit of information I've seen is that every boss fight slightly increases the girl drop rate. My question is: does the game tracks the battles continuously, i.e. from the time the character was created or does it reset periodically? If the timer/battle count/drop bonus resets - how often? After a period without fights? Everyday? Anybody has some data or even the theory?
  21. Quick question. Who is your Alpha? I don't recognize her even though I probably should. Did I miss something? Thanks in advance
  22. Quick question. Who is your Alpha? I don't recognize her even though I probably should. Did I miss something? Thanks in advance
  23. Quick question. Who is your Alpha? I don't recognize her even though I probably should. Did I miss something? Thanks in advance
  24. Quick question. Who is your Alpha? I don't recognize her even though I probably should. Did I miss something? Thanks in advance
  25. For me "the one that got away" would be Geekette. I missed the '17 Festival event and summer event where she was in epic pachinko as Summer Geekette. Didn't get LARP Geekette during Back to School and now again no luck in epic pachinko. Oh, well... I'll keep trying, I guess... Them titties...
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