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Салерион

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Everything posted by Салерион

  1. College Girls: Ninja Spy (Airi): Live srever: ~340 fights, 103 shards. Test srever: ~95 fights, 32 shards + 100-shards drop. Grunt (Math Ankyo): Live server: ~300 fights, 101 shards. Test server: ~55 fights, 5 shards + 100-shards drop.
  2. I do not expect "smile luck" for me. I rely on those results that should be from the invested time and labor. But if you look back a few pages in this thread - a player who received more than 6 100-shards drops in a couple of months - is that normal? And in the example that I showed, from my own experience - two 100-shards in a row ... this is also abnormal. And such "abnormalities" in the game - at every step, because of an incorrect RNG. More precisely, because of the "clean" random, without any counters and markers. As a result, someone gets a whole bunch of "goodies" (a few players), and someone sits hungry (most players). And the "calculation" is very simple - for gamblers. Therefore, they will not change anything.
  3. One player make 200 fights and have 2 100*shards drops. And 99 players make 1k-5k fights without any one 100*shards drop. Sorry, but games like "casino" are not interesting to me from the word "absolutely".Just as gaining something as a result of just “blind luck”, and not of one’s own labor and efforts, is not significant for me. And most likely, if something easily came, then something else will easily and quickly leave.
  4. Here is a concrete example of how SHOULD NOT be! Two "lucky drops" in a row with an interval of a day. Both on a test server. IT SHOULD NOT BE!!! Here is one specific example of why I lost interest in this game.
  5. Tanned skins: Edwarda (Tanned Tachibana): Live server ~145 fights, 101 shards. Test server ~210 fights, 108 shards. Donatien (Tanned Marina): Live server ~155 fights, 102 shards. Test server ~105 fights, 102 shards.
  6. Current Epic Days, Roko Sensei (Atila): ~400 fights > 101 shards
  7. Sexy Journey, Donatien (Travel Gwenaelle): Live server ~100 fights (104 shards); Test server ~100 fights (101 shards).
  8. Sexy Journey, Dark Lord (Travel Kalissa): Live server ~155 fights (105 shards); Test server ~145 fights (103 shards).
  9. Subnautica Girls. Silvanus (Princess Kaleda): Live server ~ 285 fights (101 shards). Test server ~295 fights (104 shards).
  10. I have changed many of the conditions IRL. Therefore, it is not possible to keep detailed and accurate records. During current event now gain girl from Edwarda (Aria) on live server and on test server. Each of both servers < 280 fights (~270).
  11. 4* for violet = 22,5k aff + 9kk bucks.For so many resources you can improve 2,8 orange 2*>3* or 5,9 green 2*>3*. Or 1,8 orange 0*>3* / 4 green 0*>3*. IMHO, an increase in profitability is much more important than the relatively small increase in combat power that will give 4 and 5 * Alpha, there is not even any talk about Beta and Omega.
  12. yes. I think it’s better to drop the girl right away, and then calmly collect gold from quests and other sources. Than to collect gold first, and then frantically try to get some missing shards.
  13. When an account is deleted, it is precisely it that is deleted. At least in the ladders, it disappears, and it is also impossible to view it from the league. And on the ID. BUT. It still remains to hang "dead weight" in the league, until the end of the season.
  14. 2 lucky drops... less than a week... And someone - not one for half a year. Rendom is our God. Let us pray.
  15. No. During anniversary i'm spend near 3k gold on refills (600 gold per day). During retro-future (also any not-legendary event) - 400 gold per day and close event (2 boss girls) at ~3 days.
  16. On previous week i'm gain 8 girls. Narou from arena. 2 girls from bosses during anniversary. 2 common girls from Finalmencia during anniversary and after(~ 60 shards). 1 girl from champions. 2 girls during retro-future event. And yes, i'm spend gold on refills boss-fights.
  17. If you have 2 times "lucky drop" (100 shards in 1 fight) - you divinely lucky. If you have 2 girls during current event - it's normally (250-300 fights needed).
  18. Вовочка, я с тебя таки улыбаюсь. This is a P2W game. With elements of F2P. What you propose is good for real F2P games. In which there is a inner economy. Where the real money does not outweigh all other factors, but only save time. It seems that you outplayed in WarFrame.
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