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jaybee

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Everything posted by jaybee

  1. Has it really been changed? It was a problem that devs admitted in the first month of shards. And even 2-3 months later in the test server I needed 10-12 days in the test server to get a classical event girl if there were 3 villain girls present. Villain girls still very clearly affected the drop rate of event girls. Can't test it anymore because by now I have obtained all the villain girls till Donatien
  2. Champions will just become a way to earn some cash. Many players have complained that there is too little money in the game and no time to fight high-paying villains. Now there are champions. 10 tickets a day means a handsome cash payout with nothing to lose in the process. Just another thing to click in the game after logging in. And the 15-minute cooldown means you will be encouraged to log in more because turning 6 kobans into cash is not such a good deal.
  3. Yeah I also got a champion girl surprisingly early and suddenly my interest to keep fighting that champion has waned Most of the legendary items seem to get worse, I should really keep a few levels between winning them to see some green numbers.
  4. The results have been collected for months, so they are no longer accurate. Most of those who voted "no 100 yet" have received it. My lucky drop chances have come to 0.06% and someone else who collected data for a long time (months) also came to 0.06%. Maybe an amazing coincidence or maybe the drop rate really is in that neighbourhood (that you need, on average, 1,600 fights to get a lucky drop).
  5. If the RNG is so easy in this game why do villain girls affect event girls? Why not 1-10 event girl shards, 11-15 villain girls shards, 16-100 money? Why create the problem of 1-10 event or villain girl shards, 11-100 money? And when players say: please keep villain and event girl shard drop rates separate, developers say: "Sorry, not possible."
  6. The initial problem has been fixed. As for the second thing... yeah that might be a problem soon when the third champion becomes too difficult. But with just three champions, Gay Harem players will probably keep fighting all three for a long time. But I can imagine it becoming an issue when you want to skip fighting the strongest champions in the girl server.
  7. Just in case reporting a problem for Gay Harem too, for a change and some diversity. As Gay Harem only has 3 champions, there is a bug after finishing the third one. It leaves a permanent blue exclamation mark next to champions in the main screen, indicating that you can move on to the fourth champion. But as the fourth one doesn't exist, the exclamation mark just hangs there forever and the main screen no longer shows a clock for when the existing champions become fightable.
  8. That's the aim of the Champions feature. It will be much like the Arena, giving you a permanent opportunity to fight every time you log in. All of the champions will soon need 20-30 fights per phase until final defeat. The fact that you got 6 new legendary items per day by defeating the initial weak levels was just a teaser. Soon it will take you several days or weeks of fighting to complete one phase and get those awards. You will only be hindered by the lack of tickets, so if you get 10 tickets per day, you have to choose which champion to spend them on.
  9. Space Event Gruntt 179 fights - 26 drops (14.5% drop chance) - 103 shards (4 shards per drop) Donatien 173 fights - 26 drops (15% drop chance) - 100 shards (3.8 shards per drop) Classical events under the shard system 315+239 (554), 233+263 (496), 244+208 (452), 54 (lucky drop)+236 (290), 179+173 (352) It was either pretty sustained luck for seven days or the drop rate for classical events has been increased with the introduction of tickets. Just 350 fights needed for two girls, compared to 450-550 that I have needed before.
  10. Yes, I have been involved with online games and know how "random" results have been generated there. It indeed needs a drop table and there are cases where the drop table fails, for whatever reason, and a temporary generic ("money only") drop table is used until it has been fixed, usually automatically. I am not bothered at all by the scattering effect, just pointing out that initial results do not support a lower shard drop rate due to tickets. And that was a valid concern because the developers officially said unclaimed villain girls lower the chance of obtaining event girls from those villains. And this has been proved by player observations. So for whatever reason, the villain girl+event girl RNG formula differs from the ticket+girl RNG formula.
  11. In my weak test account I already need 20+ tickets to complete one phase of a champion. I have a serious shortage of tickets there. Regarding the tickets versus shards issue. I just finished my first classical event girl, 100% of the fights were with the ticket system. I did not count how many tickets I received but I needed 179 fights to get 100 shards. This was my best ever result for a classical event girl, the previous low was 233 fights. So this is the first piece of hard evidence about the shard drop rate with the ticket system. The shard drops have increased, rather than decreased for my account. My average shard drop rate is 20% (plus tickets, I am not counting those) instead of the usual 10-12%. It is especially amazing that the 179 fights included a 50-fight drought with zero drops. But the 20% drop rate before and after the drought quickly compensated for that. Second piece of hard evidence: during the 50-fight drought, I did not receive any tickets (that have been dropping rather regularly), nor any shards. Tickets and shards started dropping again at the same time. So it seems that when the RNG has been programmed to give you nothing, you really don't get anything at all. When RNG is drop-friendly, I have not yet seen evidence that tickets reduce the shard drop rate.
  12. I got some sort of a brown picture. Haven't bothered to investigate what it was exactly, I don't care a hoot about backgrounds or themes and probably could not even explain the difference.
  13. While I am having extremely bad luck at the revival too, the mostly pre-ticket drop rate of shards was 6-10% and the drop rate after tickets started appearing has been 14% (mostly 1-3 shards, so the high drop rate has been disastrous anyway - but that's another issue). Yeah, too early to say anything definitive but initially I have not seen signs of tickets replacing shard drops.
  14. Yes, in the test server I am Level 98. I have 40 girls of whom about 5 are more or less levelled up, the rest are mostly Level 1. I did some levelling up as a result of the Champions feature, so my fighting team has one girl with a fighting strength of around 5K, 2-3K is already a keeper, most of the girls are less than 1K strength. With repeated drafts I manage to fight with a team that has about five girls over 2K and five basic girls, less than 1K. I needed about 10 fights with the first phase of the first boss, so I lost with that team 8-9 times. So yes, anyone who is less than Level 100 is likely to lose a number of times from the very first phase of the very first champion. I assumed at first that the champion fighting strength somehow depends on the player's strength, so every player will have an individual experience with champions and that the feature would be just as difficult from the very first fight in the normal server. So I was a bit surprised when in the normal server my whole random team could not even join the first fight before it was already won and I was in the 24-hour cooldown.
  15. In the test server my progress is stopped. I need 10 fights to complete a round with the champion but I don't have any more tickets, they are not dropping from the villain and so I have to wait for tomorrow for 3 more to be generated (or spend kobans to fight). So even early on in the game low-level players are facing the problem of too few tickets.
  16. The abundance of tickets is only a beginning non-issue for strong players. Very soon you will need 5 tickets a day to fight all five champions. More if you don't win all of them with one try (and you won't). Beginner players suffer from the lack of tickets even now. In the test server I am around level 100 and I was constantly out of tickets because I needed 10 fights to defeat one champion once. Because of the shortage of tickets, it took me three days to win a round against one champion. If I had five champions open, I would need 50+ tickets a day to get anywhere. I think the 24-hour limit is good because it helps to reduce addiction. There is zero reason to rush through the champions and I will not be spending a single koban to speed up my progress. But if I use the koban option, there is nothing for me to gain. It gives me no benefit, no edge over other players. I can just spend my kobans to get a bit faster to the point where everybody else can get for free. It's the ideal way to collect money from impatient players.
  17. It was changed to one free draft per 10 girls in your harem. Good that the different champions have separate cooldowns. I haven't spent a single koban on reducing the cooldown times yet, so I am still with the first champion in the test server. As my team needs 10 battles to win a phase, I use all the tickets I can get on one champion, would be impossible to fight several of them anyway.
  18. I typically play in Chrome (computer). After the 24-hour cooldown the Champions page was able to load just the empty background, my team or the champion did not appear for a long time despite refreshing, logouts-logins etc. What helped was logging in from Firefox (everything loaded there) and some time after that Chrome became playable again. Probably switching between the computer and the mobile also helps - but there definitely is some sort of a cache issue in browsers, more serious than with any other feature in the game. And as always, many players won't clear the cache or switch browsers and will be blocked by this.
  19. Really? I get free draft changes again after defeats? I assumed the game remembers the changes and the drafts will progressively get more expensive. If you get new free drafts at every round then of course, keep drafting
  20. I have only seen 24-hour cooldowns this far - counted from the moment you win a round. Changing the draft of your girls may not work either - I tried this in the test server with my very weak team. I mostly seemed to get the same girls rotating, kept seeing the same pictures. After 5-6 tries, mostly with kobans already, I had a couple of stronger girls and gave up (still needed around 10 battles to fully impress the champion). So you should probably keep your draft changes for the end battles that matter, not worry so much about the first rounds.
  21. I'm not really sure what happened. In the test server I am less than Level 100, most of the girls are level 1. So it took me about 7-8 fights to get the first stage of the first champion done (2-3 days of fighting). In the real server I also noticed the -0 thing and I barely took any damage. One fight (or one ticket) and I was done, waiting for the 24-hour cooldown. I didn't even change the draft for stronger fighters, just wanted to test it with the first ticket to see the champion 's poses and look at how much damage I can do. So it was either some early bug or the strength of champions and their damage is fixed and does not depend on the player's level, so stronger players will just breeze through the first stages (and consequently, beginner players will fight for weeks to do some damage in the later stages).
  22. I also got 3 new tickets, haven't received them from anywhere else, though. Don't know where they came from or when - it doesn't seem to be related with the daily reset, I am still at 0/10 after today's reset. As the poses are important for the first time (and some of them are rather similar) - maybe add names to the poses during fights? And in the harem view where I see the favourite pose of the girl - add the name to the picture when I hover over with the mouse (the same hover-over name could appear in the girl menu of the champions page). The possibility to see the name would help differentiate between some similar poses.
  23. The last (and only) special event in Gay Harem this year was Legendary Days with Zach in February. All of the other Epic and Legendary Days have been cancelled this year, including this June's Legendary event. When do you expect the cycle of Special Events to continue in Gay Harem? Would it be unreasonable to organise at least Epic/Legendary revival events in the server while the girl servers get new girls? (as we know the problem is in missing capacity to draw new guys) Can we expect an anniversary event in Gay Harem or will this be cancelled too this year? I still see signs of players getting bored and quitting the game because there is so little to do (only during the classical events in the first 12 days of the month, followed by 13 days of nothing and then a 5-day revival event). The revival gives something to do for new players but just this month I saw two players with 1.5 years experience give up. Revivals are not interesting for them, as they have those guys already, so their playing month is a 12-day classical event, followed by 18 days of nothing.
  24. Has anyone received new tickets? I spent my 3, tried with kobans a couple of times but it's getting expensive. No ticket drops yet from villains or Arena, no rewards for daily tasks. Where have you dropped new ones?
  25. I have the opposite problem. I win around one fight out of six. When I lose, I only lose -1 or -2 mojo. When I win, I get +30, so my mojo still keeps climbing all the time. I would just love to lose -30 mojo every time and win +1 to get easier opponents in the long run.
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